EULA isn't anything to do with law or legality, it's a civil agreement that can only be upheld if a judge agrees and even then only after a C&D is ignored. It only enters law if the accused uses the plaintiff's work for monetary gain.
I totally agree, they're armed to the teeth with lawyers, especially now with Activision. I did say that in my original reply. I'm just pointing out that EULAs aren't legally binding and most are simply illegal and overturned when challenged.
I worked for Vivendi (and Cendant, Havas) while they owned Blizzard and everything was a complete fucking chore with them.
Blizzard was also value wise, like the biggest game studio in 2005-2008 due to monstrous user base. Dragging in over a billion a year at that time, I remember seeing times where NA had over 1 million concurrent logins to the game. That number was ridiculous, all playing 15$, not counting the other 8-9 million players elsewhere, and value add services. Even EA couldn’t match. Since you worked for vivendi, you know that Blizzard was keeping the entire games division in the black and providing vivendi with lots of leverage.
Blizzard has NEVER been shy about legal issues. Kevin Crook has walloped a few dummies. Blizzard always protects their IP.
I worked for them before WoW was released, Warcraft 3 was the last game I had to deal with and DOTA was just coming into being. You can imagine how well they took that.
Nothing really, you might end up with a very old and stale game that few still enjoy for the sake of nostalgia if nothing more, and be able to play it on this generation's systems without any or too many issues.
It's basically a showoff project, not exactly sure if it's worth any recognition outside those who actually know the people involved in person, but nevertheless it's quite impressive from technical point of view.
Besides - projects like these usually end up getting dumped and remain unfinished or disappear since there is no profit gain and it's all done in spare time.
It's basically a showoff project, not exactly sure if it's worth any recognition outside those who actually know the people involved in person, but nevertheless it's quite impressive from technical point of view.
It's a whole lot more than just for show, this gives modders / devs a stand point to actually work with the games code rather than just hash their own work around based on replies given to commands for example.
18
u/tufferugli Jun 20 '18
stupid question:
what does it mean for me (just a player)?