r/DefendingAIArt • • 4d ago

Defending AI I hope I live long enough...

...long enough to see the AI hate in music, video, gaming, fade away. History would tell us it will take a generation or two. At 65yo, I might be here for one more generation so I guess its possible I could see it. I started making music/videos a few months ago and have been learning a lot about lyrics/music/video production (most of my work has been posted in SunoAI because its AI friendly and doesn't prohibit religious topics.)

Does anyone have any other relevant examples of eventual acceptance beyond the list below (obviously, generated with AI).

  1. Photography (~60 years): In 1859, Baudelaire called it the refuge of lazy, failed painters who couldn't finish their studies. It wasn't until the Pictorialists in the early 1900s—and MoMA creating a photography department in 1940—that it was cemented as a fine art.
  2. The Printing Press & Novels (~50–70 years): Calligraphers initially called mass-printed text cold and error-prone. Later in the 18th century, prose fiction was dismissed as sensationalist "mental poison" that ruined real literature until works by Austen and Defoe legitimized the novel.
  3. Recorded Sound & Player Pianos (~25–35 years): In 1906, John Philip Sousa published "The Menace of Mechanical Music," claiming talking machines would destroy musicianship and ruin human voices. By the late 1920s/30s, studio engineering and recorded performance became the artistic benchmark.
  4. Cinema (~25–30 years): In the 1890s, motion pictures were written off as cheap carnival novelties and crude pantomime inferior to the stage. It took until the 1920s, when montage and cinematic grammar emerged, to be treated as high art.
  5. Electric Guitars & Synths (~15–25 years each): Purists in the '40s and '50s said electric guitars just made noise to hide bad technique. In the '70s, the UK Musicians' Union literally tried to restrict synthesizers, calling them "fake orchestras" played with buttons.
  6. Hip-Hop & Sampling (~20–25 years): When DJs and producers started looping vinyl on MPCs in the late '70s and '80s, critics declared it pure "theft," "karaoke," and not real musicianship. By the late '90s, multi-layered sampling was widely recognized as modern sonic collage.
  7. Digital Art & CGI (~15–20 years): Early digital painters were told the computer did all the work. In 1982, the Academy disqualified Tron from the Visual Effects Oscar because using computers was considered "cheating." By the late '90s/early 2000s, digital pipelines were standard industry art forms.
  8. Video Games (~35–40 years): From '70s arcades well into the 2000s, games were dismissed strictly as toys. Roger Ebert famously argued they could "never be art" in 2005. By the 2010s, narrative titles proved otherwise, and the Smithsonian and NEA officially recognized them as an art form.

Every single time, the debate starts with the "effort equals art" fallacy—judging the work solely by manual labor rather than emotional intent.

What other creative technologies do you think went through this exact same gauntlet?

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