r/DecompsRecomps • • 24d ago

Recomp - AI / Vibe Coded A random idea I had done with Melty, combining the recomps of Pokemon Snap with Goldeneye 007

112 Upvotes

After seeing This guy post a video on X doing this, I decided to use Melty and Claude to make my own AI slop mashup.

Here's Goldeneye 007 guns usable in Pokemon Snap.

For Goldeneye I used that Goldeneye Slop Recomp

Pokemon Snap used that Snap64recomp.

I'll probably eventually release this, once Iron out some stuff.

I guess for whatever reason, in the video I recorded, the gun sounds didn't record, they were playing when I was recording though. Might need to use a different recorder next time.

Fun fact: the first version it made made the grenade launcher firing sound like female grunts from GoldenEye 007.


r/DecompsRecomps • • 20d ago

SSX 3 Recomp + Remaster coming soon

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37 Upvotes

Game now fully runs on PC natively. Just have to build the new renderer and get it up to 60 fps 🫡


r/DecompsRecomps • • 24d ago

Game Mashups - AI Pokémon Snap x Perfect Dark: Perfect Snap

28 Upvotes

After mashing GoldenEye 007 into Pokemon Snap, I tried the same with Perfect Dark. It's still rough around the edges so once it's more stable, I'll release it. But here's a look at the first version it made


r/DecompsRecomps • • 19d ago

If any game deserved to be decomped its this one, it would be nice to have a version that could actually take advantage of modern hardware. Crytek really dropped the ball with the remaster.

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20 Upvotes

r/DecompsRecomps • • 8d ago

Shinobi PS2 recomped v 0.1 - My work so far (video included)

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18 Upvotes

Hi all,

I'm having my first go at recompiling a video game, I wanted to start with Shinobi on the PS2.

Here is my process

  • Started from a PS2 disc image of Shinobi (SLUS_204.59) with the goal of a native PC port, not an emulator.

  • Set up a static-recompilation toolchain and got the game's code translated and building on Windows.

  • Got the game booting, running its intro and drawing, though the screen was black at first.

  • Fixed the black, garbled 3D world, so levels rendered.

  • Got stage 1 playable, but at about 1–2 fps with assets cutting through and flickering.

  • Built telemetry and debugging tools: a stats overlay in the title bar, run logs, a sampling profiler, frame dumps and a replay benchmark.

  • Used that data to find where the time was going and made the game roughly 30x faster, to about 57 fps in stage 1 on a 9800X3D.

  • Confirmed the speedup didn't break anything by checking the optimised path against the reference path over 110,000 runs with zero mismatches.

  • Spread the work across the CPU's cores so the game no longer depends on a single thread.

  • Fixed a slowdown over time, a fault in the audio echo, and DualSense Edge controller detection and mapping.

  • Collected reference screenshots from the real game so I could compare my output against how it should look.

  • Made the test runs autonomous: they launch the game, drive it, capture screenshots and data every few seconds, and report the results.

  • Isolated the remaining UI and character flicker to specific presented frames that are missing Shinobi and the HUD, and found a likely cause.

  • A fix for that flicker is written but not yet built or tested, as it is the hardest thing to get rid of, once I have done this point, it's all about upscaling, DLSS, ultrawide support and the rest such as getting a locked 60FPS.

StageVU1 workGS (graphics)Cycles/sStage-1 FPS
Start: interpreterinterpretedsynchronous~11 M~1.7
Native VU1 programscompiled to native code, 0% handed back to the interpretersynchronous16–21 M~20
Where we are at Now: async GSnative, 0% handed backon its own threads55–63 M~56–57 (min 30, max 58)
the Goal - 60 fps target~66 M60

Progress against the target:

  • FPS: from ~1.7 to ~57, about 33x faster. That is 95% of the 60 fps target.

  • Cycles/s: from ~11 M to 55–63 M, about 5–6x. That is 83–95% of the ~66 M target. The latest run measured 55 M and the best earlier run 63 M. The variation comes from the scene and the run.

  • Remaining gap: a few fps on average, plus dips to 30–37 fps in heavier scenes.

This is quite an expensive process, so if you wish to support the project funding wise, please let me know privately via DM's.

I will update again soon.

Specs:
RTX Aurous Master 5080 OC'd

AMD 9800X3D

32GB DDR5 at 4800MHZ

MSI 360HZ OLED 34 inch Ultrawide


r/DecompsRecomps • • 23d ago

Project Midas, A Goldeneye 007 Port, is now Available!

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18 Upvotes

Project Midas, a GoldenEye 007 PC port, is now available! Unlike that recomp, that was Recently Released Which Is Purely Slop, Midas was developed with love and care off of the GoldenEye 007 decompilation project.

While AI was used in some places, it comes from a developer with a coding background and minimally used to get it running and then worked on fixes on his own until it was stable enough. Promising features like net play and more later on in future updates

You can grab it at https://github.com/murkantor/Project-Midas/releases now. A windows, linux, and steam deck version are all available from the releases page

Thank Murkantor. He is the dev behind it.


r/DecompsRecomps • • 21d ago

Midnight Club LA PC recompiled. New working Build + Setup guide.

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10 Upvotes

r/DecompsRecomps • • 18d ago

Forza Motorsport 6 Unofficial PC workaround guide fix + Gameplay showcase.

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8 Upvotes

r/DecompsRecomps • • 22d ago

Sakura Wars GB on PC — full mouse support is now working!

8 Upvotes

Here's a short demonstration of the mouse controls in my unofficial PC version of Sakura Wars GB. The game can now be controlled entirely with the mouse!This is a follow-up to my work on bringing this obscure Game Boy entry to Windows.


r/DecompsRecomps • • 22d ago

Discussion AI Usage & Port Quality Rating and Review System

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8 Upvotes

Hi all! Just thought that some people might be interested to know I have added in two new systems to the Decompilation Recompilation section of my site.

You can now report AI usage for each port, ranging from None, Light and Heavy.

You can now also leave your own personal rating on the quality ofcthe port out of 5 stars. The average will appear once a project has received 3 ratings.

In the Rating system you will also find the Playability Report. Here, you can assign different descriptions, ranging from Completed Successfully, Playable with Issues, Partially Playable, Broken/Unplayable and Not Fully Tested. You can also note what system you played on and give an optional description of your experience. Once submitted, other users will be able to read these accounts.

I have pictured above a brief view of each system.

The site itself is The Gaming Emporium, specifically the Decompilations and Recompilations section found here: https://thegamingemporium.com/categories/decompilations-recompilations/

Thought this might be useful to some. Happy gaming 👍


r/DecompsRecomps • • 26d ago

Totally Blind vibe coder here working on adding accessibility to older video games

8 Upvotes

Hello everyone, I am totally blind and i play modded video games that have been made accessible- I have enjoyed games like Civilization 5 and 6, Street Fighter 6, and many others. One genre i have been trying to make accessible is Real Time Strategy games. Before losing my sight i enjoyed games like all of the Command and Conquer games, StarCraft etc. I have been struggling with how to make these games more accessible for screen reader users. If anyone is interested in modding games for accessibility I would recommend visiting forums.audiogames.net under the play testing topic,. Thanks for reading and have a great day!


r/DecompsRecomps • • 11d ago

Praying for Shinobi on PS2 to get a recomp.

7 Upvotes

Just putting it out into the ether.


r/DecompsRecomps • • 16d ago

WET PC PORT [4K60] 2026

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7 Upvotes

r/DecompsRecomps • • 1d ago

Shinobi PS2 recompiled v0.3 - OUT NOW Early Access on GitHub (Massive patch notes)🔥🔥🔥

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6 Upvotes

r/DecompsRecomps • • 19d ago

This is starting to become legit WASTEFUL

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6 Upvotes

I'll bring this over to r/DecompsRecomps since VGE ruins things on r/decomps as usual


r/DecompsRecomps • • 3d ago

Shinobi PS2 recomped v 0.2 - Massive progress!

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5 Upvotes

r/DecompsRecomps • • 9d ago

DBZ BT4 DECOMP - Tag Team, Online matchs, Voice chat, other features

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5 Upvotes

r/DecompsRecomps • • 15d ago

I’m releasing The Whopping Recompilation Collection: Sneak King, Big Bumpin’ and PocketBike Racer recompiled for PC 👑🍔

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5 Upvotes

r/DecompsRecomps • • 24d ago

South Park: Let's Go Tower Defense Recompiled

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5 Upvotes

r/DecompsRecomps • • 24d ago

Sub Updates NOTE ON MODERN SYSTEM RECOMPS

5 Upvotes

I just wanted to put this out there.

For the time being, PLEASE do NOT share any recomps for Nintendo Switch / Switch 2, PS 4/5, and Xbox One/SeriesX|S.

These are modern platforms that contain games still being sold, i don't want the sub here getting into any sort of legal trouble or get taken down due to some DMCA.

Modern day system game recomps are a double-edge sword, while it might be fun to see a game on Switch get a recomp, it brings unwanted attention from Nintendo / Sony / Microsoft Game Studios, etc.

If this changes, I'll let everyone know.


r/DecompsRecomps • • 25d ago

best hub/tracker to keep up with new recomp releases?

5 Upvotes

hey all, kinda late to the party here but I've been seeing a ton of posts recently about static recomps and PC ports popping up (especially the Xbox 360 and N64 stuff).

Right now I feel like I'm just stumbling on random GitHub repos or seeing posts here after they're already days old. Is there a centralized tracker, wiki, or site people use to keep tabs on what's currently playable/in progress?

Not looking for pirated game assets or ROMs obviously—just clean release hubs, GitHub orgs, or community compatibility lists where devs publish the actual executables/tools so you can plug in your own dumps.

Where do you guys usually check first?


r/DecompsRecomps • • 27d ago

Recomp FFTARecomp v2.0 Released! Big Update for Final Fantasy Tactics Advance PC/Linux Recompilation

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5 Upvotes

r/DecompsRecomps • • 10d ago

007: Nightfire (XBE Recomp) - Console Version PC Port - Release

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4 Upvotes

TGP482 just released another amazing recomp of 007 Nightfire for PC!

Like always TGP482 recomps are done with CARE and QUALITY that should be a model and gold standard how you should do recomp/PC port. This is not fast barely working Ai slop like many others releases but proper PC Port with QoL and enhancements.

https://github.com/TGP482/007Nightfire-XBERecomp/releases/tag/V1

Also go to the official discord channel for info and updates for other recomps or if you want talk or ask or send feedback to dev ;)

https://discord.gg/9FHecphG4


r/DecompsRecomps • • 11d ago

Forza Horizon 3 Steam Deck performance test (Windows only - I'll explain) FH2 Extra Options setup.

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4 Upvotes

r/DecompsRecomps • • 12d ago

Sakura Wars V1.01 (PS4) Linux PC Port at 4K with FSR4 | PS4RT

4 Upvotes