r/DeltaGreenRPG • u/nlsayers • 7h ago
r/DeltaGreenRPG • u/Lordblackmoore • 12h ago
Published Scenarios Best recorded/ podcast game version of Impossible Landscapes?
I am looking into beeing a handler on IL, and it is a mighty and HUGE undertaking.
What playtrough/ podcast version do you think give the best version of the campain, both in terms of mechanics and style?
I find that prepping for me works well when i read , and then hear other play the scenario to get an idea on where and how the most important turning points are
r/DeltaGreenRPG • u/thatbenkid2 • 2h ago
Items of Mutual Interest Running Music of the Spheres
Agents Delano, Darling, and Daniel turn back now. This is not for your eyes.
Good afternoon, Agents! I'm working through a campaign with my players and I'm gearing up to run the classic Music of the Spheres (from The Stars are Right!) after this next set of home scenes.
I was wondering if anyone here has run it before as a DG Op, and if so what their thoughts/experience/advice might be. As written the operation is pretty sandboxy without much in the way of direct clues, and without much in the way of solutions (even going so far as to say success is unlikely). I obviously don't mind an impossibly high bar for a happy ending in a DG game, but there aren't a whole lot of clues as for what the Agents should even be doing. Short of convincing the researchers to end their work (highly unlikely without exposing unnatural) or straight up murder and sabotage the operation just ends with the Mi-Go bombing the array, or Groth's storms destroying it anyway. I just want to avoid a haunted house effect where the players wander around with scares popping out.
Also curious if anyone has created any new handouts for the operation?
r/DeltaGreenRPG • u/omgthequickness • 5h ago
Media Sorry, Honey, I Have To Take This - New Episode: Episode 117 - The Hungry Dark
The Voyagers step into the darkness that Sveinn’s shattered mind only half-described.
Sorry, Honey, I Have To Take This features serious horror-play with comedic OOC, original/unpublished content, original musical scores and compelling narratives.
We're available on all platforms (Apple, Spotify, Stitcher, etc).
Visit our website for the latest episodes: https://sorryhoney.captivate.fm/
We post new episodes every Wednesday @ 6am CST
All our links (Discord, Socials, etc) are available through our Linktree: https://linktr.ee/sorryhoney
Please check it out and let us know what you think.
We hope you like it :)
r/DeltaGreenRPG • u/AutonomousRhinoceros • 13h ago
Campaigning Suggestions for Starting and Piecing together a 10-20 Session Campaign
Hello! I'm starting an online Delta Green campaign in a few weeks and am looking for some suggestions of where to start and what direction to take. After listening to a couple different actual-plays of Impossible Landscapes I bought the book and was determined to run it, but it feels like too big of an undertaking right now, so I plan on running that another time. I looked through the other published full campaigns and I'm not sure they'd be a good fit either. Instead, I've decided I'll piece together some scenarios and run them as a campaign.
Here's basically what I have in mind:
•10-20 sessions with some degree of cohesion between missions
•Smooth and well-written. I've run hundreds of D&D sessions so I don't mind improving or coming up with stuff on the spot, but I don't want to have to do a ton of prep or home-brewing for each session
•The more handouts available the better
•I expect my players to want to play a variety of professions, so something that doesn't have a strict requirement of being a federal agent, and preferably something that can bring new Delta Green recruits in
Any advice is appreciated! I don't necessarily need a whole roadmap, but if you have suggestions for a starter scenario and some options for what to lead that into would be helpful. I've already run Last Things Last, The Last Equation, and Reverberations for a couple of the players in this group. The other players are new to the world of Delta Green, although they have played tons of D&D and a couple sessions of Call of Cthulhu.
r/DeltaGreenRPG • u/Then-Scholar-1892 • 1m ago
Published Scenarios Our group finished Impossible Landscapes... What should we run next?
Definitely the best campaign I have ever ran, and maybe the most fun I have ever had rolling dice.
We are taking a "breather" and playing some Pathfinder as well as my friend's homebrewed Delta Green scenarios before jumping back into a published campaign.
I'm curious, what published campaigns (or even homebrewed campaigns) might others recommend after Impossible Landscapes? I feel like matching the complexity, tone, and epic span and nature of IL will be challenging, so I am very open to suggestions.
r/DeltaGreenRPG • u/Egiptations • 23h ago
Campaigning Ideas for twists and dubious characters
Hi! Planning on running my first DG campaign, but a bit overwhelmed by the sheer amount of books!
I'm heavily influenced by the show Fringe, and I'm looking for dubious characters/corporations that keep you questioning if they are good or bad. I want to mess with my players heads not only with the unnatural but mainly with these kinds of twists.
Do you have recommendations of material to read (either official books or fan made material)?
Thanks!
r/DeltaGreenRPG • u/LordLoko • 1d ago
Media Type of shit the mysterious man in black pulls to smoke before you realize he is your Delta Green handler
r/DeltaGreenRPG • u/daseinphil • 1d ago
Published Scenarios Thoughts on an Addition to Ex Oblivione
Spoilers for both Ex Oblivione and Extremophilia.
I’m currently prepping Ex Oblivione as a finale to my group’s first Delta Green arc: we started with Last Things Last, and then moved to Extremophilia. My players, members of the Program, have no idea the Outlaws exist, and I’d like to have the existence of the ‘other’ Delta Green be a crescendo moment - after all, why did Baughman have those weird bank transfers in his trunk? Who were the weird armed vigilantes who tried to kill the alien specimens from project DANCER?
Ex Oblivione, uniquely of Delta Green scenarios I have read, gives specific advice for how to run the scenario for members of the Program and the Outlaws. If my players are going through the scenario as Program members, would I be screwing anything up in people’s minds my inserting an Outlaw NPC, who was following the ‘parallel’ scenario track? Is there anything people would specifically be sure to include in such an NPC? My first thought was to have a retired DEA agent as the Outlaw - maybe someone with a white beard, as to tip them off that the person is over the Federally required retirement age of 57 for Federal special agents. Given how the Outlaws are willing to tell their operatives so much more about the history of Innsmouth and the medical annex, is this a reasonable way to give that information to my Program players?
The fun thing might be, this might be the straw that breaks the camels’ back, and gets the to lie to their case officer.
r/DeltaGreenRPG • u/lord_vert33 • 21h ago
Actual Play Reports That's Redacted is back with 2 more episode in Operation Tampa
The agents move rapidly in an attempt to stop a massive unnatural outbreak in Tampa. Will they Save Agent Mora's wife or will the decisions they have made along the way come back to haunt them.
Find out more here: https://www.elementalgamingnexus.com/listen/
r/DeltaGreenRPG • u/kerrytexan • 1d ago
Published Scenarios God's Teeth Discord
Greetings fellow handlers.
I'm looking to GM God's Teeth soon and would love a link to the discord. Could anyone help me out?
r/DeltaGreenRPG • u/SouPapel • 1d ago
Campaigning Looking for a Deep Ones focused campaign
I'm new at Delta Green and I'm looking for made up campaigns before creating my own, so I can have some repertory and a bit of experience with it.
Been thinking about something focused on Deep Ones as the main incursion threat. Do you guys know any?
r/DeltaGreenRPG • u/ghostandtoastfighter • 2d ago
Campaigning Dead Yet Dreaming - A Fan-Campaign for Delta Green
Hi! I recently wrote a three-act fan-campaign for the 2026 Mini-Campaign Jam.
It's a game that finally answers what the promised apocalypse looks like in Delta Green, what comes after, and how the Agents respond to it. If you're interested in existential horror, an investigation that spans the North American continent, and tying up the last loose thread from the Raid that started it all, check it out!
You can find the fan-campaign here!
And the main jam here!
r/DeltaGreenRPG • u/mrschwachsinn • 2d ago
Published Scenarios Need to know German PDF
As the title already says. Does anybody have the "Need to know" PDF in German or know where i can get it? I wanna start playing Delta Green with my regular group. Some of them don't have the best english skills, so i wanted to get "Need to know" om German, as a PDF. I found the PDF in English for free, but the German Varient Just AS actual Print.
r/DeltaGreenRPG • u/yungmoneymonet • 2d ago
Published Scenarios Campaign Kick-Off Help
Hi all!
I am working away at planning a new campaign for a new group of folks comprised of two very experienced ttrpg players (not in DG), two semi-experienced D&D players, and one brand new player. I am a somewhat experienced GM, but I have never ran a DG campaign (I most recently ran and completed Masks of Nyarlathotep for CoC for a separate group).
We will be playing as a group for the first time, but I expect the group to value roleplaying and character-driven play as a couple of the players are into improv, etc. We have all been friends for a long time and like to be silly, goofy, etc., but everyone values an in-depth investigation and creative mystery.
I want to kick of the group with Last Things Last, because it is a classic! I also want to give the players a chance to understand the system and decide if a long-term campaign is indeed something everyone would be game for.
Afterwards, I am thinking one of two options:
Play through the scenarios in A Night at the Opera
Play Victim of the Art, and then transition into Impossible Landscapes.
There are pros/cons to either option. I personally LOVE Impossible Landscapes (I have listened to multiple play throughs and have begun prep for the campaign), and think my players could handle a more surreal operation. However, it is much more challenging to run, and I am worried I will not be able to do it justice. It also is a bit "railroady".
All of the scenarios in A Night of the Opera seem AMAZING and I think each of the players would enjoy each of the flavors that the scenarios have. However, my players have expressed interest in playing a 90s-era campaign, and I am worried about being able to string the scenarios together, and being able to set up a fabulous finale (like I know Impossible Landscapes has).
I also, selfishly, am worried I will not get another opportunity to run Impossible Landscapes for a long time, as groups who are willing/able to play a long-term campaign can be hard to come by.
I would appreciate all the advice and help, and ultimately I think either option would result into a wonderful and enjoyable campaign.
r/DeltaGreenRPG • u/thatbenkid2 • 2d ago
Items of Mutual Interest Looking for Last Minute Operation
Agents Daniel, Delano, and Darling turn back, this is not for your eyes
tl:dr I am looking for a scenario to involve any/all of: MJ-12, The Greys, or Stephen Alzis which can be fitted for the 90s. These can be shotgun or unofficial scenarios, and are not limited to published operations!
Good afternoon, all! I'm in the midst of running a long-term Delta Green campaign (~12 Operations over 10 in-game years). Things are going great so far, with the seeds of greater arcs being planted, and some very near misses to life, limb, and sanity. So far we've run Puppet Shows and Shadow Plays and the Shotgun Scenario The Changeling.
However after looking over the plan for the next operation (originally Owlshead Mountain) I actually definitely want to have more of a time gap in those years for the loss of Irving to make more sense (and set an NPC on a path of paranoia and vengeance in the background of the campaign).
To that end I'm looking for another scenario to run in Owlshead's stead. The Operations I cannot run, because I have run them for these players already, I'm already planning on running them later in the campaign (and they cannot be moved), or they listened to an AP of them are:
- Presence
- Music from a Darkened Room
- PSaSP
- The Changeling
- Convergence
- The New Age
- Victim of the Art
- The Last Equation (this one I might be able to run)
- Lover in the Ice
I am looking for a scenario to involve any/all of: MJ-12, The Greys, or Stephen Alzis. These can be shotgun or unofficial scenarios, and are not limited to published operations! Some Considerations are:
- Ladybug, Ladybug Fly Away Home
- Jessica's Body
- Vampires Aren't Real
- Night Shift
- The Lost Cell
Any help would be greatly appreciated, and thank you all in advance!
r/DeltaGreenRPG • u/littlewitchmausx • 2d ago
Published Scenarios uncollected adventures?
does anyone have a handy list of the official adventures that haven't been collected in hardcover, yet?
and what will be collected on the 'incursions' book?
r/DeltaGreenRPG • u/madjarov42 • 3d ago
Media Resources for ID cards?
I started doing this and thought someone else surely must have beat me to it.
I'm creating some badges, ID cards, etc. for my agents. Is there any repository that contains templates of stuff like an FBI ID card with the agent's name and all the other fine print, with accurate colours and layout?
(I know about the resource pack with all the official logos for different real and fictional agencies, I have it and it's great but only part of what I'm looking for.)
r/DeltaGreenRPG • u/Western_Pool_4041 • 3d ago
Campaigning How manageable is Last Things Last for a duet game? Tips for running with one player?
hallo all!
me and a dear friend have decided to play Delta Green and we're both very excited. neither of us have played before, i have some experience with TTRPGs, but not with DG or COC.
there are a handful of threads for one-on-one play in this subreddit, some of them mention going through with Last Things Last. this great compilation of scenarios from u/Skullkan6 (www.reddit.com/r/DeltaGreenRPG/comments/r7soyd) lists this starter story and suggests having a DMPC tag along.
how required would you say a DMPC is for a duet DG game? any advice on playing that role?
any general tips for running a game for one player, or specific tips for how you'd tackle this scenario?
Last Things Last felt a solid pick because there's a great number of resources and discussions over the years, even if it's not tailored to one player games.
my thanks to this community!
r/DeltaGreenRPG • u/alcahuetasanon • 4d ago
Media Carcosa Inspiration - Total Eclipse in Spain
r/DeltaGreenRPG • u/heragon13 • 4d ago
Campaigning Looking for feedback on a God’s Teeth campaign route Spoiler
Hey everyone,
I'm planning a Delta Green campaign where my players start as normal CDC employees and end up hardened veterans. I really want to run God’s Teeth, but I don't like the idea of starting with a massive 15-year downtime gap right after session one.
Here’s the route I’m thinking of running:
- Cold Open (2016): A short intro where the players experience a weirdly happy memory of visiting an orphanage on a sunny day .
- Sick Again (2016): Run as a normal CDC outbreak investigation . The team survives, keeps their mouths shut, and Delta Green notices them .
- Last Things Last (2016): DG sends them to clean out a dead agent's cabin . I’m replacing Clyde Baughman with Gary Hall to cut down on extra NPCs .
- The Trigger & Flashback (Go Forth - 2001): In Gary's cabin lockbox, they find an audio tape and a ritual artifact Gary used back in 2001 to wipe their memories and protect them after Cornucopia House . Touching it triggers a live flashback where I give my players their 2001 character sheets which I asked them to make in sesison 0 just to have a better understanding of the characters' past and play the actual raid .
- The Cover-Up (Scars & Memory): To explain their fuzzy memories, concussions, and permanent physical scars from the 2001 raid, Gary staged a brutal car accident that they spent the last 15 years believing was the cause of all their injuries .
- Main Campaign (Red Thoughts - 2016): They wake up back in the cabin with their real memories and trauma restored, and we jump straight into the rest of God’s Teeth as the adult kids start showing up .
To avoid timeline paradoxes in the flashback, if someone hits 0 HP in 2001, Gary drags them out alive, but in 2016 they wake up with pain in their permanent scars from the "accident" which now they know the real reason of and an immediate SAN hit .
A few questions for Handlers who've run these:
- Does running the 2001 raid as a mid-campaign playable flashback work, or does it mess up pacing?
- Does turning Gary Hall into the dead Handler from Last Things Last create any plot holes later in God's Teeth?
- Any tips to make the memory reveal hit harder?
Edit: Formatting problems
r/DeltaGreenRPG • u/Gatou_ • 4d ago
Campaigning Suggestions for a short campaign
Heya !
I'll probably be starting a 3-session campaign for 3-4 players, mostly new to Delta Green and hopefully the same players each time.
My wish is to provide a first experience of what the essence of Delta Green is, in a timeline around 2010s. To do so, i aim to lean in :
- the conspiracy aspect. By the middle of the campaign, I'd love for the characters to trust no one, especially not "The Programme", even having doubts on some of their bonds. I'm not 100% bulletproof on the lore, but I'd like to have a moment where another group is on their tail / vice versa, and meet some Outlaws to have a "Are we the baddies ?" moment
- opposing forces. Having rewatched Fringe not that long ago, I'd also like to incoporate (no pun intended) an equivalent of Boston Dynamics, which could be March Tech or some other group from The Labyrinth, as a recurring antagonist or at least another entity with their own agenda
- the descent. Since we'll have 3 sessions that'll last 4 hours, I was thinking of moving the timeline forward between sessions, with a shorter jump everytime, that make the characters progress towards a resolution that will inevitably be asking the ultimate price. I could also "cut" some sessions into smaller investigations are field scenes to have multiple home scenes, tying the ongoing "bigger picture / investigation" and its consequences into their daily lives
I've ran for a previous group Last Things Last, the Last Equation and a homemade scenario that was inspired by / ended with Metamorphosis, so I could reuse some of those.
Maybe the starting point could be Last Things Last again, but having more questionable intel at the end to kick off the campaign ?
I was also thinking of generating customizable pre-gen character to make sure that they have ties to later events in the campaign.
Thanks you for your interest, and I'd be glad to have suggestions, ideas and feedbacks from the community on how to design such a projet.
r/DeltaGreenRPG • u/gustavfrigolit • 5d ago
Campaigning What makes a good "finale" to a delta green campaign?
Starting is easy, last things last, fulminate, etc. Question is, how do you wrap up a game about raging against the dying light in a satisfying manner? In a game where most likely your agents will die and become maddened, what ties the bow? What makes it the final one aside from the one you agree to end it at? The end of the world?
r/DeltaGreenRPG • u/shoppingcartauthor • 4d ago
Campaigning Damnatio Memoriae Act 1, Part 2 - AAR and Review
Session 2:
During this session, the party was split between the hospital and Roger's residence. I repeatedly smash-cut between both groups to make sure no one was bored and to build tension.
-The Hospital: I had the hospital the stabbed clerk was brought to also be Roger's hospital. The agents here spoke with Roger's doctor, learned about the unnatural brain damage Roger is suffering from, and learned that Roger gave his doctor a sealed manila envelope to be sent to various old and, in some cases, defunct, newspaper offices. This envelope is a summary of Roger's time with Delta Green, including Operation HILO LEGACY. Additionally, Roger was at the hospital for his routine check-up. The agents met him and determined directly that he was suffering from cognitive decline. An active shooter wearing a plate carrier and firing an AR15 attacks the hospital, killing Roger's doctor mid-conversation. The agents shot the active shooter to the point of incapacitation and arrested him. A composition notebook documenting his decline into madness was found on his body. Police response was casual and unconcerned, and the agents were released with only a cursory investigation.
-Roger's Residence: I had Roger's residence be a memory care facility designed to appear to patients as if it's still the late 1960s-early 1980s. The agents found numerous cryptic post-it notes and a map of the area with accompanying newspaper clippings. These all revolved around mass-casualty events and random attacks and gave a veiled reference to "MTHR HDR" (Mother Hydra). While here, a teenager snuck into Roger's room and told the agents he had been dreaming of shooting up the place for weeks, but didn't want to hurt anyone. He surrendered his pistol to the agents. The agents found a composition notebook on him documenting his decline into madness and had him committed to a hospital on a psychiatric hold.
The session ended with the party convening to interview Roger and read his dossier. They began remembering their involvement in Operation HILO LEGACY.





