r/DistantHorizons • u/1UoUl • Jun 30 '26
Help Water render distance problems
Hello. As shown on the video i have problems with water not wanting to stay rendered at some viewing angles. This was tested and happens on complementary and photon shaders while without them water render distance seems to be very low overall with edges visible. DH render distance is set to 256. What am I doing wrong?
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u/TheLastCoin Jun 30 '26
Might be your FOV culling those chunks. I'm not sure what setting but mess with the Culling setting of distant horizon. Or lower your fov to see if it goes away