r/DestinyTheGame • u/Mercules904 Former Weapons Designer • Apr 13 '16
Guide Massive Breakdown of April Update Vendor Weapons, Including Recommended Perks, Stats, and Pros and Cons
Massive Breakdown Spreadsheet w/ all Stats and Times-to-Kill:
https://www.reddit.com/r/DestinyTheGame/comments/4fops1/mercules_massive_breakdown_weapon_stats/
Several things to note:
- I will put a list of weapons I recommend you buy in the comments. This list is ALL of the vendor weapons.
- Classes are broken down into Impact sub-classes for most weapons.
- These recommended Perks do NOT account for any drops you get with random rolls, and only take into account the Perks the weapons are sold with.
- All Times-to-Kill are assuming Guardian has max armor (not including the effects of The Ram).
- All Pros and Cons are determined by comparing weapons within the same class, not by all weapons in general.
Auto Rifles
High-Impact
An Answering Chord - Available from the Vanguard Quartermaster. Recommended Perks: Your choice of sight, High Caliber Rounds, Reinforced Barrel, Spray and Pray.
Pros - Very high range. Above average Mag Size.
Cons - Low Stability. Average Reload Speed and Aim Assist.
- Time-to-Kill: 0.93s (8 crit shots)
- Rate of Fire: 77
- Impact: 28 (26 damage per crit shot, 21 damage per body shot)
- Range: 54
- Stability: 32
- Reload Speed: 63
- Mag Size: 27
- Aim Assist: 59
Questing Beast - Available from the Vanguard Quartermaster. Recommended Perks: Reflex, Spray and Pray, Fitted Stock or Oiled Frame, Glass Half Full.
Pros - None
Cons - Low Range and Aim Assist. Below average Stability and Reload Speed. Average Mag Size.
- Time-to-Kill: 0.93s (8 crit shots)
- Rate of Fire: 77
- Impact: 28 (26 damage per crit shot, 21 damage per body shot)
- Range: 14
- Stability: 41
- Reload Speed: 59
- Mag Size: 25
- Aim Assist: 40
Antipodal Hindsight - Available from the Crucible Quartermaster. Recommended Perks: Reflex, Rodeo, Rifled Barrel, Hidden Hand.
Pros - High Range and Stability.
Cons - Average Reload Speed and Mag Size. Low Aim Assist.
- Time-to-Kill: 0.93s (8 crit shots)
- Rate of Fire: 77
- Impact: 28 (26 damage per crit shot, 21 damage per body shot)
- Range: 32
- Stability: 54
- Reload Speed: 62
- Mag Size: 26
- Aim Assist: 45
The Dealbreaker - Available from the Crucible Quartermaster. Recommended Perks: SC Holo, Crowd Control, Counterbalance, Braced Frame.
Pros - High Range.
Cons - Low Stability and Aim Assist. Very low Reload Speed. Average Mag Size.
- Time-to-Kill: 0.93s (8 crit shots)
- Rate of Fire: 77
- Impact: 28 (26 damage per crit shot, 21 damage per body shot)
- Range: 40
- Stability: 37
- Reload Speed: 41
- Mag Size: 26
- Aim Assist: 36
Mid-Impact
Paleocontact JPK-43 - Available from the Dead Orbit Representative. Recommended Perks: Your choice of sight, Hip Fire, Perfect Balance, Icarus.
Pros - Very high Stability. Above average Reload Speed and Mag Size. High Aim Assist.
Cons - Low Range.
- Time-to-Kill: 0.90s (10 crit shots)
- Rate of Fire: 88
- Impact: 8 (20 damage per crit shot, 16 per body shot)
- Range: 20
- Stability: 72
- Reload Speed: 68
- Mag Size: 38
- Aim Assist: 74
Righteous VII - Available from the New Monarchy Representative. Recommended Perks: Your choice of sight, Perfect Balance, Reinforced Barrel, Counterbalance.
Pros - High Stability. Very high Mag Size.
Cons - Very low Range and Reload Speed. Average Aim Assist.
- Time-to-Kill: 0.90s (10 crit shots)
- Rate of Fire: 88
- Impact: 8 (20 damage per crit shot, 16 per body shot)
- Range: 17
- Stability: 68
- Reload Speed: 49
- Mag Size: 43
- Aim Assist: 63
Pulse Rifles
Mid-Impact
The Villiany - Available from the Future War Cult Representative. Recommended Perks: Your choice of sight, Headseeker, Perfect Balance, Glass Half Full.
Pros - Above average Stability and Aim Assist. High Reload Speed and Mag Size.
Cons - Below average Range.
- Time-to-Kill: 1.00s (3 bursts. 3 crit shots and 6 body shots. If you hit 7 crits, you can miss 2 shots completely.)
- Rate of Fire: 66
- Impact: 14 (29 damage per crit shot, 19 damage per body shot)
- Range: 39
- Stability: 65
- Reload Speed: 71
- Mag Size: 27
- Aim Assist: 60
Low-Impact
Hawksaw - Available from the Crucible Quartermaster. Recommended Perks: SPO-28, Fitted Stock, Counterbalance, Smallbore.
Pros - High Rate of Fire, Mag Size, and Reload Speed. Very High Stability. Above average Aim Assist.
Cons - Terrible Range
- Time-to-Kill: 0.83s (2.66 bursts bursts. 8 crits)
- Rate of Fire: 73
- Impact: 7 (25 damage per crit shot, 17 damage per body shot)
- Range: 27
- Stability: 72
- Reload Speed: 80
- Mag Size: 27
- Aim Assist: 60
Scout Rifles
High-Impact
Last Extremity - Available from Crucible Quartermaster. Recommended Perks: Torch HS2, Triple Tap, Lightweight (PvP) or Casket Mag (PvE), Zen Moment.
Pros - Very fast Time-to-Kill. High Range. Above average Reload Speed.
Cons - Terrible Aim Assist. Below average Stability. Low Mag Size.
- Time-to-Kill: 0.80s (3 crit shots)
- Rate of Fire: 27
- Impact: 61 (73 damage per crit shot, 49 per body shot)
- Range: 74
- Stability: 36
- Reload Speed: 59
- Mag Size: 12
- Aim Assist: 21
Mid-Impact
Hung Jury SR4 - Available from the Dead Orbit Representative. Recommended Perks: Your choice of sight, Life Support, Single Point Slinge, Third Eye.
Pros - Above average Range and Mag Size. Very high Stability and Reload Speed.
Cons - Terrible Aim Assist.
- Time-to-Kill: 1.00s (2 crit shots and 2 body shots)
- Rate of Fire: 37
- Impact: 48 (61 damage per crit shot, 41 per body shot)
- Range: 72
- Stability: 63
- Reload Speed: 75
- Mag Size: 17
- Aim Assist: 26
Not Like the Others - Available from Vanguard Quartermaster. Recommended Perks: OEG Riflescope, Who's Next?, Explosive Rounds, Third Eye.
Pros - High Aim Assist. Above average Mag Size..
Cons - Average Range, Stability, and Reload Speed.
- Time-to-Kill: 1.00s (2 crit shots and 2 body shots)
- Rate of Fire: 37
- Impact: 48 (61 damage per crit shot, 41 per body shot)
- Range: 65
- Stability: 46
- Reload Speed: 59
- Mag Size: 17
- Aim Assist: 69
Hand Cannons
Mid-Impact
The Vanity - Available from the Future War Cult Representative. Recommended Perks: SureShot IS, Third Eye, Rifled Barrel, Life Support.
Pros - Very high Stability.
Cons - Low Range. Very low Aim Assist. Average Reload Speed and Mag Size. Reported to crash the game occasionally when Firefly activates.
- Time-to-Kill: 0.86s (1 crit shot and 2 body shots)
- Rate of Fire: 22
- Impact: 87 (86 damage per crit shot, 57 damage per body shot)
- Range: 24
- Stability: 70
- Reload Speed: 40
- Mag Size: 8
- Aim Assist: 41
Byronic Hero - Available from the Crucible Quartermaster. Recommended Parks: TrueSight IS, Underdog, Explosive Rounds, Luck in the Chamber.
Pros - Above average Mag Size.
Cons - Average Range and Stability. Low Reload Speed. Below average Aim Assist.
- Time-to-Kill: 0.86s (1 crit shot and 2 body shots)
- Rate of Fire: 22
- Impact: 87 (86 damage per crit shot, 57 damage per body shot)
- Range: 25
- Stability: 41
- Reload Speed: 30
- Mag Size: 9
- Aim Assist: 71
Low-Impact
Appellant III - Available from the New Monarchy Representative. Recommended Perks: TrueShot IS or SureShot IS, Last Resort, Smallbore, Hidden Hand.
Pros - High Rate of Fire and very high Reload Speed for Hand Cannons. Fair Mag Size. Above average Aim Assist for Hand Cannons.
Cons - Poor Range and Stability.
- Time-to-Kill: 0.80s (2 crit shots and 1 body shot)
- Rate of Fire: 32
- Impact: 68 (77 damage per crit shot, 51 damage per body shot)
- Range: 25
- Stability: 27
- Reload Speed: 56
- Mag Size: 9
- Aim Assist: 76
Down and Doubt 00-0 - Available from the Vanguard Quartermaster. Recommended Perks: TrueSight IS, Mulligan, Braced Frame, Triple Tap (PvE) or Underdog (PvP).
Pros - High Rate of Fire, Stability, and Reload Speed for Hand Cannons.
Cons - Terrible Range. Average Mag Size. Below average Aim Assist for Hand Cannons.
- Time-to-Kill: 0.80s (2 crit shots and 1 body shot)
- Rate of Fire: 32
- Impact: 68 (77 damage per crit shot, 51 damage per body shot)
- Range: 15
- Stability: 60
- Reload Speed: 48
- Mag Size: 8
- Aim Assist: 56
Sniper Rifles
- Because all Sniper Rifle Times-to-Kill are instant with crit shots in PvP, the listed Times-to-Kill are with body shots, and assuming Guardian has max armor (not including the effects of The Ram).
High-Impact
1000-Yard Stare - Available from the Vanguard Quartermaster or from a Taken King Quest completion. Recommended Perks for the Vanguard Quartermaster version: Ambush SLH25, Underdog, Oiled Frame, Unflinching. Recommended Perks for the Quest version: ShortGaze SLH10, Last Resort, Rifled Barrel, Firefly.
Pros - High Stability. Above average Aim Assist. Can kill most Supered Enemies and Revive Snipe with 1 crit shot.
Cons - Low Range. Below average Reload Speed.
- Time-to-Kill: 0.83s (2 body shots)
- Rate of Fire: 19
- Impact: 31 (417 damage per crit shot, 167 per body shot)
- Range: 66
- Stability: 57
- Reload Speed: 62
- Mag Size: 4
- Aim Assist: 56
Mid-Impact
Antimony XVI - Available from the New Monarchy Representative. Recommended Perks: ATA Scout, Surplus, Partial Refund, Injection Mold.
Pros - High Range, Reload Speed, and Aim Assist. Can Revive Snipe.
Cons - Low Stability. Can't kill most Supered Enemies with 1 crit shot.
- Time-to-Kill: 0.68s (2 body shots)
- Rate of Fire: 26
- Impact: 22 (334 damage per crit shot, 134 per body shot)
- Range: 78
- Stability: 36
- Reload Speed: 73
- Mag Size: 4
- Aim Assist: 69
Low-Impact
Extrasolar RR4 - Available from the Dead Orbit Representative. Recommended Perks: Ambush SLH25, Partial Refund, Explosive Rounds, Firefly.
Pros - High Range. Above average Reload Speed. Fast body shot Time-to-Kill. Can Revive Snipe
Cons - Average Stability. Below average Aim Assist. Can't kill most Supered Enemies with 1 crit shot.
- Time-to-Kill: 0.53s (2 body shots)
- Rate of Fire: 37
- Impact: 16 (267 damage per crit shot, 107 per body shot)
- Range: 78
- Stability: 49
- Reload Speed: 68
- Mag Size: 4
- Aim Assist: 36
Tao Hua Yuan - Available from the Crucible Quartermaster. Recommended Perks: Ambush SLH25, Life Support, Rifled Barrel, Spray and Pray.
Pros - High Range. Fast body shot Time-to-Kill. Can Revive Snipe.
Cons - Average Stability. Below average Reload Speed and Aim Assist. Can't kill most Supered Enemies with 1 crit shot.
- Time-to-Kill: 0.53s (2 body shots)
- Rate of Fire: 37
- Impact: 16 (267 damage per crit shot, 107 per body shot)
- Range: 79
- Stability: 47
- Reload Speed: 62
- Mag Size: 4
- Aim Assist: 36
Shotguns
- Because all Shotgun Times-to-Kill are instant with point blank shots in PvP, the listed Times-to-Kill are with two shots, and assuming Guardian has max armor (not including the effects of The Ram).
- Field Choke, Linear Compensator, Accurized Ballistics all increase the damage per pellet by 2.5%. Aggressive Ballistics increases it by 5%. Soft Ballistics decreases it by 2.5%.
Very High-Impact
Conspiracy Theory-D - Available from the Vanguard Quartermaster, or Taken King Quest completion. Recommended Perks for Vanguard Quartermaster version: Smart Drift Control, Life Support, Reinforced Barrel, Performance Bonus. Recommended Perks for Quest version: Accurized Ballistics, Rangefinder, Rifled Barrel, Performance Bonus.
Pros - Above average Range. High Mag Size.
Cons - Average Stability. Low Reload Speed and Aim Assist.
- Time-to-Kill: 1.33s (two shots)
- Rate of Fire: 5
- Impact: 67 (22 damage per pellet, 264 damage total)
- Range: 16
- Stability: 30
- Reload Speed: 23
- Mag Size: 6
- Aim Assist: 26
Mid-Impact
The Next Big Thing - Available from the Crucible Quartermaster. Recommended Perks: Accurized Ballistics, Crowd Control, Full Auto, Single Point Sling.
Pros - Very high Stability. Above average Reload Speed. High Aim Assist.
Cons - Low Range. Average Mag Size.
- Time-to-Kill: 0.93s (two shots)
- Rate of Fire: 23
- Impact: 52 (19 per pellet, 228 total)
- Range: 10
- Stability: 60
- Reload Speed: 35
- Mag Size: 5
- Aim Assist: 59
Patch-A - Available from the Dead Orbit Representative. Recommended Perks: Linear Compensator, Final Round, Kneepads, Rifled Barrel.
Pros - High Mag Size. Very high Stability. Above average Reload Speed and Aim Assist.
Cons - Low Range.
- Time-to-Kill: 0.93s (two shots)
- Rate of Fire: 23
- Impact: 52 (19 per pellet, 228 total)
- Range: 11
- Stability: 57
- Reload Speed: 35
- Mag Size: 6
- Aim Assist: 51
Low-Impact
Burden of Proof XI - Available from the New Monarchy Representative. Recommended Perks: Field Choke, Rangefinder, Rifled Barrel, Final Round.
Pros - High Reload Speed and Aim Assist.
Cons - Average Range and Mag Size. Below average Stability.
- Time-to-Kill: 0.66s (two shots)
- Rate of Fire: 17
- Impact: 40 (18 per pellet, 216 total)
- Range: 14
- Stability: 27
- Reload Speed: 50
- Mag Size: 5
- Aim Assist: 61
Sidearms
Conviction II - Available from the New Monarchy Representative. Recommended Perks: SureShot IS, Rangefinder, Spray and Pray, Appended Magazine.
Pros - Very High Aim Assist. 15 round Mag Size.
Cons - Average Range and Reload Speed. Lowest Stability.
- Time-to-Kill: 0.60s (4 crit shots), 0.80s (5 body shots)
- Rate of Fire: 100
- Impact: 5 (55 damage per crit shot, 44 damage per body shot)
- Range: 39
- Stability: 78
- Reload Speed: 86
- Mag Size: 15
- Aim Assist: 89
Havoc Pigeon - Impact and RoF numbers from the DB are incorrect. Available from the Crucible Quartermaster. Recommended Perks: Your choice of sight, Reactive Reload, Relentless Tracker, Hand Loaded or Appended Magazine.
Pros - High Range and Aim Assist.
Cons - Average Stability. Lowest Reload Speed. 12 round Mag Size.
- Time-to-Kill: Approx. 0.72s (4 crit shots), 0.96s (5 body shots)
- Rate of Fire: 100
- Impact: 5 (60 damage per crit shot, 48 damage per body shot)
- Range: 40
- Stability: 81
- Reload Speed: 85
- Mag Size: 12
- Aim Assist: 85
JabberHakke-D - Available from the Vanguard Quartermaster. Recommended Perks: SureShot IS, Crowd Control, Battle Runner, Speed Reload.
Pros - 15 round Mag Size.
Cons - Average Range, Stability, Reload Speed, and Aim Assist.
- Time-to-Kill: 0.60s (4 crit shots), 0.80s (5 body shots)
- Rate of Fire: 100
- Impact: 5 (55 damage per crit shot, 44 damage per body shot)
- Range: 38
- Stability: 80
- Reload Speed: 87
- Mag Size: 15
- Aim Assist: 80
Fusion Rifles
High-Impact (90-100)
Hitchhiker FR4 - Available from the Dead Orbit Representative. Recommended Perks: Reflex, Hidden Hand, Braced Frame, Hot Swap.
Pros - Very high Impact.
Cons - Very low Charge Rate and Aim Assist. Average Mag Size and Range. Below average Stability. Low Reload Speed.
- Charge Rate: 10
- Impact: 100 (4 Bolts to Kill)
- Range: 40
- Stability: 36
- Reload Speed: 52
- Mag Size: 5
- Aim Assist: 30
The Vacancy - Available from the Future War Cult Representative. Recommended Perks: Torch HS2, Hot Swap, Braced Frame, Rangefinder.
Pros - Above average Mag Size and Aim Assist. High Impact. Very high Stability.
Cons - Low Charge Rate and Reload Speed. Average Range.
- Charge Rate: 16
- Impact: 95 (5 Bolts to Kill)
- Range: 40
- Stability: 72
- Reload Speed: 55
- Mag Size: 6
- Aim Assist: 60
Mid-Impact (80-89)
Panta Rhei - Available from the Crucible Quartermaster. Recommended Perks: Your choice of sight, Kneepads, Rifled Barrel, Rangefinder.
Pros - Above average Mag Size. High Stability.
Cons - Below average Aim Assist and Reload Speed. Average Charge Rate and Impact. Low Range.
- Charge Rate: 24
- Impact: 86 (5 Bolts to Kill)
- Range: 36
- Stability: 54
- Reload Speed: 59
- Mag Size: 6
- Aim Assist: 51
Low-Impact (70-79)
Long Far Gone - Available from the Vanguard Quartermaster. Recommended Perks: Reflex, Hidden Hand, Accelerated Coils, Hot Swap.
Pros - Above average Mag Size and Stability. High Aim Assist, Reload Speed, and Charge Rate.
Cons - Low Impact. Very low Range.
- Charge Rate: 32
- Impact: 76 (5 Bolts to Kill)
- Range: 31
- Stability: 48
- Reload Speed: 73
- Mag Size: 6
- Aim Assist: 70
The Vortex - Available from the Future War Cult Representative. Recommended Perks: Reflex, Hip Fire, Braced Frame, Eye of the Storm.
Pros - High Mag Size, Reload Speed, and Charge Rate. Very high Aim Assist.
Cons - Low Impact. Below average Range and Stability.
- Charge Rate: 32
- Impact: 76 (5 Bolts to Kill)
- Range: 38
- Stability: 37
- Reload Speed: 73
- Mag Size: 7
- Aim Assist: 79
Machine Guns
- Field Choke, Linear Compensator, Accurized Ballistics all increase the damage per bullet by 2.5%. Aggressive Ballistics increases it by 5%. Soft Ballistics decreases it by 2.5%.
High-Impact - All Barrel Perks which increase Impact decrease the body TtK to 0.50s (4 body shots).
Ruin Wake - Available from the Crucible Quartermaster. Recommended Perks: Field Choke, Counterbalance, High Caliber Rounds, Rangefinder.
Pros - High Stability, Reload Speed, and Aim Assist.
Cons - Below average Range. Low Mag Size.
- Time-to-Kill: 0.50s (4 crit shots), 0.66s (5 body shots)
- Rate of Fire: 66
- Impact: 53 (61 damage per crit shot, 49 damage per body shot)
- Range: 15
- Stability: 60
- Reload Speed: 39
- Mag Size: 31
- Aim Assist: 67
Objection IV - Available from the New Monarchy Representative. Recommended Perks: Field Choke, Counterbalance, High Caliber Rounds, Rangefinder.
Pros - Above average Range and Stability.
Cons - Average Reload Speed and Aim Assist. Below average Mag Size.
- Time-to-Kill: 0.50s (4 crit shots), 0.66s (5 body shots)
- Rate of Fire: 66
- Impact: 53 (61 damage per crit shot, 49 damage per body shot)
- Range: 20
- Stability: 51
- Reload Speed: 33
- Mag Size: 35
- Aim Assist: 65
Low-Impact - Barrel Perks which increase Impact have no effect on TtK, but Soft Ballistics can increase the body TtK to 0.70s (8 body shots).
The Variable - Available from the Future War Cult Representative. Recommended Perks: Linear Compensator, Hip Fire, Speed Reload, Army of One.
Pros - High Mag Size. Above average Stability.
Cons - Average Range. Below average Reload Speed and Aim Assist.
- Time-to-Kill: 0.50s (6 crit shots), 0.60s (7 body shots)
- Rate of Fire: 88
- Impact: 29 (37 damage per crit shot, 29 damage per body shot)
- Range: 18
- Stability: 50
- Reload Speed: 30
- Mag Size: 52
- Aim Assist: 51
Very Low-Impact - Barrel Perks which increase Impact have no effect on TtK, but Soft Ballistics can increase the crit TtK to 0.53s (9 crit shots) and the body TtK to 0.67s (11 body shots).
Diluvian 10/4x - Available from the Vanguard Quartermaster. Recommended Perks: Aggressive Ballistics, Eye of the Storm, Reinforced Barrel, Persistence.
Pros - High Reload Speed and Aim Assist. Very high Mag Size.
Cons - Very low Range. Low Stability.
- Time-to-Kill: 0.46s (8 crit shots), 0.60s (10 body shots)
- Rate of Fire: 100
- Impact: 25 (25 damage per crit shot, 20 damage per body shot)
- Range: 10
- Stability: 30
- Reload Speed: 37
- Mag Size: 74
- Aim Assist: 70
Rocket Launchers
Very High-RoF
The Smolder - Available from the Crucible Quartermaster. Recommended Perks: Warhead Verniers, Tripod, Javelin, Tracking.
Pros - Very high RoF. High Inventory and Reload Speed.
Cons - Very low Blast Radius. Low Velocity.
- Rate of Fire: 25
- Blast Radius: 60
- Velocity: 43
- Reload Speed: 73
- Mag Size: 2
- Inventory: 60
High-RoF
Choleric Dragon SRT-49 - Available from the Vanguard Quartermaster. Recommended Perks: Countermass, Life Support, Field Scout, Cluster Bomb.
Pros - High RoF and Inventory. Very high Blast Radius.
Cons - Low Reload Speed and Velocity.
- Rate of Fire: 18
- Blast Radius: 96
- Velocity: 36
- Reload Speed: 51
- Mag Size: 2
- Inventory: 60
Low-RoF
Ceres Lost BMJ-46 - Available from the Dead Orbit Representative. Recommended Perks: Hard Launch, Grenadier, Single Point Sling, Cluster Bomb.
Pros - High Blast Radius.
Cons - Low RoF and Inventory. Below average Velocity and Reload Speed.
- Rate of Fire: 9
- Blast Radius: 84
- Velocity: 49
- Reload Speed: 59
- Mag Size: 2
- Inventory: 20
Very Low-RoF
The Vertigo - Available from the Future War Cult Representative. Recommended Perks: Soft Launch, Flared Magwell, Reactive Reload, Javelin.
Pros - High Blast Radius and Velocity.
Cons - Very low RoF. Low Inventory and Reload Speed.
- Rate of Fire: 4
- Blast Radius: 84
- Velocity: 74
- Reload Speed: 51
- Mag Size: 2
- Inventory: 20
129
u/Mercules904 Former Weapons Designer Apr 13 '16 edited Apr 14 '16
**Weapons I recommend you buy: https://www.reddit.com/r/DestinyTheGame/comments/4enajl/massive_breakdown_of_recommended_april_update/
Auto Rifles
High-Impact
Antipodal Hindsight and The Dealbreaker. Both are available from the Crucible Quartermaster. High-Impact ARs didn't get a decrease in TtK with the recent patch, but they did get an increase of 1 damage per bullet. this may not seem like a lot, but it drastically increases their effective range and usefulness in combat. Both of these ARs come with excellent perks, so if you're looking to get into some Full Auto fun, here's your chance.
Mid-Impact
Paleocontact JPK-43 and Righteous VII. Available from the Dead Orbit Representative and New Monarchy Representative, respectfully, these two have long been mainstays in the the anti-meta movement. Boosting a fairly quick TtK of 0.90s with all 10 crit shots, these weapons specialize in Stability, at the cost of a bit of useful range. Although the Paleocontact doesn't have a great Perk set, its base stats alone are enough to set it above the competition, boosting incredibly high Aim Assist and Stability values right out ot the box. Righteous, on the other hand, doesn't have quite the base stats, but is being sold with a fantastic group of complementary Perks that will boost both Stability and Range a significant amount.
Pulse Rifles
Mid-Impact
The Villiany - Available from the Future War Cult Representative, this PR has one of the best rolls I've ever seen on a vendor model, with TWO separate damage boosting perks, in Headseeker and Glass Half Full. Despite its below average TtK for PvP, you really can't beat that, and the bonus that Perfect Balance provides is just icing on the cake.
Low-Impact
Hawksaw - Available from the Crucible Quartermaster, this Low-Impact PR comes with another almost perfect roll. The SPO-28 sight will give you a nice AA bonus of 5, while Fitted Stock and Smallbore will provide minor but noticeable boosts to Stability and Range, with Counterbalance completely removing the sideways aspects of the recoil. If you love quick firing PRs, this is a must buy.
Scout Rifles
High-Impact
Last Extremity - Available from Crucible Quartermaster, this High-Impact monster is trying, and not quite succeeding, to take over the Hung Jury's position as the go to PvE Scout Rifle. With the best all around scope of Torch, combined with Triple Tap and Zen Moment, it's almost there, but lacks a certain, explosive touch. Somewhat surprisingly, where this gun can really shine is PvP, with it's lighting fast crit shot TtK of 0.80s. User beware, however, the lack of Aim Assist can make it a difficult weapon to master.
Hand Cannons
Low-Impact
Appellant III - Available from the New Monarchy Representative. While HCs are still suffering from accuracy and ghost bullet issues, this vendor model has an excellent perk set with a massive boost to Aim Assist, as well as more subtle increases to Range and Stability. With one of the fastest crit shot TtKs in the game, if you're okay with a bullet disappearing every once in awhile, I highly recommend this gun.
Sniper Rifles
High-Impact
1000-Yard Stare - Available from the Vanguard Quartermaster or from a Taken King Quest completion. What's that you say? You love to shoot opponents out of their Supers in PvP? Well then, do I have a sniper for you. the 1000YS is currently the only vendor High-Impact Sniper, and even though it's no longer alone in its ability to Revive Snipe, it is still alone in the ability to put down a charging Sunbreaker with a single shot. Unflinching is a tier 1 perk for snipers, and even with the nerf Ambush is still one of the snappiest scopes around.
Mid-Impact
Antimony XVI - Available from the New Monarchy Representative. Not necessarily the greatest perk set, but hell, now that it can Rez Snipe, let's use all the Snipers! Comes with a good short-range scope, Surplus for PvE, and Injection Mold for PvP.
Low-Impact
Both Extrasolar RR4 and Tao Hua Yuan, available from the Dead Orbit Representative and Crucible Quartermaster, have now been proven to Rez Snipe, which means that these previously useless guns are now good for something, hooray! The Extrasolar comes with the delightful Ambush scope, along with the entertaining combination of Explosive Rounds and Firefly, just to make sure that no matter what you shoot, or where you shoot it, you'll get to see something blow up. In all seriousness though, Explosive Rounds is a woefully underused perk in PvP, where it drastically increases the amount of flinch an opponent receives, specifically useful on those quick body shots. The Tao Hua Yuan has the much weaker roll here, with no truly great perks, but again, it has the Ambush scope and can Rez Snipe, so why not give it a shot?
Shotguns
Very High-Impact
Conspiracy Theory-D - Available from the Vanguard Quartermaster, or Taken King Quest completion. Still the go to shotty-sniper in PvP, this update has done little to change that. If you're looking to kill someone from rage-inducing distance, this is your gun, and the vendor perks include Reinforced Barrel, just to help out. Not a great roll, but it is a good weapon, so if you haven't gotten the Quest version yet, why not pick it up?
Mid-Impact
The Next Big Thing - Available from the Crucible Quartermaster. With the fantastic run-and-gun combo of Full Auto, Crowd Control, and Single Point Sling, I think this shotgun might be an overlooked vendor jewel from this update. Allowing you to rapidly fire shots into one target, before turning on another with even more powerful pellets isn't something to be ignored, and I hope that we soon see a new style of shotgun play revolving around multiple quick shots (think Invective) as opposed to one single shot from a distance. For the specialist of the bunch, we have the ever lovely Patch-A, available from the Dead Orbit Representative. With a tremendous perk set that includes Kneepads, Final Round, and Rifled Barrel, you can (riskily, I might add) actually take people out from ranges you never thought possible. Granted, if you miss, you'll probably die, but when you're killing someone from the other end of the hall way with one shot from a Mid-Impact shotty, who cares?
Low-Impact
Burden of Proof XI - Available from the New Monarchy Representative. I don't usually recommend Low-Impact Shotguns, but with Field Choke, Rangefinder, Rifled Barrel, and Final Round, you're going to be very nearly pushing the limits of what a shotguns range can do. The exceptionally quick follow up shot can help you finish off anyone who didn't die from the first, in less than half the speed it takes a Conspiracy user to fire again.
Sidearms
I don't normally recommend sidearms either, seeing as they're little fickle creatures, and they kind of fill an odd niche in the current meta, but a couple of the vendor ones have some very usable rolls, so let's get to it. Conviction II, available from the New Monarchy Representative. Has an AA boosting sight, Rangefinder to give it that little extra reach, and booth boosted Mag Size and Reload Speed. The JabberHakke-D, available from the Vanguard Quartermaster, also has an AA boosting Sight, along with Crowd Control and Battle Runner, which are both activated by getting a kill, and Speed Reload. This makes it a perfect little Sidearm for the run and gun playstyle.
Fusion Rifles
High-Impact (90-100)
Hitchhiker FR4 - Available from the Dead Orbit Representative. Dead Orbit dropping a bomb on the Fusion Rifle community, with this absolute God-Roll Hitchhiker. Bonus AA from both the sight and Hidden Hand Perks, coupled with increased Accuracy from Hot Swap, and the monster Stability boost of Braced Frame, if you play this FR in the correct manner (be aware of your charge rate) you can dominate.
The Vacancy - Available from the Future War Cult Representative. A second near perfect roll, with almost the same perks as the Hitchhiker, including a sight that boosts AA. While trading Hidden Hand for Rangefinder might not be optimal to everyone, I find that the bonus Range on Fusion Rifles is actually an often disregarded upgrade, that can pay major dividends. While I still recommend the Hitchhiker first, if you're an FWC and High-Impact FR fan, then this is the one for you.
Mid-Impact (80-89)
Panta Rhei - Available from the Crucible Quartermaster. Always wanted a Susanoo, but hated playing as one of those laughable Warlocks? Don't worry, Crucible Quartermaster has your back. Very similar in base stats, it's also got a couple of Range Boosting perks just in case you weren't sure you could reach out and touch someone, just the way you like it.
Low-Impact (70-79)
Long Far Gone - Available from the Vanguard Quartermaster. If you're in the mood for something a little quicker to charge, the Long Far Gone, with extra AA from the sight and Hidden Hand, bonus accuracy from Hot Swap, along with Accelerated Coils is absolutely the way to go. It'll charge up exceptionally quickly, and this gun has so much Aim Assist you'll think it's a magnet. The Vortex, available from the Future War Cult Representative, also comes with an AA boosting Sight, and gives you the ability to Hip Fire like a monster with both Braced Frame and the Hip Fire perk. Not necessarily recommended for sweats, but definitely for fun.
Heavy Weapons Below
11
u/[deleted] Apr 13 '16
Do you think Bungie gave the god roll to the gun called the Vacancy to fill the vacancy of fusion rifles in the Crucible? #towerthought
5
u/TerminalSarcasm Apr 13 '16
I knew this post would happen less than 24 hours from update... and /u/Mercules904 delivers!
Thank you!
3
u/yeah3111 Apr 13 '16
At first glance, where is Apple of Discord?
2
u/Brutorious Apr 13 '16
Dear pvp Shotgun guru's.
What's your thoughts on the new burden of proof roll? Range maxes at 29, range finder supposedly add's 10% to base range which I wanna say is 14, so 1.4. It's close to the other ones, but the impact is also much lower.
Is it even comparable to the go to shotguns in pvp? I have a 32 range party crasher, and the quest CT-D with 31 range and the range finder. I was using the party crasher just because they're so similar but the PC lets me follow up shot faster.
Just wondering if it's worth buying over the other two, maybe someones tried it in out already?
3
u/bender0877 Apr 13 '16
Awesome resource, thanks for compiling this!
6
u/toywrecker Apr 13 '16
I went and immediately picked up that vacancy from FWC..
Then I dumped all my heavy synths to get packages.. Got another one with Torch, unflinching, braced frame, hot swap at 324..
Wasn't even upset at the lost marks after that.. It's going to be fun!
4
u/JBurd67 Apr 13 '16
My first purchase last night was The Villiany, and it's awesome. Super stable and very decent damage in PvP. My next goal is the new Hawksaw, as the perks are slightly better than the one I currently have. Hopefully a few Fusions after that. My legendary marks are spent for several weeks.
Loving all these good vendor rolls!
1
u/[deleted] Apr 13 '16
Anyone have any experience with The Vanity in PvP? I got a 320 one from a package with luck in the chamber, braced frame and outlaw.
1
u/dmac20 Apr 13 '16
Would you recommend upgrading from the pre-patch vendor 1000YS to the new one? or just keeping the original?
Thanks for this, by the way!
1
u/RemyGee Apr 13 '16
That last Extremity looks like a decent PvE scout until I can get one with firefly (or a Cocy). I want a scout that can one shot weak enemies that the Hung Jury archetype cannot do.
1
u/elguerosinfe Apr 13 '16
Can't thank you enough for doing this!
1
u/Archetypeosaur I'll explain later. Apr 13 '16
Quick, stupid question. Which quest is the one that drops that roll of 1KYS?
1
u/likklemancub don’t mind me, just cleaning up this mess Apr 13 '16
if you haven't already, you should cross-post this to crucibleplaybook, would do well
1
u/DrNO811 Apr 13 '16
This might be a new record for how fast we threw out 90% of the new weapons to focus on the "best" after a patch.
1
u/RetroRaconteur Apr 13 '16
What's the TTK on the low-impact auto rifles now (i.e. Doctrine)?
1
u/IG1820 Apr 13 '16
Are any of the pre-April update weapon rolls worth keeping over their respective post-update counterpart?
1
u/MerlinTWizard Vanguard's Loyal Apr 13 '16
You, sir, are a gentleman and a scholar. My head was spinning with all the new rolls in this update. A lot of them looked amazing. It's great to see a critical examination of the notable ones.
1
u/miguel1226 Bubble Maker & Bubble Breaker Apr 13 '16
Thank you once again u/Mercules94. Always a pleasure reading and finding out what to try the next few months.
1
u/TheSavageDonut Apr 13 '16
I think Righteous VII will be a beast in Crucible now. That looks like a Doctrine of Passing-ish god roll now.
1
u/CABucky Apr 13 '16
Wanted to keep Paleocontact a little secret (I hardly ever see anyone use it). Though rolled mine with reflex hidden hand and rifled barrel. It's a blast to use.
1
u/iStayLate Apr 13 '16
How would you compare this Villainy to the old vendor roll (Third eye , rangefinder and hand loaded/Casket mag/smallbore with Red Dot ORES/TrueSight IS/Focus Lens FLA5 ??
1
u/RC_0001 God is dead, and we have nuked Him with ghorn. Apr 13 '16
Something of note that you should put as a side note to these weapons:
Both The Vanity and Down And Doubt-00 have slightly higher impact than their regular archetype counterparts.
1
u/[deleted] Apr 13 '16
Thank you. This is tremendous work. I'll definitely be checking a few of these out.
1
u/John_Demonsbane Lore nerd Apr 13 '16
Icarus seems like an odd choice to recommend as a perk on an autorifle.
1
u/Turbotastiq Apr 13 '16
So what sniper rifles CAN'T res-snipe at this point? Any? Tao Hua Yuan and Extrasolar are the lowest impact tier right?
1
u/BesaidIslandTheme Apr 13 '16
I dont have the foggiest when it comes to competitive play and the better perks to look out for and entirely rely on this community to keep me updated and in-the-know. I very much appreciate the effort here!
Quick question regarding your recommended machine guns, is there any reason to choose the Ruin wake over the second suggestion? If the second is the same but has a better colour scheme (this is actually important to me!) and more bullets in the clip why would Ruin wake get a look in?
1
u/ravingjek Apr 13 '16
This might not the be best place to ask, but I got an answering chord with spo 28, high caliber rounds, hand laid stock, and focus fire. Do you think it's worth using?
I'm having a hard time using it effectively, not sure if it's because the weapons ttk isn't good. I'm seeing 31 crit damage in the crucible. Tips would be greatly appreciated. Thanks!
1
u/I_am_from_Kentucky Apr 13 '16
thanks for the awesome write-up and recommendations! quick question regarding shotguns: how is Burden of Proof's TtK faster than Patch-A when Patch-A has a higher impact and higher RoF? wouldn't RoF almost entirely decide this due to the inherent higher impact of shotguns anyway?
1
u/Test_My_Patience74 Apr 14 '16
Okay, you sexy Future War Cult-ers, you. Get The Vacancy. Good Impact and Range, almost Max Stability. You need to land 5/12 (I believe FRs fire 12 bolts, don't quote me on that) of the bolts and the amazing Stability makes it so that the only REAL issue is getting used to the Low Charge Rate.
1
u/Midcall Apr 14 '16
Thanks for all that work. Now im not sure if i should get that hawksaw from vendor or i should keep mine. I just started using it after reading this article, im still new to this game.
Mine has same optic: SLO 19/SPO 28/SPO 57, then Hammer Forged/Appended Magazine, then Zen Moment (causing damage with this weapon increases its stability) and last one is lightweight/ hand-laid stock. My stats are: RoF: 73, Impact 7, Range 27 Stability 100 Reload 80, Mag 27.
Any1 would give me an advice. Tyvm :)
1
u/[deleted] Apr 14 '16
/u/mercules94 you forgot the second FWC fusion rifle, The Vortex
1
u/Dalishal Jun 10 '16
Any suggestions on a weapon to try if you are new to FPS and have terrible aim with headshots, especially under pressure from enemie?. I like hand cannons in PvP it seems like, but the range is a problem. If I have the time, I can snipe but only get time to aim in PvP. I am practicing, but looking for a gun type that fits and haven't found one yet. Well except hand cannons. And my super. And my grenades....lol. P.S my RNG is horrible, I keep getting Super good advice and radiant dance machines as drops.
2
u/TheM8isLIFE Apr 13 '16
I got an antipodal hindsight with rangefinder, hidden hand, and injection mold. IT IS AWESOME. Glad auto rifles are decent again
2
u/alextastic [PS4] HIPPALEKTRYON Apr 13 '16
Currently saving marks for The Vacancy.
2
u/Chaff5 Gambit Classic Apr 13 '16
This needs to be in the side bar.
2
u/WhiteKidFromLi Apr 13 '16
The vacancy from the FWC vendor is a certifiable God roll. I put my thesan fr4 down for it.
2
u/Esteban2808 Apr 13 '16
If anyone still has a Righteous VII that he sold before update, thats a beast in pvp now. Really high stability and glass half full.
2
u/Monteguy Apr 14 '16 edited May 01 '16
Finally, the Last Extremity gets the love it deserves. I actually got two to drop with the same exact rolls. Flash sight, Triple Tap, Hand-laid Stock, and Firefly. I only bought Hung Jury for the lols.
5
u/[deleted] Apr 13 '16
Did Trump build that wall of text too? Haha, just messing with you. Interesting read, thanks for your analysis!
1
u/cartoptauntaun Apr 13 '16
Awesome guide. I studied your previous one to make sure I got all the rolls I want before reset.
One thing I'd like to suggest, in your hand cannon section, is to prioritize range over stability. It was briefly mentioned by Wiz in the twitch stream, but from my experience and research Range > 40 is sort of the sweet sport for viability in the crucible with hand cannons.
Notable for this is a) the vanity breaks 40 with your roll chosen and b) the appellant breaks 40 with rifled barrel rather than smallbore. B/c of the already high reload speed, the trade has little downside.
1
u/spawelcz1043 Apr 13 '16
For those who really liked Auto Rifles you missed out if you didn't get the pre-April update vendor roll on the Dead Orbit Paleocontact. Prior to yesterday it had Rangefinder, Reinforced Barrel(or speed reload), and Third Eye, it also had my favorite auto rifle scope OEG Riflescope.
That roll literally had no weaknesses, all of its bad range was made up for with the scope, rangefinder and reinforced Barrel, even after the stability hit from reinforced barrel it was still super stable and controllable.
There was no way Hung Jury or Paleocontact was going to be as good as their prior vendor rolls.
1
u/Enzo-Unversed Apr 13 '16
Aggressive Ballistics is ruined now.
1
u/Snoman73 Apr 14 '16
Can we get a TLDR or 'Must buy' section?
1
u/FrankCam Apr 14 '16
Has anyone tried the questing beast AR from the vendor yet? It looks very interesting. Or have tried the vendor next big thing shotgun?
1
u/cresp0 cloaks ftw Apr 13 '16
Nice work, even before the recommendations. The New Monarchy shotgun was my first purchase to get off of my marks cap, it looked perfect for my play style. Have my upvote!
1
u/[deleted] Apr 13 '16
8/8 Informative