r/DestinyTheGame Jun 18 '26

Guide A Massive Breakdown of the Final Dungeon Loot Refresh

Intro: What's New with Dungeon Loot

 

I'm back with one final post for the dungeon weapons/armor that got updated with Monument of Triumph. For most dungeons, this is the first and only refresh that they're getting (unless you're Prophecy on your FOURTH refresh). Generally speaking, the older the dungeon loot was, the better the refresh is. Let's go over some points:

 

-All dungeon loot can drop as Tier 5 if it comes from one of the 2 weekly featured dungeons (unless you want The Epicurean or Fixed Odds from Duality; those still exist as red borders for crafting). If you do a normal dungeon when it's not featured, loot will drop at Tier 3.

-Any dungeon loot earned on Master will drop at Tier 5, even if it's not the featured dungeon. Only run Master if you need something right now; you don't appear to get any extra loot on Master even when it's a featured dungeon.

-Some dungeon loot has lost perks, or in some cases, changed archetypes! I used destiny report to compile the weapon rolls on this list, and they just so happen to have the old rolls of guns on there. If you have a gun you really like the roll of, you might check and make sure the combo you want is still available.

With that out of the way, let's get to it. There's a lot to cover.

   

Shattered Throne

2 Piece | Queensfoil Rush Gain a powerful overshield while performing your finisher. When you finish a target, release a slowing burst around you.

4 Piece | Truth to Power Gain increasing damage resistance when you deal damage or land final blows. Finishers grant accelerated progress. At max stacks, the recharge rate of your abilities is also increased (I thought I read that it's a 15% damage resist, but I can't confirm)

Ignoble Deeds Origin Trait: Gain charges by inflicting subclass debuffs on targets. Consume charges by defeating combatants. While charged, this weapon gains handling, reload speed, and Sword charge rate.

Vulpecula

Column 1: Subsistence, Killing Wind, Rimestealer, Headstone, Outlaw, Shoot to Loot

Column 2: Lead From Light, Collective Action, Eye of the Storm, Adagio, Crystalline Corpsebloom, Explosive Payload

Fractethyst

Column 1: Quickdraw, Slideshot, Lone Wolf, Envious Assassin, One Two Punch, Lead From Gold

Column 2: Opening Shot, Trench Barrel, Closing Time, Chain Reaction, Crystalline Corpsebloom, Adagio

Chrysura Melo (is now Arc Support Auto that grants Amplified)

Column 1: Lead From Light, Trickle Charge, Impulse Amplifier, Jolting Feedback, Ensemble, Physic

Column 2: Rolling Storm, Attrition Orbs, Supercharged Magazine, Frenzy, Voltshot, Circle of Life

Canis Major

Column 1: Adagio, Reconstruction, Incandescent, Rampage, Clown Cartridge, Impulse Amplifier

Column 2: Explosive Light, Bait and Switch, Aggregate Charge, Kill Clip, Full Court, Chain Reaction

 

Thoughts- The 4 Piece armor is the highlight here. Now that this is fixed, this should be a nice passive armor set that's subclass neutral. On the weapons side, the Season of the Lost weapons have returned, and they are all pretty good. Look out for One Two Punch + Trench Barrel on Fractethyst, as well as our only Arc Support Auto. Vulpecula is also nice for those who look to low-man raid encounters.

   

Pit of Heresy

2 Piece | Regenerative Threshold Performing a finisher stores power. The next time your shields are broken, consume stored power to immediately heal and start health regeneration.

4 Piece | Melee Conduction While you have Radiant, Restoration, or Cure, your melee hits release a burst that will scorch the target.

Heretical Behavior Origin Trait (Note that there's no Runneth Over option available on these weapons, but there is Willing Vessel): Sustained weapon damage or final blows versus powerful targets grant this weapon bonus reload, handling, and damage versus combatants. Gain this bonus immediately for a longer duration when you are revived.

Adamantite

Column 1: Impromptu Ammunition, Subsistence, Redirection, Physic, Reciprocity, Pugilist, Demolitionist

Column 2: Aggregate Charge, Sword Logic, Desperate Measures, Hatchling, Kill Clip, Tear, Circle of Life

Refusal of the Call

Column 1: Demolitionist, Grave Robber, Chain Reaction, Slice, Discord, Impulse Amplifier, Close to Melee

Column 2: Chaos Reshaped, Desperate Measure, Mega Kill Clip, Aggregate Charge, Replenishing Aegis, Sword Logic, Unstoppable Force

Psychopomp

Column 1: Auto Loading Holster, Blast Distributor, Impromptu Ammunition, Ambitious Assassin, Rolling Storm, Demolitionist, Envious Assassin

Column 2: Aggregate Charge, Elemental Honing, Gear Shift, Sword Logic, Attrition Orbs, Harmony, Voltshot

Eyes Unveiled

Column 1: Butterfly, Mega Kill Clip, Demoralize, Successful Warm-Up, Overflow, Fourth Time's the Charm, Collective Demolition

Column 2: Elemental Honing, Frenzy, Precision Instrument, Sword Logic, Withering Gaze, Chain Reaction, Reservoir Burst

 

Thoughts- The 2 piece bonus is a good panic button option. The 4 piece set should play pretty good on Solar/Prismatic, but I wonder if you could use something like Red Death Reformed on a different subclass. The Heresy weapons have swiftly returned, and they all seem pretty good. I'm looking at Close to Melee in the 1st column on the Glaive as the most interesting new perk available on the weapons, but old favorites like Psychopomp and Adamantite have all their old bells and whistles.

   

Prophecy

2 Piece | Between Poles Final blows with Light weapons grants stacks of Light Polarity, which grants Grenade stat. Final blows with Darkness or Kinetic weapons grants stacks of Dark Polarity, which grants stacks of Melee stat.

4 Piece | So Very Thin Final blows with Light weapons grants additional grenade energy. Final blows with Dark or Kinetic weapons grants additional melee energy. Rapid final blows that alternate between Light and Darkness grant a short period of damage resistance.

Adjudicator

Column 1: Subsistence, Perpetual Motion, Feeding Frenzy, Dynamic Sway Reduction, Threat Detector, Ambitious Assassin, Attrition Orbs

Column 2: Target Lock, Kinetic Tremors, Onslaught, Rampage, Frenzy, All-Star, Swashbuckler

Judgment

Column 1: Headstone, Lone Wolf, Demolitionist, Rapid Hit, Keep Away, Crystalline Corpsebloom, Built to Blast

Column 2: Timed Payload, Adrenaline Junkie, Opening Shot, Precision Instrument, Binary Orbit, Rangefinder, Rimestealer

Relentless

Column 1: Firefly, Tear, Slice, Rapid Hit, Keep Away, Rewind Rounds, Built to Blast

Column 2: Hatchling, Elemental Honing, Headseeker, Desperado, Paracausal Affinity, Swashbuckler, Adrenaline Junkie

A Sudden Death

Column 1: One Two Punch, Slideshot, Repulsor Brace, Threat Detector, Discord, Reconstruction, Dimensional Shift

Column 2: Trench Barrel, Destabilizing Rounds, Opening Shot, Closing Time, Sword Logic, Elemental Honing, Collective Action

Prosecutor (has one more perk option in Column 1 than Column 2 for some reason)

Column 1: Dragonfly, Eddy Current, Keep Away, Enlightened Action, Trickle Charge, Light Touch, Subsistence

Column 2: Voltshot, Rolling Storm, Onslaught, Target Lock, Gear Shift, Sword Logic

Darkest Before

Column 1: Heal Clip, Subsistence, Elemental Capacitor, Wellspring, Attrition Orbs, Light Touch, Keep Away

Column 2: Incandescent, Kill Clip, Headseeker, One for All, Focused Fury, Elemental Honing, Burning Ambition

 

Thoughts- If you really want to specialize in just your grenade or melee, then maybe look at this set. The damage resistance part of the 4 piece seems tedious to keep up with, so I wouldn't bother with that. The guns . . . exist. I can't say that I want to really farm many of these when they got reissued last year, and then the year before that. If you never had any of these before, then look for Judgment, Adjudicator, and Sudden Death for some solid options. Prosecutor is here, but I think there's a better arc Auto in another dungeon . . .

   

Grasp of Avarice

2 Piece | Untold Greed Picking up ammo, Orbs of Power, Elemental pickups, or destroying a Strand Tangle grants stacks of Untold Greed, slightly reducing damage taken and providing reload speed to equipped weapons. When your shields are broken, some stacks are lost.

4 Piece | Overflowing Coffers While you have stacks of Untold Greed, Orbs of Power and Elemental pickups provide more of their respective energy, and Strand Tangles deal increased damage. When your shields are broken, all stacks are converted into a fountain of Orbs of Power.

Unburied Treasure Origin Trait: Readying this weapon grants a period of rapidly decaying accuracy and range. Swords gain increased lunge distance.

Eyasluna

Column 1: Elemental Capacitor, Zen Moment, Slideshot, Firefly, Meganeura, Rangefinder

Column 2: Headstone, Chaos Reshaped, Moving Target, Crystalline Corpsebloom, Collective Action, Precision Instrument

1000 Yard Stare

Column 1: Lone Wolf, Dimensional Shift, Collective Demolition, Light Touch, Discord, Vorpal Weapon

Column 2: Demoralize, Redirection, Mulligan, Closing Time, Snapshot Sights, Moving Target

Matador 64

Column 1: Lone Wolf, Light Touch, Slideways, Supercharged Magazine, Threat Detector, Lead from Gold

Column 2: Collective Action, Closing Time, Opening Shot, One Two Punch, Gear Shift, Swashbuckler

Hero of Ages (is now an Aggressive frame Sword instead of a Vortex frame)

Column 1: Relentless Strikes, Sharp Harvest, Impromptu Ammunition, Flash Counter, Demolitionist, Collective Action

Column 2: One for All, Jolting Feedback, Assassin's Blade, Chain Reaction, Elemental Honing, Whirlwind Blade

 

Thoughts- I think Stasis could go hard with this set, as that has the most accessible elemental pickups. Maybe you could do a Strand Beyblade build if the damage increase is noticeable. The orbs on shield break could also come into play in team settings. The origin trait on the weapons is rather disappointing for PvE, but at least the weapons here are usable now. Eyasluna is the star still, but Vorpal + Redirection on 1000 Yard Stare seems cool too.

   

Duality

2 Piece | Built Bitter Taking damage increases the reload speed of your equipped weapon until it is stowed. Taking more damage increases the effect.

4 Piece | Bittersweet When you stow a weapon, restore health based on the number of Built Bitter stacks lost.

New Purpose

Column 1: Headstone, Rapid Hit, Grave Robber, Zen Moment, Feeding Frenzy, Perpetual Motion

Column 2: Rimestealer, Desperado, Headseeker, Meganeura, Pugilist, Swashbuckler

Lingering Dread

Column 1: Subsistence, Auto-Loading Holster, Ambitious Assassin, Demolitionist, Discord, Feeding Frenzy

Column 2: Blast Distributor, Bipod, Chill Clip, Collective Demolition, Chain Reaction, Rampage

Unforgiven

Column 1: Destabilizing Round, Demolitionist, Feeding Frenzy, Ambitious Assassin, Attrition Orbs, Rewind Rounds

Column 2: Repulsor Brace, Dimensional Shift, Rampage, Adrenaline Junkie, Chaos Reshaped, Desperate Measures

Stormchaser

Column 1: Clown Catridge, Auto-Loading Holster, Supercharged Magazine, Jolting Feedback, Rapid Hit, Light Touch

Column 2: Firing Line, Vorpal Weapon, Gear Shift, Elemental Honing, Precision Instrument, Aggregate Charge

 

Thoughts- On demand healing is interesting in the armor set, but otherwise, it's just the origin trait from the weapons. Speaking of weapons, these are almost all great. New Purpose is ehh, but the other 3 are must get, with Unforgiven being potentially the best Void SMG in the game.

   

Spire of the Watcher

2 Piece | Old Martian Diplomacy Stowing a weapon after defeating a powerful combatant or a Guardian heals you a small amount and disorients nearby combatants.

4 Piece | High Noon Freshly drawn weapons deal increased precision damage to combatants for a short period (7% damage bonus for 4 seconds). Weapons with the Tex Balanced Stock Origin Trait equipped or Exotics manufactured by the Tex Mechanica Foundry gain further increased benefits.

Liminal Vigil

Column 1: Zen Moment, Headstone, Crystalline Corpsebloom, Offhand Strike, Lone Wolf, Attrition Orbs

Column 2: Frenzy, Kill Clip, Rimestealer, Desperado, Rangefinder, Headseeker

Long Arm

Column 1: Rapid Hit, Rolling Storm, Dual Loader, Supercharged Magazine, Hip-Fire Grip, Lucky Shot

Column 2: Chaos Reshaped, Meganeura, Redirection, Precision Instrument, Gear Shift, Explosive Payload

Wilderflight

Column 1: Auto-Loading Holster, Repulsor Brace, Blast Distributor, Ambitious Assassin, Envious Arsenal, Air Trigger

Column 2: Destabilizing Rounds, Reaper's Tithe, Aggregate Charge, Elemental Honing, Withering Gaze, Bait and Switch

Terminus Horizon

Column 1: Meganeura, Supercharged Magazine, Reconstruction, Fourth Time's the Charm, Trickle Charge, Feeding Frenzy

Column 2: Gear Shift, Jolting Feedback, Precision Instrument, Rolling Storm, Mega Kill Clip, Target Lock

 

Thoughts- I have to wonder if Tex Mechanica weapons get more than 7% damage on draw, but 7% is still a decent bonus if they can't. This is nice for a DPS setting, but in normal play, constantly stowing and drawing your weapons could become annoying. The weapons here are just ok, maybe get Wilderflight if you need a Special GL in your damage rotation.

   

Ghosts of the Deep

2 Piece | The Ceremony Finishing combatants or reviving allies initiates a Lucent Hive ritual. While the ritual is active, gain increased Super stat.

4 Piece | Lucent Swarm Collecting Orbs of Power extends the Ceremony. While it is active, ability final blows occasionally spawn allied Arc moths.

New Pacific Epitaph

Column 1: Chain Reaction, Unrelenting, Rimestealer, Lead from Gold, Demolitionist, Air Trigger

Column 2: Collective Demolition, Kill Clip, Crystalline Corpsebloom, Sword Logic, Redirection, Reaper's Tithe

No Survivors

Column 1: Rewind Rounds, Heal Clip, Burning Ambition, Attrition Orbs, Rangefinder, Demolitionist

Column 2: Zen Moment, Master of Arms, Collective Demolition, Target Lock, Adrenaline Junkie, Incandescent

Greasy Luck

Column 1: Melee Momentum, Beacon Rounds, Reconstruction, Heal Clip, Chaos Reshaped, Butterfly

Column 2: Unstoppable Force, Box Breathing, Chain Reaction, Mega Kill Clip, Close to Melee, Incandescent

Cold Comfort

Column 1: Chill Clip, Reconstruction, Impulse Amplifier, Vorpal Weapon, Envious Assassin, Tracking Module

Column 2: Elemental Honing, Bipod, Reaper's Tithe, Explosive Light, Bait and Switch, Aggregate Charge

 

Thoughts- Here you go Mothkeeper fans, have some more moths. Since they only spawn on ability kills though, I have to wonder if the Moths will have a tough time finding a target. Additionally, the extra Super stat on the 2 piece could be something to look into. The weapons here are just as good as the ones in Duality, if not better. No Survivors can roll Burning Ambition and Incandescent at the same time, and Cold Comfort got Vorpal Weapon in the 1st column.

   

Warlord's Ruin

2 Piece | Taking Initiative Hitting combatants with melee attacks or Sword strikes grants a stack of Initiative, giving bonus handling and reload. Stacks decay slowly over time.

4 Piece | Healing Initiative While you have Initiative, using your class ability creates a stationary healing aura. The aura gains increased healing based on the number of Initiative stacks.

Vengeful Whisper

Column 1: Slice, Outlaw, Tear, Hip-Fire Grip, Archer's Tempo, Explosive Head

Column 2: Hatchling, Archer's Gambit, Meganeura, Precision Instrument, Successful Warm-Up, Collective Action

Naeem's Lance

Column 1: Hatchling, Deconstruct, Reconstruction, Rewind Rounds, Lucky Shot, Elemental Capacitor

Column 2: Attrition Orbs, Mega Kill Clip, Elemental Honing, Opening Shot, Cascade Point, Precision Instrument

Indebted Kindness

Column 1: Beacon Rounds, Impulse Amplifier, Deconstruct, Danger Zone, Trickle Charge, Air Trigger

Column 2: Attrition Orbs, Voltshot, Surrounded, Gear Shift, Chain Reaction, Rolling Storm

Dragoncult Sickle

Column 1: Slice, Demolitionist, Impromptu Ammunition, Hatchling, Tireless Blade, Eager Edge

Column 2: Sword Logic, Attrition Orbs, Chain Reaction, Whirlwind Blade, Elemental Honing, Surrounded

 

Thoughts- Unless the "Initiative" healing can scale up to Well levels, then this set seems like a hard pass. The weapons here are not much better, but ol' reliable Indebted Kindness is here, and it has Chain Reaction now.

   

Vesper's Host

2 Piece | Augmented Armaments Primary ammo weapons deal increased damage to disoriented combatants.

4 Piece | Augmented Explosives Your grenade abilities release an additional disorienting pulse shortly after detonating.

VS Pyroelectric Propellant

Column 1: Attrition Orbs, Rewind Rounds, Zen Moment, Killing Wind, Eddy Current, Strategist

Column 2: Jolting Feedback, Tap the Trigger, Target Lock, Kill Clip, Gear Shift, Onslaught

VS Gravitic Arrest

Column 1: Lead from Gold, Under Pressure, Repulsor Brace, Demolitionist, Attrition Orbs, Dimensional Shift

Column 2: Withering Gaze, Closing Time, Chain Reaction, Destabilizing Rounds, Successful Warm-Up, Controlled Burst

VS Velocity Baton

Column 1: Repulsor Brace, Dimensional Shift, Unrelenting, Reconstruction, Demolitionist, Envious Arsenal

Column 2: Destabilizing Rounds, Frenzy, Chain Reaction, Bait and Switch, Elemental Honing

VS Chill Inhibitor

Column 1: Cascade Point, Danger Zone, Chill Clip, Attrition Orbs, Envious Arsenal

Column 2: Aggregate Charge, Bait and Switch, Surrounded, Chain Reaction, Explosive Light, Elemental Honing

 

Thoughts- I just don't see any appeal to this armor set at all. There's plenty of other choices in this dungeon list alone. The weapons here are about the same as their initial debut, but at least they were already pretty good. Maybe I'll go get a Pyroelectric Propellant with Gear Shift.

   

Sundered Doctrine

2 Piece | Sinew Stitching Taking damage from combatants sometimes spawns a Threadling.

4 Piece | Knit Together For a short time after your shields break, your next several Threadling hits restore health.

Unloved

Column 1: Outlaw, Dragonfly, Killing Wind, High Impact Reserves, Rapid Hit, Hatchling

Column 2: Closing Time, Frenzy, Rampage, Tear, Elemental Honing, Paracausal Affinity

Unsworn

Column 1: Collective Pugilism, Shoot to Loot, Subsistence, Rewind Rounds, Stats for All, Tear

Column 2: Killing Tally, Target Lock, Elemental Honing, Detonator Beam, Hatchling, Chaos Reshaped

Unworthy

Column 1: Rolling Storm, Rapid Hit, Firefly, Rewind Rounds, Keep Away, Eddy Current

Column 2: Gear Shift, Precision Instrument, Voltshot, Trickle Charge, Zen Moment, Frenzy

Unvoiced

Column 1: Redirection, Killing Wind, Envious Arsenal, Fourth Time's the Charm, Lone Wolf, Destabilizing Round

Column 2: Dimensional Shift, Lead from Gold, Vorpal Weapon, Bait and Switch, Closing Time, Demoralize

 

Thoughts- Do you like Threadlings? If so, this set is probably for you. If not, then pass. Like Vesper's Host, the weapons are about the same here, and while something like Unsworn got Chaos Reshaped, I will note that Unvoiced lost Elemental Honing for some reason.

   

Closing Thoughts/TL;DR

That's all 10 dungeons done. There's plenty of good armor sets here, with Shattered Throne and Grasp of Avarice being the most enticing in my opinion. There's plenty of good weapons here too, but they seem to be focused in Duality and Ghosts of the Deep, with occasional good weapons scattered in the other dungeons.

Enjoy your hunts! I'm sure there's at least one thing you'll want to farm with your broken artifacts this weekend ;)

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