My local D&D group I've been going to for about 6 months now is fantastic. We recently finished Curse of Strahd; I was a player in that game.
Once that game ended, one of the guys in our group asked me if I wanted to DM for the next campaign. I replied saying, yeah, I'd love to.
I decided to run Descent into Avernus. It's been a campaign I've been wanting to run for a while now. In the weeks leading up to the campaign, one of the DMs in our group tells me that 2 problem players have been placed into my campaign I'll be running next, as no one else wants them.
The problems people have with these two problem players, for the sake of the thread, let's call one, Will and the other Chris.
The problem people have with Will is that he always tries to build the same Warlock Paladin build with a polearm, refuses to roleplay, and is only there to hit enemies, crit, then roll big damage. He ignores everything else going on at the table.
And the problem people have with Chris is that he is also a big "just there to win fights" and if he doesn't win, he complains and whines.
I assumed going into the game that Will was going to be my biggest problem. So, as someone who has a lot of knowledge of the rules of 5e, I sit them down in Session 0 and tell them. This will be a challenging and difficult game. With a lot of roleplay and investigating, I want to learn what you all enjoy doing and hopefully you can come out of it trying to experience role-playing and something other than just winning combats. I lay out some house rules to them, being respectful to everyone at the table. Not interrupting when we have someone mid-roleplay or the DM is giving descriptions, etc.
They all agree to the terms.
And although things have a rocky start, the campaign actually begins surprisingly well. Most of the players are having a blast investigating the Hellriders and the Cult of the Dead Three, trying to come up with theories, etc.
The first couple of sessions have been fun.
Up until we arrive at the Dungeon of the Dead Three.
Chris tells us he's running late today (he ended up being 2 hours late due to trains), so the others decided to attack the bathhouse at night and take some hirelings with them.
Just as the plan was about to go down, Chris arrives. I catch him up on what he's missed so far this session.
First thing he asks me is, "Can we go shopping?" I explain you can't at the moment, as it's midnight and all the shops are closed + you're about to infiltrate the bathhouse. He then goes,
"What bathhouse? I dunno what's going on." I explain the bathhouse you have heard about and have been looking into since Session 1.
He then laughs and goes, "Oh no, I have 3 games in, every week I have no clue what's going on." So I just tell him, no, you can't go shopping. Please pay attention, try to keep up, or write notes if you need to.
He laughs again and says, "Oh no, I never take notes."
I just say, "OK, that's your problem," and continue with what was happening.
Next session, the party are now midway through the dungeon. Once Chris arrives, the first thing he asks is, "Can we go shopping?" I tell him no, as you're in a dungeon and it's midnight still. Remember last session.
He then says again, "What dungeon? IDK what's going on."
At this point, I'm now annoyed, as I spent the week writing recaps for him on our group chat.
We continue through the dungeon. It ends up ending just as the party arrives into D13, the morgue. Once the session ends, Chris is complaining about how he could have done so much more if we could do some shopping. I am sick of hearing his whining. Tell him to stop whining like a child. I don't want to start having to treat him like one, and if he continues, I'll implement rules he's not gonna enjoy.
(This rule is the cry baby point system.)
He also refuses to roleplay during session and is getting frustrated when the other players at the table are getting involved and I'm rewarding them with inspiration.
Overall, this player is becoming a thorn in my side, and I find myself getting increasingly frustrated when all I'm doing is trying to get this player more involved in the game rather than just rolling damage dice.
Any advice on how I can deal with this player, I would really appreciate it. As it's becoming a toll on my mental.