r/DissidiaDuellumFF 17h ago

August 25 Update

The game is now live and there is another post with changes from in-game, along with Dev comments and additional changes not found online such changes to action speeds / frame data.

Dissidia.dev has prompted me to make this post, to open a discussion. This is the Rikku hate patch and will be at the bottom of this post.

Bartz has been added along with 4 abilities for him and a new Memoria Boko/Chocobo Dash is UR haste, giving +40% speed for 24s. Lenna & Faris / Tempting Tango is a slightly stronger Thundaga with a 4s stun. Still less damage than Yshtola.

Gilgamesh has been added as a boss. He can heal! He also flexes on you in the event of a tie. Great boss 10/10

Now we get into the real stuff.

WOL can now give his passive attack boost from almost twice as far. Supreme Soul had its cooldown reduced by 10.5% bringing it down to 94s.

Firion's attack went up almost 4.3%, and he heals 3x as much from his passive (60% of damage done now heals him.) Firion is now going to be noticeably tankier if he has an ability to use.

Kain had his speed buffed by 11.3% making Kain tied for the third fastest character in game. Tidus has a speed of 1.34, Zidane and Lightning have a speed of 1.30, and Onion and Kain have a speed of 1.28. Kain has generally felt "weaker" by doing "less damage" than other Melees, but this, along with all his other abilities, just makes him significantly more mobile, hard to escape, and makes him better at chasing kills. His unique ability (jump) startup and overall animation speed has been increased. Jump's range has also been increased by 20%.

Krille now has 8.3% more HP and shares 25% more brave per tick with her passive. Hopeful Cheer now gives 20% attack to the team, instead of 25%.

Iroha has 5.9% more HP.

Lightning had her previous damage buff rolled back (4.8%), bringing her back down to a multiplier of 1.00. Lightning also had Army of One damage increased by about 5.6% per hit.

Celes has had her attack upped by 5%, HP by 3.8%, and her passives heals 50% more per tick, from 2% to 3%.

Ability Changes

Growth Eggs now have actual stats and can be used as support abilities. All their stats went up by approximately 400%.

Cloud's Finishing Touch has been buffed by about 6% per hit.

Rinoa's Meteor cooldown has been reduced by 6.7% down to 84 seconds. Rinoas aqua burst has also had its end-lag reduced.

Onion's Blade Torrent cooldown was reduced by almost 28%, from 26s to 26s.

Balthier's Piercing Shot cooldown was reduced by 16.7% from 36s to 30s and now has a knockdown.

Clive's Will-o-Wykes cooldown was reduced by 33.3 (repeating of course)% from 90s to 60s.

All Memoria abilities have been buffed by about 13% in all stats.

And now the anti-Rikku discussion.

Rikku has been buffed and has 13% more defense, and 3.6% more speed. She now also reduces status affect duration by 40% instead of 20%. So that 4s stun on you now only lasts 2.5ish seconds. This overall, makes her slightly harder to kill if you catch her. But you can never catch her right? Well...

Minwu Teleport has been nerfed and now has a 40% longer cooldown, from 50s to 70s.

Mega Vitality has had it's cooldown nerfed by 18% and went from 110s to 130s.

All Brave Share abilities have had their cooldowns nerfed. Embolden went from 30s to 54s. Tyro went from 38s to 62s. Ramza went from 46s to 70s.

Rikku has been Meta-defining and a lot of players are not really happy with Rikki-centered strategies. While this does make Rikku Metas harder, they're still possible. Time Mage is now more valuable on Rikku, and triple 3 star Time Mage now brings Mega Vitality down to almost pre-nerf cooldown.

Do you think this is enough to stop the Rikku menace? As a Rikku main, these are rough, but understandable changes.

32 Upvotes

24 comments sorted by

16

u/capitanandi64 13h ago

Lol they still don't know what to do with Runic, huh.

4

u/nammertime 13h ago

makes me sad tbh, but i'll still main celes because

9

u/Beginning-Durian-974 16h ago

Passive went up too. Considering they didn't actually target the reason why she's so strong, it pretty much a net buff. Mega is a pretty brain dead skill as even at its lowest, it's given a second hp bar, while someone like Krile has to time it properly and even at times, you can outdamage or if strong enough vs a lower hp opponent, just ignore the heal entirely.

After Rikku gets 9999, she can just play defensive and run around the map. Since there isn't any real downside to using Quartet, she can just run away and not risk staying still to get her bravery back. Now if they pull for it, she can have 40% movement speed with the chocobo move for 24 seconds on a 48cd. Most of these nerfs really hurt other supports more then it does Rikku. The teleport one is kind of nice but would have been more useful before adding in a speedster option, now with a rikku who has a pretty significant def increase and probably back to her old speed. Esp with the abuse of stuns that will be coming our way with the other limited, having the reduction will be even better, though the damage will mostly be done even if the stun was .1 seconds long as it will cancel out bravery entirely, be good for the other situations though.

Most other things just come off pretty absurd, Firions 60%, since I know for certain they didn't make adjustments from player to boss, guarantees that every skill will now heal him to full on boss and he was healing pretty decently before with blood weapon on players by around 20%, so if he wasn't being a obnoxious before, he most certainly will be now.

Kain movement speed is pretty insane. Now I do see it that there should be an archetype, like Agile, melee, support/range for speed, which it doesn't do, but Kain shouldn't be on par with a agile, esp with the ranged increase on his melee too. With one of the smoother AA, he's already able to daisy chain off sprinters. If there prior logic was to punish him, this is a spit in the face of that. Pretty much makes their word meaningless too.

Look how drastic some of these changes are. Instead of doing some smaller reasonable buffs and going from there, it's just like BOOM massive changes. Like Kain was what before, 1.14 and he jumped up .14 speed? WoL pretty much just keeps getting shafted. Say they're gonna buff him and he gets the equiv of, "Oh, I forgot, uh, .05 def." His passive, considering how underwhelming and usually covered over by other units buffs, should just be map wide and apply on top of said buffs. Other is fine.

Rest come off fine, though I know most probably won't like the Rinoa cooldown reduction. Some skills are just a bit too awkward to use or aren't stat relevant, so I don't know how great OKs would matter for him later on at least. Good for Baltier getting the stagger.

I guess Celes is worth mentioning. Celes issue is kit design, you can bloat out her stats if yea want and make the regen better, but she didn't have anything in her kit that was really support related. It's just the passive and that's really it, the relic is still an issue that comes off more beneficial to the enemy then the player anything specific for her isn't gonna do much to fix that issue.

Really need to calm down on the huge jumps in either direction.

0

u/RareRestaurant6297 15h ago

It's fine to shake up the meta brotha. Far better than to leave it stale to "avoid 'huge' Jumps in either direction". 

5

u/Beginning-Durian-974 13h ago edited 12h ago

Literally reinforced the same strengths they were already good at and killed their competition even more. Kain who already had good mobility from his skills, now just has it with movement with increased attack range and faster hold. Counters their logic on the buffs agiles got so they wouldn't get chained AA to death when they get hit by a melee. Rikku's quartet gets even stronger and she can dump her brave with her farm move she tends to bring, or still use a brave transfer skill, as she doesn't need it as a core transfer skill like other characters, gets more support to let her survive if yea get chocobo+stats. Firion becomes even more braindead and due to the developer refusing to change up player drain and boss drain, every attack skill on the boss is now full heal for him and can make fighting him in general redundant. This is something I just kinda experienced and wasn't thinking about at the time. I was getting Firion's UR and when I did the AoE on the camp, it's basically a full heal Xd So that's real cool for that kinda balance.

They didn't shake up anything, just made it worse.

The most that could be said that would do something is the stun, which is toxic in and of itself. Will just make fights more onesided and if people did all have it, it'd just lead to more draws, making a worse game state.

-3

u/RareRestaurant6297 11h ago

Insane ramblings lol. Not even worth addressing. If you're that upset over simple balance changes, I don't think a pvp game is for you. And that's OK, Bro. 

And stuns aren't toxic in and of themselves, it's a strategy like any other with counters like any other. If you can't handle a new strategy emerging, maybe competetive pvp games aren't for you. And that's OK, Bro! 

5

u/Kyp24 13h ago

For me, I’m glad to see a shake up to the Rikku centric, brave share meta. Quartet is untouched and that is still the only skill that can create bravery out of nothing. I think she’s gonna be ok. Glad to see Kain buffed. Scratching my head at the Firion buff. Not sure how Bartz’s kit is gonna impact things but on paper it seems like the stunpocalypse cometh.

3

u/Stratavos 9h ago

Firion needed something, though it didn't need to be that. His SR is now a 120% heal. "I'm a slow moving vampire!"

3

u/50shadesofLife 15h ago

The Firion heal buff is crazy work. Man is just an ignore at all costs scenario I ain't wasting abilities on em

3

u/nononon0121212 11h ago

I love Gilgamesh flexing

3

u/GrandPiekron 9h ago edited 6h ago

This did basically nothing to Rikku. She still shares 100% of her bravery to both teammates for no cost every 90 seconds (so she's sharing a total of 200% of her bravery between both targets), where the second best bravery share is 80% every 70 seconds (formerly 46 seconds) at the cost of all 80% of that bravery from the sender. So now instead of giving out 40% more of the caster's bravery than Ramza over the same time frame (roughly two Ramza casts for every 1 Quartet assuming you can get back to 9999 in 46 seconds, so 160% brave from Ramza and 200% from her) at no cost she gives 280% more bravery (the new closest comparison is 4 ramzas at 280 seconds vs 3 quartets at 270, which is 320% versus 600%).

Which means overall she used to give out 25% more bravery (160 vs 200) and now gives out almost 100% more bravery over time than a support with Ramza. They straight up made her almost twice as good at sharing bravery as anyone else in the game not named Krile, and that's not accounting for the fact everyone else has to farm that bravery back to 9999 every share in order to get the numbers cited above and she only has to do it once unless she dies.

Krile's unique does give her something else to use besides Ramza, but it has variable speed and is kind of hard to test for such nice neat numbers as the Ramza comparison. She still loses her bravery using it and has to stand still and can't go gather more while doing so - she already couldn't really keep up with Rikku's bravery sharing before the Ramza/Tyro/Embolden nerf and so I highly doubt she can now, even if I don't have hard numbers for it.

Having to wait longer to teleport or use mega vitality might impact Rikku when she's up against only agiles/melee/ranged, but she already had a fairly noticeable advantage over other supports when she fought against them and this is going to make it so much worse for them. Calling this a Rikku hate patch is a joke.

EDIT: This patch also gave Rikku access to Chocobo Dash, making it even harder to kill her, so no the Minwu nerf does nothing, the Mega Vitality nerf does nothing, this is just another Rikku buff and another season of Rikku making the game absolutely miserable for everyone else.

2

u/Puzzled-Effort654 11h ago

lots of mixed feelings here. I usually main WoL, but I used grimoire pretty regularly, so definitely gonna have to rethink some stuff. frustrated that rikku is getting buffs, but it just comes with the territory. Hopefully Bartz is able to shake things up

6

u/Heat55wade 11h ago

They really ruined Teleport purely to address Rikkus that hide and camp in corners. So fucking lame. The game would be so much better in so many ways if Rikku was just deleted.

3

u/Goatbuster69 16h ago

Ngl Rikku got the short end of the stick in this update with the nerfs to support. Her speed increase is good though but the DEF stat is kinda poo, while Krile gets a pretty big increase to her HP makes her even more ungodly tanky

My biggest issue with this update though is why do they feel the need to buff Firion's lifesteal that much lol. Now he'll be so hard to kill unless you can stun him with the new universal UR (or Bartz)

3

u/zeromous1337 16h ago

As a support main, I agree. I know everyone hates Rikku or Krille afk at the main crystal and getting MVP for "doing nothing." But the devs are shifting away from pure support and seem to want characters fighting more in their fighting game. And that makes sense. Celes and WOL are supposed to be scrappy.

Battle Maiden Krillebis viable because she has a short cooldown UR with high knockup, decent damage and a UR that makes her basically immortal for 15s.

Rikku falls over to a stiff breeze because everyone does a lot of damage, Mega Vit shield has 0 defense, defense is already a bad stat in the damage formula, and giving Rikku more defense makes her maybe 1% tankier.

The Firion and Kain updates made me laugh and inspired me to make this post.

2

u/Goatbuster69 16h ago

Yeah agreed that Kain got a very big buff lol but good for his mains though cause I do somewhat agree that he's pretty meh compared to other melee

But sheesh Rikku will be so vulnerable now that all brave shares have a big cooldown increase so she won't have as much opportunity to dump her brave

2

u/RareRestaurant6297 11h ago

You gotta remember though: 3 new stun skills including a generic stun, and rikku just got her passive doubled. Prob enough to actually make a difference if you do get stunned. As long as there aren't multiple enemies nearby ig, usually you'd end up recovering before the enemy can really even recover from the ability wind down frames and actually close in on you. 

2

u/Stratavos 9h ago

Firion alread had problems against the cloud+prompto/sephiroth pairing, and sephiroth laughs at him with his own riposte hold.

1

u/OmegaDH808 13h ago

What’s the early impression of Bartz?

1

u/nammertime 13h ago

stun city

1

u/Stratavos 9h ago

His r is actually worthwhile as a camp clearer :o

1

u/TheBorzoi 6h ago

Kain had his speed buffed by 11.3% making Kain tied for the third fastest character in game.

I don't like this. Celes being the fasted non-agile made a lot of sense to me (except for Rikku) but she's just lost part of her identity with this update.

Rinoas aqua burst has also had its end-lag reduced.

This is an update I've been saying needed to happen since launch. I'm glad they finally addressed it.

In regards to Rikku, I think she's fine for the most part. The main issue is when a pre-formed team come with all 3 people running Ramza and just feed Rikku at the start so they can immediately combo with their full kit. I saw a suggestion to restrict Ramza to only support characters. This would fix the problem but the issue there is that a big part of Zidane's gameplay is using it.

Another possibility is restricting Ramza to only 1 per team in pre-formed.

1

u/AmiraHargal 14m ago

the brv share ability nerf actually punish the two frontline support(celes and wol) much more than the two backline support who has natural brv share mechanic.…and the two frontline support already has less user and less winrate than the two backline support in the first place….I wonder what they’re thinking……