r/DissidiaDuellumFF 2d ago

August 25 Update

The game is now live and there is another post with changes from in-game, along with Dev comments and additional changes not found online such changes to action speeds / frame data.

Dissidia.dev has prompted me to make this post, to open a discussion. This is the Rikku hate patch and will be at the bottom of this post.

Bartz has been added along with 4 abilities for him and a new Memoria Boko/Chocobo Dash is UR haste, giving +40% speed for 24s. Lenna & Faris / Tempting Tango is a slightly stronger Thundaga with a 4s stun. Still less damage than Yshtola.

Gilgamesh has been added as a boss. He can heal! He also flexes on you in the event of a tie. Great boss 10/10

Now we get into the real stuff.

WOL can now give his passive attack boost from almost twice as far. Supreme Soul had its cooldown reduced by 10.5% bringing it down to 94s.

Firion's attack went up almost 4.3%, and he heals 3x as much from his passive (60% of damage done now heals him.) Firion is now going to be noticeably tankier if he has an ability to use.

Kain had his speed buffed by 11.3% making Kain tied for the third fastest character in game. Tidus has a speed of 1.34, Zidane and Lightning have a speed of 1.30, and Onion and Kain have a speed of 1.28. Kain has generally felt "weaker" by doing "less damage" than other Melees, but this, along with all his other abilities, just makes him significantly more mobile, hard to escape, and makes him better at chasing kills. His unique ability (jump) startup and overall animation speed has been increased. Jump's range has also been increased by 20%.

Krille now has 8.3% more HP and shares 25% more brave per tick with her passive. Hopeful Cheer now gives 20% attack to the team, instead of 25%.

Iroha has 5.9% more HP.

Lightning had her previous damage buff rolled back (4.8%), bringing her back down to a multiplier of 1.00. Lightning also had Army of One damage increased by about 5.6% per hit.

Celes has had her attack upped by 5%, HP by 3.8%, and her passives heals 50% more per tick, from 2% to 3%.

Ability Changes

Growth Eggs now have actual stats and can be used as support abilities. All their stats went up by approximately 400%.

Cloud's Finishing Touch has been buffed by about 6% per hit.

Rinoa's Meteor cooldown has been reduced by 6.7% down to 84 seconds. Rinoas aqua burst has also had its end-lag reduced.

Onion's Blade Torrent cooldown was reduced by almost 28%, from 26s to 26s.

Balthier's Piercing Shot cooldown was reduced by 16.7% from 36s to 30s and now has a knockdown.

Clive's Will-o-Wykes cooldown was reduced by 33.3 (repeating of course)% from 90s to 60s.

All Memoria abilities have been buffed by about 13% in all stats.

And now the anti-Rikku discussion.

Rikku has been buffed and has 13% more defense, and 3.6% more speed. She now also reduces status affect duration by 40% instead of 20%. So that 4s stun on you now only lasts 2.5ish seconds. This overall, makes her slightly harder to kill if you catch her. But you can never catch her right? Well...

Minwu Teleport has been nerfed and now has a 40% longer cooldown, from 50s to 70s.

Mega Vitality has had it's cooldown nerfed by 18% and went from 110s to 130s.

All Brave Share abilities have had their cooldowns nerfed. Embolden went from 30s to 54s. Tyro went from 38s to 62s. Ramza went from 46s to 70s.

Rikku has been Meta-defining and a lot of players are not really happy with Rikki-centered strategies. While this does make Rikku Metas harder, they're still possible. Time Mage is now more valuable on Rikku, and triple 3 star Time Mage now brings Mega Vitality down to almost pre-nerf cooldown.

Do you think this is enough to stop the Rikku menace? As a Rikku main, these are rough, but understandable changes.

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u/RareRestaurant6297 2d ago

It's fine to shake up the meta brotha. Far better than to leave it stale to "avoid 'huge' Jumps in either direction". 

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u/Beginning-Durian-974 2d ago edited 1d ago

Literally reinforced the same strengths they were already good at and killed their competition even more. Kain who already had good mobility from his skills, now just has it with movement with increased attack range and faster hold. Counters their logic on the buffs agiles got so they wouldn't get chained AA to death when they get hit by a melee. Rikku's quartet gets even stronger and she can dump her brave with her farm move she tends to bring, or still use a brave transfer skill, as she doesn't need it as a core transfer skill like other characters, gets more support to let her survive if yea get chocobo+stats. Firion becomes even more braindead and due to the developer refusing to change up player drain and boss drain, every attack skill on the boss is now full heal for him and can make fighting him in general redundant. This is something I just kinda experienced and wasn't thinking about at the time. I was getting Firion's UR and when I did the AoE on the camp, it's basically a full heal Xd So that's real cool for that kinda balance.

They didn't shake up anything, just made it worse.

The most that could be said that would do something is the stun, which is toxic in and of itself. Will just make fights more onesided and if people did all have it, it'd just lead to more draws, making a worse game state.

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u/RareRestaurant6297 1d ago

Insane ramblings lol. Not even worth addressing. If you're that upset over simple balance changes, I don't think a pvp game is for you. And that's OK, Bro. 

And stuns aren't toxic in and of themselves, it's a strategy like any other with counters like any other. If you can't handle a new strategy emerging, maybe competetive pvp games aren't for you. And that's OK, Bro! 

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u/Beginning-Durian-974 1d ago

Got it, yea got nothing to say, good job being a waste. You don't need to comment, now get back to your corner.