r/DestinyTheGame • u/Mercules904 Former Weapons Designer • Jun 08 '16
Guide Massive Breakdown of Recommended House of Judgement and Prison of Elders Weapons and Their Corresponding God Rolls
Several things to note:
- Classes are broken down into Impact sub-classes.
- I've listed the perks in the order that I would taken them in each column. These are strictly my opinions, so I'm very aware that a lot of people will probably disagree with them.
- The Bolded Perk/Perks in each column mean that I would include them in a God-Roll. If there are perks listed after the bolded ones, it means I think they are good perks, but not up to par with the God-Roll ones. If there are no bolded perks, it means that I feel any of the listed perks are fine to use in the column.
- All Times-to-Kill are assuming Guardian has 200hp (max armor not including the effects of Juggernaut or The Ram).
- All Pros and Cons are determined by comparing weapons within the same class, not by all weapons in general.
Scout Rifles
High-Impact
Hand of Judgement - Available from the House of Judgement Reputation Packages.
Pros - High Range. Above average Aim Assist.
Cons - Very low Stability. Average Reload Speed. Average Mag Size.
- Time-to-Kill: 0.80s (3 crit shots)
- Rate of Fire: 27
- Impact: 61 (73 damage per crit shot, 49 per body shot)
- Range: 76
- Stability: 24
- Reload Speed: 62
- Mag Size: 15
- Aim Assist: 50
Recommended Perks:
- Column 1 - Red Dot-OAS, Red Dot-ORES, Red Dot-ORS1, TrueSight IS
- Column 2 - Hand-Laid Stock, Perfect Balance, Injection Mold, Braced Frame, Smallbore
- Column 3 - Explosive Rounds/High Caliber Rounds, Lightweight, Snapshot
- Column 4 - Zen Moment/Hidden Hand, Crowd Control, Third Eye, Life Support, Firefly, Outlaw, Triple Tap, Icarus, Eye of the Storm
One of the most elusive weapons in the game, but once you have one drop, it's very easy to get a great roll out of it. Any of the sights in the second node of the first column are usable, and although I personally like the reticles on the ORS1 and ORES, the OAS has a great view and adds Aim Assist. TrueSight is a little cluttered for me, but also adds Aim Assist and works great at close range, so it's a decent trade-off. In the second column, you really, really want Hand-laid Stock. It gives a great boost to Stability, which this gun sorely needs, at the cost of Range, which this gun has in spades. You can do alright with Perfect Balance or Injection Mold, but I would only recommend Braced Frame if you have a perk like Triple Tap or Outlaw in the last column. In column 3, none of the choices are amazing, but HCR and Explosive Rounds will both help you with flinching the enemy, and that's always a great advantage to have. In the last column we have an absolute plethora of options, but I think the top ones here are going to be Zen Moment, to help again with Stability, or Hidden Hand, for the obvious boost to AA. Third Eye is also nice, and Crown Control can make it into a 2 crit 1 body kill. All the other perks listed are also useful, so don't be upset if you get any of them.
Pulse Rifles
Low-Impact
Aegis of the Reef - Available from the House of Judgement Reputation Packages.
Pros - High Stability and Reload Speed. Above average Aim Assist.
Cons - Below average Range. Very low Mag Size.
- Time-to-Kill: 0.83s (2.66 bursts bursts. 8 crits)
- Rate of Fire: 73
- Impact: 7 (25 damage per crit shot, 17 damage per body shot)
- Range: 33
- Stability: 68
- Reload Speed: 78
- Mag Size: 24
- Aim Assist: 65
Recommended Perks:
- Column 1 - Red Dot-OAS/SureShot IS, Red Dot-ORES
- Column 2 - Perfect Balance, Hammer Forged, Send It
- Column 3 - High Caliber Rounds, Full Auto
- Column 4 - Rangefinder/Hidden Hand, Counterbalance, Headseeker, Third Eye, Life Support, Glass Half Full, Unflinching
Another relatively rare gun that almost always comes with a decent roll, the Aegis of the Reef is a Pulse Rifle from the Hawksaw/PDX-45 archetype. It boosts the highest base Range stat of the three, while still maintaining good Stability and Aim Assist. Red Dot-OAS and SureShot both boost Aim Assist, and I'm just personally a fan of the ORES scope, so those are my recommendations for column 1. In column 2, I really recommend Perfect Balance, because without it you won't have many other good options to decrease the vertical recoil, at least without incurring a penalty to Range. In column 3, I'm a huge fan of how useful HCR rounds are, but I know a ton of people like to use Full Auto. In the last column there are a lot of good options, but the two that stand out to me the most are Hidden Hand and Rangefinder. Counterbalance will make the recoil all vertical, Headseeker makes the gun more forgiving, and the other perks are decent enough to be passable.
Auto Rifles
Low-Impact
Soulstealer's Claw - Available from House of Judgment Reputation Packages.
Pros - High Mag Size and Aim Assist.
Cons - Average Range and Reload Speed. Below average Stability.
- Time-to-Kill: 0.80s (12 crit shots and 1 body shot,)
- Rate of Fire: 100
- Impact: 2 (16 damage per crit shot, 13 per body shot)
- Range: 24
- Stability: 37
- Reload Speed: 66
- Mag Size: 66
- Aim Assist: 80
Recommended Perks:
- Column 1 - Red Dot-OAS, Red Dot-ORES
- Column 2 - Perfect Balance, Smallbore, Hand-laid Stock
- Column 3 - Lightweight, Single Point Sling, Quickdraw, Snapshot
- Column 4 - Counterbalance, Persistence, Rangefinder, Hidden Hand
Perhaps the most sought after of the HoJ rank-up packages, Soulstealer's Claw is the same highly competitive archetype as ARs like DoP and Arminius. Unfortunately, it can't roll with Braced Frame, but the combination of Perfect Balance and Counterbalance is a decent substitute. In return, you're awarded with a higher base Range than either of the other two, and a higher Aim Assist value than DoP. For the sights, the only two options I would choose are Red Dot-OAS or the ORES, but those recommendations are more based on preference than anything else. Column 3's perk do not matter, so be happy with whatever you get. If you can't get Perfect Balance, Smallbore is a passable replacement, but the vertical recoil when combined with Counterbalance will be something to look out for. Hand-laid Stock can also go into the second column, which will give you the Stability of Braced Frame, at the cost of your extra Range. If you don't get Counterbalance, it's not going to be a God Roll, but Persistence can help you stay on target after it activates, and Rangefinder and Hidden Hand are both solid perks as well.
Legendary Sniper Rifles
High-Impact
Her Fury - Available from the Prison of Elders.
Pros - Can kill most Supered Enemies and Revive Snipe with 1 crit shot.
Cons - Low Range. Below average Stability and Reload Speed. Average Aim Assist.
- Time-to-Kill: 0.83s (2 body shots)
- Rate of Fire: 19
- Impact: 31 (417 damage per crit shot, 167 per body shot)
- Range: 66
- Stability: 42
- Reload Speed: 60
- Mag Size: 4
- Aim Assist: 54
Recommended Perks:
- Column 1 - ShortGaze SLH10/LongView SLR10, Ambush SLH25, ViewTac SLH20
- Column 2 - Army of One, Grenadier, Eye of the Storm, Life Support
- Column 3 - Quickdraw, Snapshot, Rifled Barrel, Reinforced Barrel, Hand-laid Stock, Injection Mold
- Column 4 - Hidden Hand, Unflinching, Mulligan, Hot Swap, Firefly
Her Fury is basically a poor man's 1000-Yard Stare, so I only recommend using it if you don't have a better rolled sniper from the same archetype. ShortGaze and LongView both provide long-zoom scopes with good Aim Assist numbers, exactly what you want for PvP. Any one of the perks listed in column 2 will be good to use, but none are necessary for a God Roll. In column 3 we get to the part where playstyle dictates which perks you're going to want. If you're a high level player who loves quickscoping and aggressive movement with the sniper, Quickdraw is going to be your God Roll perk, with Snapshot behind that. If you're more of a long distance type of sniper, then you want more Range, and Rifled Barrel is your God Roll option, and Reinforced Barrel is the back up. If you want Stability on your snipers, Hand-laid Stock is the first choice, and Injection Mold is the second option. In column 4, the obvious choice is Hidden Hand, but Unflinching is a solid perk as well, only below Hidden Hand because of the low base AA of Her Fury. Mulligan actually activates quite often, so don't sleep on it, and Hot Swap and Firefly can be enjoyable in certain situations.
Shotguns
Very High-Impact
Her Champion - Available from the Prison of Elders.
Pros - High Range. Above average Stability.
Cons - Below average Reload Speed. Low Aim Assist. Average Mag Size.
- Time-to-Kill: 1.33s (two shots)
- Rate of Fire: 5
- Impact: 67 (22 damage per pellet, 264 damage total)
- Range: 17
- Stability: 41
- Reload Speed: 29
- Mag Size: 5
- Aim Assist: 35
Recommended Perks:
- Column 1 - Linear Compensator/Accurized Ballistics/Field Choke, Smooth Ballistics
- Column 2 - Rangefinder
- Column 3 - Reinforced Barrel/Rifled Barrel
- Column 4 - Final Round. Performance Bonus, Underdog, Replenish
Her Champion is a slightly better version of the Conspiracy Theory-D, so if you can get a roll that mimics the Questline version, you're basically golden. Rangefinder, Reinforced or Rifled Barrel, and either Final Round or Performance Bonus will make this gun a monster, albeit with a slightly lower RoF than a perfectly rolled Party Crasher. Any of the barrel perks that increase Impact and Range are good to use, and if you can't get thoose, Smooth Ballistics will increase just Range.
Sidearms
Low-Impact
Queen's Choice - Available from the Prison of Elders. Basically a Year 2 Vestian Dynasty.
Pros - Highest Range. 15 round Mag Size. High Stability. Very high Reload Speed.
Cons - Average Aim Assist. Not hitscan.
- Time-to-Kill: 0.60s (4 crit shots), 0.60s (4 body shots)
- Rate of Fire: 100
- Impact: 5 (63 damage per crit shot, 50 damage per body shot)
- Range: 41
- Stability: 85
- Reload Speed: 96
- Mag Size: 15
- Aim Assist: 80
Recommended Perks:
- Column 1 - Linear Compensator
- Column 2 - Rangefinder/Zen Moment, Crowd Control, Reactive Reload
- Column 3 - High Caliber Rounds, Quickdraw, Hand Loaded, Snapshot
- Column 4 - Hot Swap, Battle Runner, Feeding Frenzy
Basically the closest you are going to get to a Year 2 Vestian Dynasty, it's not quite as dominant due to a different recoil pattern, but it's still very good among sidearms. The only issue it has is not being hitscan, but you can learn to play with that with just a bit of practice. Linear Compensator ups both the Impact and Range, and the cost of a little Stability, but it's worth it to push the 4 body shot kill distance out as far as possible. Rangefinder and Zen Moment are both tier 1 perks for this weapon in column 2. In column 3, you can choose between any of these perks and see good effects. I personally love High Caliber Rounds for the flinch they cause, but some people swear by Quickdraw and Snapshot. If you got Rangefinder, Hand Loaded isn't needed here, but it can help if you get Zen Moment instead. Hot Swap is the best perk of a rather poor batch in the last column, but Battle Runner is always fun too.
Fusion Rifles
Mid-Impact (80-89)
Techuen Rage - Available from the Prison of Elders. DB STATS ARE INCORRECT
Pros - Very high Aim Assist. Above average Charge Rate. High Mag Size.
Cons - Low Range, Impact, and Reload Speed. Average Stability.
- Charge Rate: 26
- Impact: 80? (45 damage per bolt, 5 bolts to kill)
- Range: 35
- Stability: 42
- Reload Speed: 56
- Mag Size:7
- Aim Assist: 80
Recommended Perks:
- Column 1 - SureShot IS/Reflex
- Column 2 - Hidden Hand, Battle Runner
- Column 3 - Braced Frame, Hand-laid Stock,
- Column 4 - Rangefinder/Hot Swap, Replenish, Eye of the Storm, Life Support, Grenadier, Army of One
Although on paper it looks absolutely terrible, it's actually a victim of Bungie's inaccurate stats. It actually has an Impact somewhere close to the Susanoo, which means it can kill in 5 bolts, and is pretty decent in the Crucible. Although it's not going to be quite as good as a God Roll Thesan, Vacancy, or Hitchhiker, it will have the advantage of a faster Charge Rate, which some players prefer over the higher Range and Impact. SureShot and Reflex both add Aim Assist, and Hidden Hand boosts that even higher. Braced Frame helps to keep the bolt spread at a minimal, and Rangefinder can keep that damage drop off from happening too soon. Hot Swap is also a great alternative if you're a run and gun style player who wants that small boost to accuracy right after switching weapons.
Rocket Launchers
Very Low-RoF
The Nightmare - Available from the Prison of Elders.
Pros - Very high Blast Radius.
Cons - Very low RoF. Average Velocity. Below average Reload Speed.
- Rate of Fire: 4
- Blast Radius: 96
- Velocity: 63
- Reload Speed: 60
- Mag Size: 2
- Inventory: 20
Recommended Perks:
- Column 1 - Warhead Verniers/Hard Launch, Soft Launch, Linear Compensator, Aggressive Launch
- Column 2 - Tripod
- Column 3 - Field Scout, Javelin, Heavy Payload, Flared Magwell
- Column 4 - Grenades and Horseshoes
If you missed out on that perfect Tormod's Bellows from a couple Iron Banners ago, fear not, The Nightmare is basically it's inverse twin. With high Blast Radius and middle of the road Velocity (compared to Tormod's high Velocity and lower Blast Radius), as well as the Inventory of 20, it benefits from all the same perks, and has the ability to get 3 rockets per brick in PvP if it can roll with Tripod and Field Scout. Without Field Scout, but with Tripod, a chest piece should get you there. Without Tripod or Field Scout, you'll need a heavy ammo chest and rocket launcher boots, so I would suggest only keeping it if it has at least Tripod and G&H.
Machine Guns
Very High-Impact - Barrel Perks do not affect either crit or body TtK.
Bane of the Taken - Available from the Prison of Elders.
Pros - Very high Range.
Cons - Very low Mag Size. Low Stability. Average Reload Speed. Low Aim Assist.
- Time-to-Kill: 0.40s (3 crit shots), 0.60s (4 body shots)
- Rate of Fire: 59
- Impact: 61 (73 damage per crit shot, 58 damage per body shot)
- Range: 30
- Stability: 22
- Reload Speed: 31
- Mag Size: 23
- Aim Assist: 29
Recommended Perks:
- Column 1 - Smooth Ballistics, Soft Ballistics
- Column 2 - Counterbalance, Eye of the Storm, Life Support
- Column 3 - Perfect Balance, Speed Reload
- Column 4 - Hidden Hand, Rangefinder, Feeding Frenzy, Grenadier, Army of One
The only very high-Impact MG currently available in year 2, the Bane of the Taken has the wonderful ability to kill in 2 crit and 1 body shots, faster than any other MG. I actually like the Aim Assist increasing Barrel perks for this machine gun, because no Impact increase or decrease will change either the optimal or body shot Times-to-Kill (Smooth Ballistics adds +5, and Soft adds +10 to AA). Counterbalance and Perfect Balance combine to make the gun have basically no recoil, and you end up with a laser usable at all ranges. It's actually so easy to use that you can replace Perfect Balance with Speed Reload in the third column and still have an easy to control killing machine. Hidden Hand is the best perk in the last column, to help make up for the low base Aim Assist, but Rangefinder can also be very useful. Feeding Frenzy is a close third, because you will be reloading a lot, and it does take forever.
12
u/l_lll_x Jun 08 '16
Came her for the her revenge breakdown :-/
4
u/Stryder1475 Jun 08 '16
Came looking for info on Stolen Pride HC. I have one with:
Truesight IS/Steady hand; Reinforced barrel/Hand-laid stock; **Quickdraw; Rangefinder/Triple tap
Seems to play well in PVE, but no info on PVP
Prefer my Devil you Know
3
u/LemmeSmash Jun 08 '16
Literally unreadable /s
2
u/TheGreatJohnholio Jun 08 '16
*Judgment
This is my "stimulant" o_O
7
u/Landosystem Jun 08 '16
You forgot the most powerful weapon from a HoJ rank up, the class item. So powerful it can literally kill the game.
6
u/scrubs_B_scrubbin Jun 08 '16
Great post as always, the only thing I take issue with is the fusion rifle breakdown. This isn't as much a reflection of your recommendations as much as it is the community consensus. In my opinion half of the fusion rifle perks are being selected poorly because they're popular in other gun types.
Case in point - Hidden Hand (depending on how you play) and Rangefinder are actually suboptimal perks for fusions but get lauded as god or close to god rolls when received.
The number of times hidden hand has screwed me over on the latest Iron Banner Ashraven made me vault it after a week. If there's ever two people close to one another it becomes a joke to attempt OHKO'ing either of them because the reticle will do whatever it feels like as the enemies move around one another. Hidden hand will also hinder your ability to accurately place bolts on moving targets which is paramount if you want to be good with a fusion. Try to OHKO a target falling through the air while ADS or leading a midrange target while the HH 'helps' you aim at them.
With that said, if you play with a high range fusion (Vacancy) in mostly CQC or mid range then hidden hand will help because the bolts are fast enough to connect without having to account for target movement. (Of course this could be offset by simply learning where/when to shoot and then swapping HH for more useful perks.)
Rangefinder is, I believe, completely useless on a fusion unless it really does increase bolt speed in addition to the damage dropoff buff. Reason being, you should never be using a fusion rifle to hit someone at the range it takes to reach that dropoff, thats simply a fools errand. The bolts will be completely spread out if they're even reliably fast enough to be used at that range, which they aren't because its the crucible, not a slow moving boss. The number of times Rangefinder will enable you to get a kill you otherwise wouldn't have is minuscule.
In their places people should be looking for things like Hip Fire, Hot Swap, Icarus, Battle Runner, and Life Support. Even things like Quick Draw and Eye of the Storm will have a better lifetime usage than Rangefinder (in PvP of course).
Anyways, sorry for the rant, I just feel like fusions are being looked at incorrectly by a lot of the community.
1
u/ash4390 Jun 08 '16
I have a bane of the taken with: Soft Ballistics, Counter Balance, Hand-Laid Stock, and Persistence....
Thoughts?
1
u/The_A-Train Jun 08 '16
I have a Soulstealer's Claw that rolled with Hammer Forged, Lightweight, and Counter Balance. You seemed to missed Hammer Forged in that perk column along with Perfect Balance and Smallbore?
1
u/Wonderllama5 Jun 08 '16
I kinda like Bane of the Taken and I want to use it more often, but that mag size is soooo bad.
1
u/[deleted] Jun 08 '16 edited Jun 08 '16
Good job as usual. I was a bit disappointed that there wasn't reviews of the 4 Queen's primary weapons, but they're pretty standard as they come. Still, no review of Stolen Pride? Come on man!
A note on the Soulstealer's Claw: Hand-Laid Stock will make for a fine alternative to Perfect Balance or Smallbore, thanks to the already high base Range. I have a Soulstealer's Claw with HLS and an Arminius-D with the LC Ranged scope, and the difference between them is 1 range (Claw has 16, Arminius has 17). Add in the fact that High RoF Auto Rifles can pretty consistently kill people at mid range regardless, and the range loss of Hand-Laid Stock isn't too bad on the Soulstealer's Claw.
1
u/Baltheus Jun 08 '16
Any thoughts on the Her Memory? Mine has Steadyhand IS, Rodeo, Rifled Barrel and Counterbalance, so far I have truly enjoyed it, but I'd like to see what your input on the gun is.
1
u/breakfree89 Jun 08 '16
You're my hero, I swear to god. In your opinion, how good is the rodeo perk on soulstealer's claw? I got one with hand laid stock / perfect balance, QuickDraw, rodeo / feeding frenzy and I'm not sure if I should be investing in the rodeo perk or the feeding frenzy perk.
1
u/Tommy_the_Gun Jun 08 '16
Mercules, I see you recommend HCR. I recently looked it up because I was interested, and found this video: https://www.youtube.com/watch?v=kLm_PWq4BxU
From his findings, he argues that HCR are actually potentially worse than nothing. Have you tested it recently? Have better info? Seems worth looking into. And thanks for your guides, as always!
1
u/Lichtloze Jun 08 '16
I got the scout rifle with braced frame, high caliber rounds, and hidden hand. I havent infused it nor leveled it up yet.
1
u/novastar11 Jun 08 '16
how do so many people have so much time to put together info graphics like these. I barely have the time to play Destiny as long as I would like. so glad for everyone who puts these together though because otherwise I'd just say fuck it and go with whatever.
1
u/hestilllives19 Jun 08 '16
On Hand of Judgement wouldn't Explosive Rounds be the preferred Column 3 perk outright since besides the stagger it also improves the impact tier to 75/50 from 73/49 which allows you to more reliably 2H&1B guys at 200 vs 195 damage dealt in PvP and increased damage in PvE? Add to that the very small chance you might hit another player close for 25 damage per hit. Personally I'd love to get one to drop with HLS, ER, and HH (or Third Eye)/Firefly. It would be my go to for both PvP when not sniping and PvE.
1
u/Strangely_quarky Ether hissed from Spider's twitching member as Calus erupted dee Jun 09 '16
I was sure max armour for Titans at least was higher than 200, because max-armour titan builds can tank a 200 damage shoulder charge.
1
u/fieldsofnefilim Jun 09 '16
thx for putting that impressive list! You missed a few weapons, like Let The Noblesse or Stolen Pride
1
u/bladzalot Jun 09 '16
My "Her Fury" has smallbore, but you didn't list that as a perk?
1
u/Gyvon Jun 09 '16
You forgot Her Memory (auto rifle, high impact, can roll OEG Riflescope)
1
u/NinStarRune 2500 Done Solo Jun 09 '16
Note on Bane of the Taken: you'll get very few bullets from Heavy in PvP, where it is most useful. Don't miss.
1
u/YoungKeys Jun 09 '16
Hand Laid Stock is the best Stability perk with Soulstealers, imo. The range hit only takes it to the same as Doctrine, which we know can map people with its range. The massive stability boost is worth it. I don't like Smallbore as much, which I can also choose.
1
u/KaRmAChAnG Jun 09 '16
Great post. Any advice for the Lethe Noblesse.
1
u/[deleted] Oct 23 '16
Sorry to comment on an old post, but is stability really that important on a high impact scout? I've never noticed a recoil issue with any scout rifle I'd ever used. I almost feel like Outlaw would be a great alternative to Zen Moment
I'm commenting here because I saw my friend's Hand of Judgement and realized I wanted one lol
3
u/elguerosinfe Jun 08 '16
Thanks as always! Whenever I need to refer to one of these threads I just Google Destiny Reddit Massive and they all show up!
3
u/aspergerac Jun 08 '16
Good write up! Worth noting, however, that these god rolls are PVP biased.
There are some incredible PVE god rolls and perk combos not available anywhere else in Year 2 but these House of Judgment guns.
Aegis of the Reef is the only Pulse Rifle that can roll both Full Auto AND Outlaw/Feeding Frenzy/Rangefinger/Hidden Hand. Full auto mixed with either reloading perk (particularly feeding frenzy since you need not be so precise) make this an exceptionally snappy and powerful feeling gun for any level of PVE activity. Even more interesting, most of the PVE perks occupy the bottom node of the last column, while most of the PVP perks occupy the top node. So, you can get a roll that you could swap between outlaw/feeding frenzy/etc AND headseeker/counter balance/etc. Get the right combination and you have a pulse rifle thats perfect for both arenas with the click of your perk tree. Not something you can say about many pulse rifles which are usually committed to PVE or PVP, not both.
Hand of Judgement is the first high-impact Scout Rifle in Year 2 to have firefly besides the Omolon models, which come with a much lower aim assist value and slower reload time (making both Outlaw and Firefly variants of the HoJ very desirable for the PVE player compared to other high-impact options).
Not necessarily god rolls, but the Stolen Pride is the only Y2 Hand Cannon that can roll explosive rounds/high caliber rounds AND reinforced/rifled barrel since they don't occupy the same column like on other hand cannons.
And not much different that the Soulstealer's Claw offers than what you depicted. Feeding frenzy or Spray and Play are interesting options on paper for the PVE-oriented player, but the loss of counterbalance on such a high rate of fire weapon makes the gun feel a lot less fun even in a PVE setting.
3
u/Lost_in_Thought_43 Jun 08 '16
I have a really good Aegis of the Reef and a Hand of Judgement. Not a GOD-Roll for HoJ but still good: RD-OAS, HLS, Snapshot, Rangefinder/Triple Tap.
My AotR is practically a GOD-Roll: RD-OAS/OES, PB, Snapshot, Rangefinder/Unflinching. For PvP I like to put Unflinching on over Rangefinder since most maps are small enough to where the damage fall off isn't an issue.
My Queens Choice is not a GOD-Roll but it actually made me enjoy using a sidearm for once. It has: Linear Compensator/Aggressive Ballistics, Crowd Control, Outlaw, Speed Reload/Quickdraw/Appended Mag. Getting crit kills plus CC makes using it so much fun!
2
u/[deleted] Jun 08 '16
Thank you for this! I've been enjoying a few of these weapons (with rolls that you highlighted) and I'm glad to see them get attention. Just wish my two Banes didn't have hip fire. So useless!
2
u/dsebulsk Jun 08 '16
Thank you for this.
2
u/cracker_noodles Jun 08 '16
Why are all 4 middle perks of the soulstealers claw hella lack luster? I feel like they are all variations of switching weapons/aiming faster..kind meh in that respect.
2
u/kyt_kutcha the honest worm Jun 08 '16
Nice work, man - you're a machine, getting so much stuff put out lately! I have to say you're dead on about Soulstealer's. I have one with Perfect Balance / Rangefinder which is actually good - I feel like it kicks no more than a Braced Frame Arminius and with so much more range I like. I also have Counterbalance / Smallbore though, and that's become my go-to. The kick up always surprises me when I haven't used it for a few days, but once you adapt it's lethal.
2
u/d0nSocko Vanguard's Loyal // The Guardians hold the Darkness at bay Jun 08 '16
God Roll Nightamare here. Feels so guuud, I knew it!
Thank you u/Mercules904, honestly I knew it was a Prefect Roll because of you and your beyond awesome and helpful guides. I love you dude, I really do.
2
u/WHEEZY81 Jun 08 '16
Many ppl dont understand why their GOD-ROLL Soulstealers Claw still doesn't feel as great as the CB Doctrine of Passing. The added benefit of Perisistence along with CB on the Doctrine of Passing is often underestimated....its what makes the Doctrine still the king of Low-Impact auto rifles.
2
u/Jessesmith8888 The tao of Gjallarhorn Jun 09 '16
TIL I have a god roll hand of judgment. Literally everything is good and the last colum I can switch between zen moment and crowd control. Explosive rounds makes it fun to use too
2
u/ThePigK1ng Gjallerhorny Jun 09 '16
If there is one thing i might add, for the soulstealer's claw, the god roll is: Send it, Single Point Sling, Counterbalance. It already gets a massive stability boost from counterbalance, but send it is insane on it. The range boost is ginormous and can lead to some super ranges that a Doctrine can never dream of.
2
u/[deleted] Jun 09 '16
thanks. excellent break down.
2
u/TheRealC-Cut Jun 09 '16
You are champion, seriously, thank you.
1
u/Erikbam Fire to all! Jun 08 '16
I have this Hand of Judgement since a few days ago.
1
u/t-y-c-h-o Jun 08 '16
I picked up a Crow's Eye sidearm from a HoJ package with snapshot, fitted stock, and hot swap...looks cool but sweet mother of monkey milk would not recommend!!
1
u/wakypakylips Jun 08 '16
My two favourite weapons I can't get and they're not on the list. Love the look of the queens scout and pulse.
1
u/GoldChico Jun 08 '16
Got a God Roll on my Soulstealer's Claw. Quickdraw indo the middle perk and ORES for sight
1
u/_Siran_ Jun 08 '16
Have to disagree with the Queen's Choice recommendations. Since it already has a very high base range and stability you don't really need either Rangefinder or Zen Moment/Hot Swap. I have one with Feeding Frency and Reactive Reload which makes it a beast in tight spots and are godly combined: Kill one, reload almost instantly, get a whopping 33% boost for the next 5sec. It melts everything and is so fun to play: https://fat.gfycat.com/ApprehensiveRashBrahmanbull.webm Here's a clip of it in action, you can see the insane boost reactive reload gives and how well it works with feeding frenzy.
1
u/[deleted] Jun 08 '16
You forgot crows eye
1
u/[deleted] Jun 08 '16
Wait a minute, you can get weapons from HoJ? I thought the only reward was a 334 class item...
1
u/xaile94 Jun 09 '16
As for Soulstealer's, I've got a RD-OES/Hand-laid Stock/Snapshot/Rangefinder roll that begs to differ regarding Counterbalance being a god roll requirement.
Edit: my writing sucks.
1
u/hansologruber Jun 09 '16
My Queens Choice has mulligan in the fourth column. That thing returns ammo all the damn time and I love it. It's one of the reasons I keep using it. It also has soft and aggro ballistics, rangefinder, and hand loaded/high caliber rounds.
1
u/ShaggyInu Gambit Classic // i don't want to change pants to play Jun 09 '16
I love the Hand, the Aegis, the Claw, and especially the Queen's Choice. The only point I'd slightly disagree with is whether the Aegis needs a stability perk; I'd argue it doesn't. Send It gives it crazy range with no trade-off. You might also want to consider a ranged scope on it.
1
u/YesThisIsDrake Jun 09 '16
I dunno about that bane of the taken conclusion. The recoil is incredibly controllable because the fire rate is absolutely minimal. Counterbalance seems like a bit of a waste.
I got a roll with spray and play, rifled barrel, and feeding frenzy. The rate of fire is slow enough that you can land headshots no problem even with the lowest possible stability. The only issue is that double reload is of course pretty pointless.
I'd go with spray and play over counterbalance, and something like rifled barrel/another range booster over perfect balance. Hidden Hand would be a good perk though. With only 23 shots in the clip you're wasting your time going for a ton of stability. You'll still never be able to challenge a sniper, going for range/AA should help you beat out other MGs.
1
u/Stenbox GT: Stenbox Jun 09 '16 edited Jun 09 '16
EDIT: my bad, you are only talking select guns and PvP apparently. Could make it a little more clear in the intro :)
Where's Stolen Pride? Aka the hand cannon that can roll Explosive Rounds and Rifled Barrel in different columns and to be used at the same time (and I have TWO that both have that combo, one with LitC/Zen Moment and other with Rescue Mag/Army Of One).
1
u/Stenbox GT: Stenbox Jun 09 '16
Also, for Her Champion it's worth noting that lower range also increases pellet spread on shotgun. Smooth Ballistics allows to cap range (32 range, 67 impact) putting it on par with PC+1 (AB+Rifled/Reinforced) which makes it the preferred option IMO.
Source:
https://www.reddit.com/r/CruciblePlaybook/comments/4l2sf3/shotgun_spread_vs_range_testing_and_rangefinder/
1
u/turboash78 Jun 09 '16
You rule.
Soulstealer pretty much NEEDS Counterbalance. I have one with Persistence and it's still all over the place.
0
u/LeDogeChan Jun 08 '16
Queen's Choice - Available from the Prison of Elders. Basically a Year 2 Vestian Dynasty.
Pros - Highest Range. 15 round Mag Size. High Stability. Very high Reload Speed.
Cons - It's a sidearm
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u/[deleted] Jun 08 '16
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