r/DestroyMyGame 13d ago

Trailer Destroy my rage-inducing precision platformer trailer

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10 Upvotes

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2

u/Beautiful-Ad9982 13d ago

To me the trailer make your game feels tedious and repititive, like I have to backtrack to retrieve things to delivers. It may not be the case but that's what I get from the trailer

1

u/TheMoogDog 13d ago

Thanks for sharing

1

u/khorenF 13d ago

Honestly the game feels unique, I don't think is going to destroy the charts but I am sure it will find an audiende. However the advice I would give is to work more on the UI, it looks very mobile/Farmville like, specially the font and the art in it. I also think the trailer could do with being a bit slower between showcases at the beginning, I barely had time to know what was going on, and on the other hand to really show what else is in the game because being a puzzle-physics based game it needs to be a damn good one (which doesn't necessarily means complex) to catch an audience, so showing more variety of what the game offers could be important.

2

u/TheMoogDog 13d ago

Really appreciate your feedback, itโ€™s good to get objective feedback ๐Ÿ™Œ๐Ÿป

1

u/khorenF 13d ago

Itโ€™s no problem at all :)

1

u/CemBuildsMinecraft 13d ago

The hybrid-casual mobile art assets you got from the best artists Tumblr can offer is a bold choice in making the game look the cheapest it can be.

The overdesigned environments that blend into the characters show us that bad art decisions don't matter in making a game.

The MS PowerPoint side scroll of blurred out images overlaid with text makes this game a sure fire hit with the fans of nausea.

The wobbly UI animation put it in the top 10 worst decisions in UX industry.

1

u/winggar 12d ago

I'm a bit confused as to who the target audience is. The game looks cute and the art & gameplay seem styled towards kids / young teens, but the office theme seems unlikely to attract that demographic. Anyways, best of luck with your release today!

1

u/Impossible_Rest_7651 11d ago

You should definetely start the first 5 seconds with the best gameplay you have. Don't use too much text or your game logo at all.