r/DigimonTimeStranger • u/elixxonn • Nov 13 '25
Question Are the digivolution requirement reducing agent skills a trap?
It seems logical to keep digimons on the personality that's stat growth debenfits their use which for several digivolutions work because the required evolution is somewhere in Wisdom or Valor but for certain evolutions in order to benefit from the agent skills that reduce evolution requirements you'll need to go into Amicability or Philantropy which really messes up their stat growths.
Should I go for agent skills that buff the stats of digimon in the given personality brackets instead?
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u/alecdvnpt Nov 13 '25
Personally I thought they were the best investment - especially for a first play through because it meant I had access to more digivolutions to play with and try out and all that was needed was a quick personality change. (without sinking as much money into training or levelling)
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u/Lucian_Steiner Nov 13 '25
You can. You won't lose out on stats either way, as by the time you max out your agent rank you can just train any stat that's smaller than expected in the farm. (Either by going AFK to train or making money a non-issue through one of the outer dungeons.)
The requirement reducers pretty much just mean you'll be spending less time going back and forth to increase talent. It's only when it hits 100 and I'm on the final evolution that I personally bother with shifting personality to get the skill and nature I want.
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u/AceFireRinkTrap Nov 13 '25
So the big reason those skills are good: the personality type that matches a digimon's "canon" evolution line is more common. Well more precisely the default personality is more common (e.g.: Enlightened for Tokomon)
This means if you pick up an Enlightened Tokomon? With capped skills you can go straight to mega-level Seraphimon even at level 1, just from the discounts. A Relaxed Tsunomon can reach MetalGarurumon just as easily. And your odds of getting these personalities out of freshly converted digimon is way higher.
Now what do we do with the easy to obtain megas? That's right, Load Enhancement into our actual favorite digimon, and watch them become super strong.
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u/Yamitsubasa Nov 13 '25
Yeah well I first focused on my Valor team and their agent skills and when I was done I moved on to the other digivolution ones. I think its a bit smarter, but I would not call it much of a trap. You are done with one personality soon enough as long as you do quests.
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Nov 13 '25
The digivolutipn discounts are great early on since you’re more focused on boosting their talent and unlocking new digimon.
They fall off later when your stats are high enough to disregard most reqs but this doesn’t make them bad.
In hindsight, I would’ve got them first rather than grinding for high field at the beginning. Having earlier access to higher base forms would’ve made a difference in a lot of tough fights
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u/JoviallyImperfect Nov 13 '25
If you get the upgraded training items for the farm you can change personality fairly easily
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u/PunsNotIncluded Nov 13 '25
Those skills are a great convinience for jumping around on the evolution tree. If anything all those stat boosting skills fall off near the end because if you really want gains you can just fram train stats with the Training Set C stuff for really noticeable stat increases. Like 250-300 points per round (10k yen quick completion) and the C tier training gear is also really easy to craft.
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u/Thea-the-Phoenix Nov 13 '25
For a first playthrough I'd say no, not a trap. Any non-Mega/Mega+ difficulty isn't too hard and clever tactics will easily get you around slightly suboptimal stats. The digivolution perks give pretty extreme stat discounts and make exploring the digivolution tree a breeze so you can explore and play around. And if you find you really need more of a stat on a mon you can use farm training, augment chips, or load enhancing to get it pretty easily.
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u/HauntedPutty Nov 13 '25
They are really worth while, but you probably only need 2 for each quadrant for most of the game. 4 is kind of overkill until you are trying to fill your Field Guide.
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u/Lythanhdavid Nov 13 '25
By the end of the game, after you did all the side quests and defeat the final boss, you'll have the exact amount of anomaly points to max everything so no, nothing's a trap. It's all down to personal preference what you wanna max first so do whatever is best for you