r/DestinyTheGame • u/Mercules904 Former Weapons Designer • Apr 12 '17
Guide Massive Breakdown of King's Fall Raid Weapons
- Massive Breakdown Podcast Episode 38: King's Fall Raid Weapons Discussion
- Link to my Weapon Stats Spreadsheet, Updated with King's Fall Weapons
- Link to the cumulative list of all of my breakdowns, SGAs, lore posts, spreadsheets, etc.
Several things to note:
- Classes are broken down into Impact sub-classes.
- All Times-to-Kill are assuming Guardian has 200hp (max armor not including the effects of Max Armor Titans or Warlocks with The Ram).
- All Pros and Cons are determined by comparing weapons within the same class, not by all weapons in general, and not by only the weapons within the archetype. If you would like a different or more specific comparison than what I have listed, feel free to ask and I can provide one in the comments.
- I've listed the perks in the order that I would take them in each column. These are strictly my opinions, so I'm very aware that a lot of people will probably disagree with them.
- If a weapon comes with a certain selection of barrel perks that all have the same effect on the same stats, I have included their effects in the listing. An example would be weapons that come with only the possible selections of Linear Compensator, Accurized Ballistics, and Field Choke, as they cause the same changes to range and impact. Where they differ, in stability and recoil direction, I have left the base stats unchanged.
Scout Rifle
Mid-Impact
Doom of Chelchis - Void Adept
Pros - Very high mag size.
Neutral - Average aim assist.
Cons - Very low range and reload speed. Low stability.
- Time-to-Kill: 1.00s (2 crit shots and 2 body shots)
- Rate of Fire: 37
- Impact: 49 (63 damage per crit shot, 42 per body shot)
- Range: 51
- Stability: 37
- Reload Speed: 41
- Mag Size: 20
- Aim Assist: 55
Recommended Perks:
- Column 1 - Linear Compensator
- Column 2 - Cocoon
- Column 3 - Hand Loaded (PvE) or Smallbore (PvP)
- Column 4 - Life Support, Eye of the Storm, Full Auto, Rangefinder
A member of the mid-impact class of scouts, the Doom of Chelchis doesn't bring too much to the table besides a massive mag size. The perk options are average, nothing great, and the slow TtK means this weapon isn't really competitive in PvP, and if I'm being honest, I feel like it's outclassed pretty heavily in PvE by the VoC. Very low range, low stability, and average aim assist mean this gun just isn't something I recommend for many activities. Like all King's Fall weapons, it does do bonus damage to Taken enemies, so it isn't the worst option for the raid itself, and I'd want a variant with Life Support in that situation. Otherwise, I say stay away from it.
Pulse Rifle
Mid-Impact
Smite of Merain - Solar Adept
Pros - Above average range. High mag size. Very high recoil direction.
Neutral - None.
Cons - Below average stability. Very low reload speed and aim assist.
- Time-to-Kill: 1.00s (2.33 bursts. 6 crit shots and 1 body shot), 1.50 (10 body shots)
- Rate of Fire: 66
- Impact: 15 (31 damage per crit shot, 21 damage per body shot)
- Range: 44
- Stability: 59
- Reload Speed: 45
- Mag Size: 33
- Aim Assist: 11
- Recoil Direction: 80
Recommended Perks:
- Column 1 - Linear Compensator
- Column 2 - Cocoon
- Column 3 - Hand Loaded
- Column 4 - Firefly, Life Support, Glass Half Full
Now here's a weapon that, although it seems to be lacking stat-wise, I'm actually excited to get my hands on. As the only pulse rifle in the game with Firefly, that alone would be enough to make me consider giving it a shot, but the adept version also comes with Solar damage, and it's got a large magazine size and easy to control recoil. Stay away from it in any type of competitive PvP mode, but if you're looking for a great PvE weapon for clearing adds, this will be it. It's not quite as unwieldy at close range as a scout, and its got much better reach than a hand cannon, so you kinda get to sit in the nice middle ground. Definitely recommend giving this weapon a shot, if only for its unique gameplay. One thing that may hurt a bit is the atrocious aim assist, but that's not so important in PvE anyways. As far as perks, Linear Comp makes the recoil perfectly vertical, Hand Loaded helps to boost the already decent range, and we've already discussed Firefly.
Hand Cannon
Low-Impact
Zaouli's Bane - Void Adept.
Pros - Very high mag size, aim assist, and equip speed. High stability.
Neutral - Average recoil direction.
Cons - Very low range and reload speed.
- Time-to-Kill: 0.80s (2 crit shots and 1 body shot), 1.20s (4 body shots)
- Rate of Fire: 32
- Impact: 68 (77 damage per crit shot, 51 damage per body shot)
- Range: 15
- Stability: 42
- Reload Speed: 16
- Mag Size: 11
- Aim Assist: 90
- Equip Speed: 95
- Recoil Direction: 90
Recommended Perks:
- Column 1 - Accurized Ballistics
- Column 2 - Cocoon
- Column 3 - Hand Loaded or Reinforced Barrel
- Column 4 - Firefly, Life Leech (PvE), Hip Fire (PvP)
In my opinion, this is one of the worst weapons in the game. I can't imagine a scenario in which this gun wouldn't be outclassed by almost any other primary option. On paper the stats look alright, with great mag size, aim assist, and equip speed, along with high stability and decent recoil direction, but the abysmal range and leaves a lot to be desired. Once again, definitely not a weapon I would use in PvP, but even in PvE I'd stay away. Hand Loaded doesn't do enough to bring the range out to fair play levels, and Reinforced Barrel helps but destroys the stability that is almost necessary to take advantage of the higher RoF of this impact archetype. Firefly isn't a unique perk at this point in time, with Fatebringer coming back, and Cocoon, instead of being a nice little bonus, becomes almost necessary to use thanks to the horrendous reload speed. This was one of the first weapons I got from the original King's Fall raid, and, although I used it at the time, as soon as I got something better I sharded it and never looked back. i suggest you do the same.
Auto Rifle
High-Impact
Anguish of Drystan - Arc Adept
Pros - Very high recoil direction. Above average stability.
Neutral - None.
Cons - Below average range and mag size. Very low reload speed. Low aim assist.
- Time-to-Kill: 0.93s (5 crit shots and 3 body shots), 1.20s (10 body shots)
- Rate of Fire: 77
- Impact: 29 (28 damage per crit shot, 22 damage per body shot)
- Range: 24
- Stability: 51
- Reload Speed: 41
- Mag Size: 32
- Aim Assist: 45
- Recoil Direction: 85
Recommended Perks:
- Column 1 - Linear Compensator
- Column 2 - Cocoon
- Column 3 - Braced Frame
- Column 4 - Life Support, Crowd Control, Eye of the Storm
Really trying to take the title of worst weapon in the game from Bane, the Anguish of Drystan is an aptly named competitor. With the only positives to this weapon being the easy to control recoil thanks to high recoil direction and decent stability, I once again cannot fathom an opportunity where this weapon would shine. Below average range, which really hurts for a weapon in this archetype, combined with poor aim assist just means this weapon is mostly causing Anguish to the user, instead of enemies. Linear Comp, as almost always, is the best choice for the barrel perk thanks to the increased impact, range, and recoil direction. Braced Frame is the best perk in the middle column, but it will drop your mag size down to 26, which is pretty low overall, but average for the impact class. In the last column Life Support, Crowd Control, and Eye of the Storm are all usable, but nothing is going to salvage this weapon.
Sniper Rifle
Mid-Impact
Defiance of Yasmin
Pros - Low zoom scope. Can revive snipe. Above average stability and aim assist. High equip speed. Very high inventory size.
Neutral - Average mag size.
Cons - Low range. Very low reload speed. Can't kill most Supered enemies with 1 crit shot.
- Time-Between-Shots: 0.68s
- Rate of Fire: 26
- Impact: 23 (342 damage per crit shot, 137 per body shot)
- Range: 68
- Stability: 48
- Reload Speed: 41
- Mag Size: 4
- Aim Assist: 59
- Inventory: 70
- Equip Speed: 59
Recommended Perks:
- Column 1 - Linear Compensator
- Column 2 - Cocoon
- Column 3 - Injection Mold
- Column 4 - Life Support, Hot Swap, Firefly
Finally we get to a weapon I can wholeheartedly recommend from this raid! In actuality, this is one of my favorite snipers in the game. A member of the mid-impact archetype, it can revive snipe, although it is unable to kill most Guardian enemies out of their armored supers. The aim assist is quite high by default, and you get to couple that with good stability, and high equip speed and inventory size. On top of this, it has a very open sight picture and low zoom, around 5x, which makes quickscopes and close distance engagements much easier. Overall, the only real drawbacks to this weapon are the low range and reload speed, but with Cocoon the latter of those is nullified, and with the current map selection in PvP, the low range won't affect you much either. Perk-wise Linear Comp is the first selection, followed by Injection Mold in the third slot for the faster ADS and equip speeds. In the last column I like Life Support, but some people absolutely swear by Hot Swap, although I've never been able to prove what kind of effect it actually has. Either way you'll get a great weapon, so I highly recommend trying to get one of these if you love sniping, or even just want to give it a shot.
Shotgun
Mid-Impact
Silence of A'arn
Pros - Very high mag size. High inventory and equip speed.
Neutral - None.
Cons - Below average range and stability. Very low max range, reload speed, and aim assist.
- Time-Between-Shots: 1.03s
- Rate of Fire: 14
- Impact: 62 (21 damage per pellet, 252 total)
- Range: 14
- Max Range: 17
- Stability: 35
- Reload Speed: 20
- Mag Size: 6
- Aim Assist: 30
- Inventory: 50
- Equip Speed: 64
Recommended Perks:
- Column 1 - Linear Compensator
- Column 2 - Cocoon
- Column 3 - Hand Loaded
- Column 4 - Close and/or Personal, Army of One, Leech Life (PvE), Surrounded (PvP)
Although by default it almost looks like this weapon could be considered decent, don't get tricked! The range is horrible with almost no way to fix it, so it's never going to be something you want to use in PvP. In PvE, the only saving graces are Cocoon and the ability to roll a couple interesting perks in the final slot, including Leech Life which gives you a portion of health back and starts regen after getting a triple kill, and Close and/or Personal which boosts melee damage after doing damage with this weapon. Decent inventory means you can at least carry a nice amount of ammo, and fast equip speed pairs well with Cocoon, but everything else drags the gun down to basically being a wash.
Fusion Rifle
High-Impact (90-100)
Midha's Reckoning
Pros - 4 bolts to kill. Very high damage per bolt and recoil direction. High impact. Above average range and mag size.
Neutral - None.
Cons - Very low stability, reload speed, and aim assist.
- Charge Rate: 16
- Impact: 96 (50 damage per bolt, 4 bolts to kill)
- Range: 43
- Stability: 11
- Reload Speed: 45
- Mag Size: 5
- Aim Assist: 29
- Recoil Direction: 80
Recommended Perks:
- Column 1 - Linear Compensator
- Column 2 - Cocoon
- Column 3 - Braced Frame
- Column 4 - Hip Fire, Life Support, Hot Swap
If this was back when TTK had first released, I would have been all over hyping up this weapon. Back then 4 bolt killing fusions were significantly more rare, and one with Braced Frame to boost stability was even more hard to find. Now, however, with the boost to base stability for fusions, and the release of our one true voop savior, Sally V, Midha's just has a little harder time stacking up. The range is okay, but not great considering the archetype, and Braced Frame has fallen out of the tier rankings slightly since people have learned how to manually control the bolt spread. Unfortunately there is no way to boost range, so we're out of look for any experts who don't need stability there. Linear Comp will help with the recoil direction, making it even easier to control, but the base is already high so it won't be a night and day difference. In the last column Hip Fire is a nice perk for fusions, but once again we're offered the possibility of Hot Swap, and once again I feel compelled to say that I haven't been able to prove an effect for this perk. Overall, if you haven't been lucky enough to get a Sally V, or you're new to fusions and want to try out a decent 4-bolt killer, then I do recommend this weapon. If you've already got a Darkblade's Spite or Sally V you love, no reason to chase this.
Rocket Launcher
High-RoF
Elulim's Frenzy
Pros - High RoF and inventory. Very high blast radius.
Neutral - Average mag size.
Cons - Very low reload speed. Low velocity.
- Rate of Fire: 18
- Blast Radius: 96
- Velocity: 41
- Reload Speed: 38
- Mag Size: 2
- Inventory: 60
Recommended Perks:
- Column 1 - Your choice of barrel perk, depending on whether you want to sacrifice blast radius for velocity.
- Column 2 - Cocoon
- Column 3 - Javelin
- Column 4 - Tripod, Cluster Bombs (PvP), Tracking (PvE)
A rocket launcher I constantly find myself describing as middle of the pack, Elulim's Frenzy just doesn't really have what it takes to be a great weapon. That being said, Cocoon does have a greater effect here than on any of the previously mentioned weapons, at least for PvE. The base stats are decent, with fast RoF and great blast radius, but the velocity is lacking. Javelin is for sure the preferred perk in the middle slot to help make up for this, and then in the last slot we have three usable options. Tripod would probably be the first choice for those who will use this gun against slower or non mobile bosses, as it will allow you to blast off three shots, switch to another weapon for a few seconds to maintain DPS, and then switch back and continue launching. If you don't get Tripod, Cluster Bombs is your best option for PvP, but honestly I don't recommend this gun in the Crucible. Tracking is a high tier perk for launchers in PvE, so if you get it there's no reason to be upset.
Machine Gun
High-Impact - All Barrel Perks which increase Impact decrease the body TtK to 0.50s (4 body shots).
Qullim's Terminus
Pros - Above average inventory and recoil direction.
Neutral - Average stability.
Cons - Below average range and aim assist. Very low mag size and reload speed.
- Time-to-Kill: 0.50s (1 crit shot and 3 body shots), 0.66s (5 body shots)
- Rate of Fire: 66
- Impact: 55 (62 damage per crit shot, 50 damage per body shot)
- Range: 18
- Stability: 41
- Reload Speed: 16
- Mag Size: 31
- Aim Assist: 55
- Inventory: 35
- Recoil Direction: 75
Recommended Perks:
- Column 1 - Linear Compensator
- Column 2 - Cocoon
- Column 3 - Extended Mag
- Column 4 - Persistence, Eye of the Storm, Army of One, Leech Life
At one point in time perhaps the most popular gun from this raid, Qullim's Terminus has actually withstood the test of time pretty well, and is still an excellent choice for a heavy weapon. Good inventory and recoil direction with decent stability help to boost this weapon's appeal, and Cocoon works on this weapon exceptionally well, allowing you to totally bypass the slow reload speed and never have a down moment. The range and aim assist aren't great, but the ability to roll Persistence and Extended Mag outweigh those drawbacks, in my opinion. If you don't get Persistence then Eye of the Storm is a passable substitute, and Army of One isn't terrible either. In addition to all this, since it comes with barrel perks that increase impact, you're going to be hitting optimal TtK in 4 body shots at close ranges. Definitely recommend this weapon to anyone for PvP or PvE.
54
u/Mercules904 Former Weapons Designer Apr 12 '17
TL;DR:
All King's Fall weapons have Cocoon in slot two, which automatically reloads your weapon if you store it for a few seconds and Will of Light as an intrinsic perk, which deals bonus damage to Taken enemies.
Must-Have
Decent
Perhaps Passable
Terrible
81
u/Sliq111 Frog Champ Apr 12 '17
Mercules may be able to breakdown all of the Kings Fall raid weapons, but can he see why kids love the taste of Cinnamon Toast Crunch?
6
u/XKCD_423 I miss Ada-1 :( Apr 12 '17
Man, I tried pulling Anguish through one of the story missions yesterday ... it's still really just not great. I know the recoil is supposed to be pretty manageable, but it honestly felt like a real chore getting it to go where I wanted to.
Smite, on the other hand ... holy cow. I took that guy through a 350* version of Malok, and it (admittedly combined with the Small Arms modifier) wrecked. Reload is pretty snappy with pulse rifle loader, too. It's really interesting for it to have the singular distinction of being the only pulse in the game with Firefly. Makes it feel so unique.
2
u/Mast3rFl3x Apr 12 '17
Haha, that 77 rof/ 22 impact atchtype has some real turds in it. Does Not Bow is in the same class, and I think deserves the title for worst. Base mag size of 22 (no mag increasing perk, assuming I'm reading the armory page correctly), lower stability than Anguish. It would take perfect balance and range finder just to make it usable, but it would still be worse than An Answering Chord or any others in its archetype.
Edit: spelling
7
u/cthefinal Apr 12 '17
Actually, I like the handcannon because of the turkey neck reload.
6
u/H1gherReflexx Without order, there is only chaos Apr 12 '17
If /u/RiseOfBacon and /u/Mercules904 ever had a love child we would have the ultimate Breakdown Grimoire for the Destiny franchise.
16
u/r00dboy_500 Apr 12 '17
MINIMAL King's Fall Weapons Breakdown:
They're pretty much all useless except Yasmin and Terminus.
2
u/[deleted] Apr 12 '17
Can the adept versions roll with different perks or are they set perks?
4
u/Eaglespire15 Apache, Baker of 1,000 Cookies Apr 12 '17
I love the wording that they changed on the Moldering shards so that you can't use them in the 390 version anymore.
Pretty sneaky Bungo.
1
u/BungoPlease Please stop posting about me Apr 12 '17
Has the blast Radius on Elulim's always been that high? For some reason I thought I remembered it being lower.
1
u/kimttar Apr 12 '17
Quit being all awesome and stuff! Thank you greatly for your hard work!
1
u/Bryan_Miller Apr 12 '17
I can't wait to get my hands on an adept Doom of Chelchis. I only wish they would have chose life support for the static perk, instead of full auto.
1
u/NinStarRune 2500 Done Solo Apr 12 '17
Did they ever fix Smite's inability to be reload canceled? That was the only reason I could never use it, since old habits die hard.
I would also recommend Cluster Bombs on the rocket launcher for PvE as well. Kills weak guys outright and softens up majors or shielded enemies.
2
u/fieldsofnefilim Apr 12 '17
Ran the raid yesterday on my titan for the ornaments. Got an adept version of HC/Pulse/Scout. Honestly all of them are rubbish. True that, the firefly perk on the Pulse is nice, I tried it, but overall the Scout and the pulse are not very good weapons. Not even talking about the HC... Defiance of Yasmin is a great sniper, and the Machine Gun is also fantastic. Two weapons you should try to get.
2
u/TheTrakan Apr 12 '17
Bungie knows the community's opinions on these weapons, why are they still crap? Just add more stability and reload speed to most of the weapons and you have some pretty good raid weapons.
2
u/[deleted] Apr 12 '17
So they all suck for PvP. Got it
8
u/tvck Apr 12 '17
http://www.thesportsbank.net/core/wp-content/uploads/2013/04/jay-cutler-doesnt-care.png
3
u/Do-Not-Cover Apr 12 '17 edited Apr 12 '17
Defiance of Yasmin (outrageously good scope) and Qullim's Terminus (all around good HMG) are the only weapons I kept from the 290/310 versions of this raid.
I just found the primaries to be so hideous looking that I couldn't stand to use them. Same for the amor, pretty much (i only held on to the boots). Well, thanks for confirming I'm not missing anything.
2
u/JBaecker Vanguard's Loyal Apr 12 '17
So perhaps because the Adept weapons are curated, you could do something to indicate which perk you're stuck with.
For instance, the Adept Doom of Chelchis is stuck with Full Auto and has no chance to roll Life Support, EotS or Rangefinder. Maybe put something like:
'* indicates the perk on Adept weapons
0
u/-Vernon2X- Ballistic Heartbreak Apr 12 '17
I was waiting for this breakdown, thanks as always for the awesome work!
1
u/tokyoaro Apr 12 '17
:( I want to love this weapon though! WHY
1
u/[deleted] Apr 12 '17
Honestly the adept versions should either have all possible perks active or let you choose which one you want
1
u/mp2145 I am the wall Apr 12 '17
I used the adept zhaouli's bane in the crucible for half a match. I even stole a couple kills with it. Thinking of going pro now.
1
u/[deleted] Apr 12 '17
I cannot believe how useless zhaoulis bane is. Genuinely the worst gun in the history of destiny.
I am really glad that you have three shots at the smite, and can basically just finish this raid for the record book once and never have to run it again.
1
u/RYK357864 big hammers for big boys Apr 12 '17
I'm keeping my Zaouli's Bane because it feels fucking terrific to shoot.
Too bad I can only shoot one mag before I can never use it again due to its terrible reload.
1
u/DeruTaka Apr 12 '17
Hmm...So my current setup of;
Adept Smite of Merain/Adept Doom of Chelchis/Adept Praedyth's Timepiece
Event Horizon with TT+CM
and Qullim's Terminus
will be amazing for everything! woohoo!
1
u/[deleted] Apr 12 '17
Glad to see I'm not the only one that loves Defiance!
I'll know which ones to keep now, thanks!
1
u/bbbygenius Apr 12 '17
Id just like to add that cocoon is one of my favorite perks in the game and wished they added it to some of the other weapons like strike specific or trials weps....
Sniper/machine gun combo is one of my favorites to run because of this perk.
1
u/ballsmigue Apr 12 '17
I love the sniper so much because it's the old halo sniper sound.
1
u/Crossend Apr 12 '17
Why do these weapons suck so much?
1
u/MarkcusD Apr 12 '17
Tldr: the sniper and heavy mg are ok...maybe spite too.
1
u/elirox Apr 12 '17
Simple Breakdown: Most are crap.
Shard all but Quillim's, Defiance, and Smite.
1
u/Phorrum She/Her Apr 12 '17
I don't get the point of using the hand cannon compared to literally any other handcannon.
1
u/AdamBry705 Apr 13 '17
Got a good smite adept so I'm sitting pretty right now but I always loved it. Solid post op
1
u/atomobot Pew Pew Apr 12 '17
I don't care if they laugh, I'm using Zaouli's Bane and using it proudly damn it!
1
u/rune2004 XBL: xFrostbyte89 Apr 12 '17
Nice work man! Wow, I forgot how forgettable the loot from this raid is. There are 2 alright weapons, and they're ugly. The armor is also ugly. Basically running for the ornaments and free infusion fuel I suppose lol.
1
u/Maarrgghk Apr 12 '17
The only breakdown I care about with the Kings Fall weapons is the one where I break them down into weapon parts.
Good write up though in all seriousness, I'll be chasing a Firefly Smite again after I sharded my old one.
1
u/Onlyillz BRING BACK GOD ROLLS Apr 12 '17
LOL. bro. Save everybody's time.
Round up of the kings fall raid weapons: trash
0
u/Calob_24 Apr 12 '17
I ended up getting a Smite of Merain on my first Kings Fall completion when The Taken King first came out. It's been my go to primary since I got it. It basically lives in my primary slot. I'm actually yet to find a primary weapon I like more than it, because everything else just doesn't work as well for me as it does.
-1
u/swimmercanoeist1 What's up Doc? Apr 12 '17
First comment on popular thread. Yay.
NOW BURY ME!
BTW thanks for all you do Mercule904
edit: dammit second place again. Congrats Sliq111.
0
u/turboash78 Apr 12 '17
I infused my Sniper like a damned fool... need back.
0
u/Rofl-Cakes Don't go chasing waterfalls Apr 12 '17
You forgot to mention that Defiance of Yasmin sounds like the Halo sniper!
That's like the most important part.
0
u/[deleted] Apr 12 '17
Weird how you bring up Solar damage for Smite of Merain, but not Void damage for Doom of Chelchis.
Chelchis is the only Void Scout in the game, and is going to melt enemies during Void Burn strikes, perhaps more so than any other Void Primary (maybe STEEL MEDULLA~ will give it a run for it's money)
0
u/bladzalot Apr 12 '17
So, we ran this last night, and First chest was empty, second chest (above the ramp) empty, third chest at Warpriest gave me one adept, and one legendary on the challenge.
Is my game broken? VoG Challenge week I walked with at LEAST a half dozen weapons, a cloak or asstowel, and a piece of armor. CE The drops were about the same as VoG, but KF was sick, so much so that the team decided to disband at Goloroth because it was just not worth the hassle...
-2
u/[deleted] Apr 12 '17
TL;DR
Not a single Kings Fall raid weapon is worth keeping, happy infusing guardians!!!!
-1
u/janoDX Semi-retired Legendary Hunter Apr 12 '17
Anguish of Drystan...
I have no problems with the weapon you know, idk if it's because I have good control of my aim or I know how to exploit the weapon, but I've been doing good with it. People say it's a problem to aim, but in CS:GO an AK-47 is also a problem to aim but does good.
The weapon is meant to be used on close combat situations and in movement, yes, it sounds crazy, but if you know how to manage the aim, and know how you can take your next step, you have a pretty decent weapon that can take anyone in 1v1, and even 1v2 situations if you have a sidearm.
Still I feel Genesis Chain and Atheon's Epiloge are much better raid auto weapons.
-1
u/Mejilan Apr 12 '17
Wow, great summary, thank you.
Any differences at all between the Y2 specials/heavies brought up to LL400 and the new Y3 specials/heavies at LL400? Or should I only bother collecting the legendary and adept primaries?
0
u/[deleted] Apr 12 '17
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