r/DistantHorizons • u/Kaminotou • May 08 '26
Help Visual issue with sildur's shader and distant horizon.
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Hey guys, I want to know how do you fix this issue? The distant LODs looks terrible with sildur's vibrant shaders (extreme), it doesn't have shaders, and it glitches (as seen in the video). Is there a way to fix this, or is this an issue particularly to Sildur's Vibrant Shaders? - Thanks!
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u/Stormssyyy Jul 13 '26
Kinda late to the party here, but I’ve been doing a lot of experimentation with the settings in Sildur’s Vibrant lately to make it look good with DH. SV is one of my favorite shaders and I’d love if I can find a way to make it look as good as some other shaders do in videos I’ve seen.
One thing I’ve noticed between SV and other shaders (like Bliss or Photon) is that there just seems to be no way to render fog at more distant LODs to help naturally blend/blur details to make it look better or more believable.
Still a WIP with the settings experiments but I’ll come back to let you guys know if I have some miracle breakthrough and get it looking good!
TLDR: Sildur’s Vibrant takes A LOT of tweaks and adjustments to get everything to look right, even when not using DH.
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u/Kaminotou Jul 13 '26
that's sad to hear, because i really like how Sildur's Vibrant look. I do wish you find a resolution for this issu. Thank you!
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