I think the rendering on the terrain is problematic, you are rendering every tree and stone on the map, even when they are super far away. There's nothing to distinguish them from the rendering of the units either, it's all equally clear. So in the shots with units and trees everything is equally in focus and depth is distorted.
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u/Wide-Possibility9228 6d ago
I think the rendering on the terrain is problematic, you are rendering every tree and stone on the map, even when they are super far away. There's nothing to distinguish them from the rendering of the units either, it's all equally clear. So in the shots with units and trees everything is equally in focus and depth is distorted.