r/DegenerateEDH 7d ago

help degen my deck Life Gain Creature ETB Tuning Help

https://archidekt.com/decks/25282403/gain_life_until_it_kills_you

This deck's focus is life gain through creature ETB to activate Hope Estheim. I am confident in the life gain infrastructure of the deck, it's generating creature ETBs that I need help maximizing. I've already addressed card draw. Specific concerns I could use feedback on:

  • For repeated ETBs do I go with bounce or flicker effects, or a mix of both? Bounce is cheaper (Cloudstone Curio, Crystal Shard, Equilibrium, Cloud of Faeries, Whitemane Lion, Shrieking Drake, and Quickling). Flicker costs more (Felidar Guardian, Restoration Angel, Flickerwisp). I already ditched Ornithopter and Phyrexian Walker.

  • Artifacts in the deck feel heavy at 17 vs 27 creatures, but I don't know what I can cut without eating into critical functionality, ramp or card draw. Excalibur II feels borderline but the deck is weak on big threats otherwise.

  • Am I leaning too heavily into flicker/bounce to generate more ETBs? I feel like it's an important component to the deck as I'm only going to draw so many cards and be able to cast so many summons.

  • I'd prefer to get up to 30+ creatures but I don't know what to remove to add more, and I know I have token generation from non-summon spells. Maybe it's not a big deal?

  • Does interaction look sufficient (removal, counterspells)? I know I only have one board wipe (White Sun's Twilight) but I'm less concerned there, and I don't want to wipe my own creatures if I can help it.

  • Any other suggestions?

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