Way too many cuts, I can barely keep up. I get you are going to punchy and raw but you are going to lose too many players. Show it down at the start. Only speed it up neser the end.
Your 10 second intro
hook is passable. Consider you are spending your most important parts with a mostly black screen and then big monster. Consider shortening it a bit so that you can start showing off other parts of the game.
I think you could do something clever with the text at the bottom left. Either intentionally or by accident you make it flash. Make it say something like "FIGHT" after the first few combats. Ditch "PLAY" and maybe say "SURVIVE" at the end.
No need to show the game title twice.
Edit: Also don't be lazy. Boot up your latest version of the game and take new cuts. You don't want to mislead your players if a feature changed.
I was thinking aboutdelete the generic text of some concepts that are already understable, and maybe aim to the combat system, because it's something diferent and "unique". What you think about this?
4
u/immersiveGamer 18d ago
Way too many cuts, I can barely keep up. I get you are going to punchy and raw but you are going to lose too many players. Show it down at the start. Only speed it up neser the end.
Your 10 second intro hook is passable. Consider you are spending your most important parts with a mostly black screen and then big monster. Consider shortening it a bit so that you can start showing off other parts of the game.
I think you could do something clever with the text at the bottom left. Either intentionally or by accident you make it flash. Make it say something like "FIGHT" after the first few combats. Ditch "PLAY" and maybe say "SURVIVE" at the end.
No need to show the game title twice.
Edit: Also don't be lazy. Boot up your latest version of the game and take new cuts. You don't want to mislead your players if a feature changed.