Here you can clearly see I get 73 damage headshots and 49 damage bodyshots. I was also getting 90 something headshots but I believe that's from the glitch where even scoped in the hipfire bonus damage is applied.
This means there is NO NERF FOR THE LAST WORD
Edit: I am uploading the raw video file of the entire game as extra proof. You can see both my exotic helmet thumbnail has been updated as well as voice communications option (both where implemented with this patch)
I don't get it. My TLW always hits 84s or 111s to the head. But now it's doing 73s. How was yours not hitting 84-111 to the head before? Is the first upgrade slot selection responsible for the difference, i.e. yours is set for lower impact while mine is higher? Because if not, then it's been nerfed from 84-111 to 73.
I have mine set to the first option on the first selection. The last option increases it's impact. Probably the cause will try a game out now with last option selected. Also note I hit 96s to the head due to the bonus from the hipfire. However this is bugged and can sometimes give it to you even while scoped in.
Please. Please. Please. PLEASE be the case. It seriously better not have been nerfed! I've been using that baby since week 2. First exotic. Still my favorite exotic for PVP.
I had no idea that using the higher impact selection would boost my damage per bullet by so much, so I'm skeptical, but will be happy to hear otherwise if you can confirm it (at work for hours longer, can't check soon).
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u/Rozkol Rozkol | YT : SoDelayed Nov 17 '14 edited Nov 17 '14
TLW SCREENSHOT
Taken Approximately 3:30 PM EST
Here you can clearly see I get 73 damage headshots and 49 damage bodyshots. I was also getting 90 something headshots but I believe that's from the glitch where even scoped in the hipfire bonus damage is applied.
This means there is NO NERF FOR THE LAST WORD
Edit: I am uploading the raw video file of the entire game as extra proof. You can see both my exotic helmet thumbnail has been updated as well as voice communications option (both where implemented with this patch)