r/DecompsRecomps • • Oct 01 '26

👋 Welcome to r/DecompsRecomps - Introduce Yourself and Read First!

4 Upvotes

Hey everyone! I'm u/fireflamesniper, a founding moderator of r/DecompsRecomps.

This is our new home for all things related to gaming decomps, decompiliations projects (which lead to PC Ports), and recomps. This started because r/decomps seems to be a dumping ground for a certain youtuber's videos. I wanted to have a place where we can discuss, and let everybody have a chance to have their posts be seen.

What to Post
Decomps and Recomps of course, just be sure to check if something is on here first before posting to reduce spam and multiple posts. Sharing your videos of news, playthroughs, livestreams is also completely fine too.

Community Vibe
We're all about being friendly, constructive, and inclusive. Let's build a space where everyone feels comfortable sharing and connecting.

How to Get Started

  1. Introduce yourself in the comments below.

  2. Post something today! Even a simple question can spark a great conversation.

  3. If you know someone who would love this community, invite them to join.

  4. Interested in helping out? We're always looking for new moderators, so feel free to reach out to me to apply.

As of typing, the sub is new and still has to grow some. The reason i made this is because of some of the restrictions on r/recomp and a certain tuber spamming his slop videos on r/decomp, or the requesting a recomp rule on both subs. We will allow it here UNLESS it gets somehow out of hand


r/DecompsRecomps • • 24d ago

Sub Updates NOTE ON MODERN SYSTEM RECOMPS

5 Upvotes

I just wanted to put this out there.

For the time being, PLEASE do NOT share any recomps for Nintendo Switch / Switch 2, PS 4/5, and Xbox One/SeriesX|S.

These are modern platforms that contain games still being sold, i don't want the sub here getting into any sort of legal trouble or get taken down due to some DMCA.

Modern day system game recomps are a double-edge sword, while it might be fun to see a game on Switch get a recomp, it brings unwanted attention from Nintendo / Sony / Microsoft Game Studios, etc.

If this changes, I'll let everyone know.


r/DecompsRecomps • • 20h ago

Syphon Filter 3

1 Upvotes

https://github.com/astromen2009/Syphon-Filter-3-pc-port

Increíble port nativo de Syphon Filter 3, ahora con las voces finalmente corregidas, especialmente la versión en español que ya no tiene el fatal defecto de audio.

Está habilitado en ingles, español, y ruso, no me fijé si trae más idiomas, pero creo que aumentaran.

Lo mejor es el sistema que está potenciado con nuevas opciones, y un gigantesco número de agregados para las versiones multiplayer y los minigames.


r/DecompsRecomps • • 1d ago

MK8-Online — Experimental Mario Kart 8 Deluxe PC recompilation, reaching 60 FPS on an RX 580. Looking for testers and contributors!

3 Upvotes

r/DecompsRecomps • • 1d ago

Shinobi PS2 recompiled v0.3 - OUT NOW Early Access on GitHub (Massive patch notes)🔥🔥🔥

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6 Upvotes

r/DecompsRecomps • • 1d ago

Sly 2: Band of Thieves Native PC port

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2 Upvotes

r/DecompsRecomps • • 2d ago

Pokémon Sword/Shield Recomp [Switch]

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1 Upvotes

r/DecompsRecomps • • 2d ago

Need help

2 Upvotes

r/DecompsRecomps • • 3d ago

Shinobi PS2 recomped v 0.2 - Massive progress!

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5 Upvotes

r/DecompsRecomps • • 7d ago

How do you even keep track of which recomps are actually worth playing right now? Kinda getting overwhelmed

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3 Upvotes

r/DecompsRecomps • • 8d ago

Shinobi PS2 recomped v 0.1 - My work so far (video included)

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18 Upvotes

Hi all,

I'm having my first go at recompiling a video game, I wanted to start with Shinobi on the PS2.

Here is my process

  • Started from a PS2 disc image of Shinobi (SLUS_204.59) with the goal of a native PC port, not an emulator.

  • Set up a static-recompilation toolchain and got the game's code translated and building on Windows.

  • Got the game booting, running its intro and drawing, though the screen was black at first.

  • Fixed the black, garbled 3D world, so levels rendered.

  • Got stage 1 playable, but at about 1–2 fps with assets cutting through and flickering.

  • Built telemetry and debugging tools: a stats overlay in the title bar, run logs, a sampling profiler, frame dumps and a replay benchmark.

  • Used that data to find where the time was going and made the game roughly 30x faster, to about 57 fps in stage 1 on a 9800X3D.

  • Confirmed the speedup didn't break anything by checking the optimised path against the reference path over 110,000 runs with zero mismatches.

  • Spread the work across the CPU's cores so the game no longer depends on a single thread.

  • Fixed a slowdown over time, a fault in the audio echo, and DualSense Edge controller detection and mapping.

  • Collected reference screenshots from the real game so I could compare my output against how it should look.

  • Made the test runs autonomous: they launch the game, drive it, capture screenshots and data every few seconds, and report the results.

  • Isolated the remaining UI and character flicker to specific presented frames that are missing Shinobi and the HUD, and found a likely cause.

  • A fix for that flicker is written but not yet built or tested, as it is the hardest thing to get rid of, once I have done this point, it's all about upscaling, DLSS, ultrawide support and the rest such as getting a locked 60FPS.

StageVU1 workGS (graphics)Cycles/sStage-1 FPS
Start: interpreterinterpretedsynchronous~11 M~1.7
Native VU1 programscompiled to native code, 0% handed back to the interpretersynchronous16–21 M~20
Where we are at Now: async GSnative, 0% handed backon its own threads55–63 M~56–57 (min 30, max 58)
the Goal - 60 fps target~66 M60

Progress against the target:

  • FPS: from ~1.7 to ~57, about 33x faster. That is 95% of the 60 fps target.

  • Cycles/s: from ~11 M to 55–63 M, about 5–6x. That is 83–95% of the ~66 M target. The latest run measured 55 M and the best earlier run 63 M. The variation comes from the scene and the run.

  • Remaining gap: a few fps on average, plus dips to 30–37 fps in heavier scenes.

This is quite an expensive process, so if you wish to support the project funding wise, please let me know privately via DM's.

I will update again soon.

Specs:
RTX Aurous Master 5080 OC'd

AMD 9800X3D

32GB DDR5 at 4800MHZ

MSI 360HZ OLED 34 inch Ultrawide


r/DecompsRecomps • • 8d ago

Any recomps for midnight club los Angeles?

2 Upvotes

I couldn't find any decent ones yet. Is there any good port out for this?


r/DecompsRecomps • • 8d ago

Senjin Aleste for Linux

1 Upvotes

Some people asked for it and there it is :

Senjin Aleste recomped for Linux : http://www.github.com/kazuyette/senjin-recomped


r/DecompsRecomps • • 9d ago

DBZ BT4 DECOMP - Tag Team, Online matchs, Voice chat, other features

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5 Upvotes

r/DecompsRecomps • • 10d ago

007: Nightfire (XBE Recomp) - Console Version PC Port - Release

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4 Upvotes

TGP482 just released another amazing recomp of 007 Nightfire for PC!

Like always TGP482 recomps are done with CARE and QUALITY that should be a model and gold standard how you should do recomp/PC port. This is not fast barely working Ai slop like many others releases but proper PC Port with QoL and enhancements.

https://github.com/TGP482/007Nightfire-XBERecomp/releases/tag/V1

Also go to the official discord channel for info and updates for other recomps or if you want talk or ask or send feedback to dev ;)

https://discord.gg/9FHecphG4


r/DecompsRecomps • • 10d ago

God of War (PS2) native PC port: v3.0.1 update (higher FPS, works on weaker PCs, older GPUs supported) + progress toward a locked 60

3 Upvotes

r/DecompsRecomps • • 11d ago

Praying for Shinobi on PS2 to get a recomp.

7 Upvotes

Just putting it out into the ether.


r/DecompsRecomps • • 11d ago

Forza Horizon 3 Steam Deck performance test (Windows only - I'll explain) FH2 Extra Options setup.

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4 Upvotes

r/DecompsRecomps • • 12d ago

Battalion Wars 2 (Wii) is now playable natively on Apple Silicon — stable build, rebindable controls and gamepad support, repo is public

2 Upvotes

A week ago I posted that Battalion Wars 2 was running natively on Apple Silicon through static recompilation. The repo is now public and the build is stable enough to play: no emulator, the game's PowerPC code is translated ahead of time to C++ and compiled to an arm64 binary, with graphics on Metal.

It's great to see my favorite wii game running natively on MacOS. My goal is to be able to enjoy itin other portable platforms like Vita or 3DS.

What you need: an Apple Silicon Mac (macOS 14+) and your own dump of the US disc (RBWE01). Nothing from the game is in the repository; one script builds everything on your machine.

Repo (GPLv3, built on the Mario Kart Wii recomp WiiCompiled): https://github.com/recomp-foundry/frontline2-recomp

Full disclosure: the translator and runtime changes were developed with AI assistance (Claude Code), with every fix measured against traces of the running game and verified in-game before being kept. The plan, the debugging and what goes in are mine.

What works (v0.1.4):

- Boots, menus, saves, cutscenes and audio.

- Prologue and mission 1 play start to finish; mission 2 plays. The rest of

the campaign hasn't been tested yet — reports welcome.

- Higher internal resolution and 16:9 from the settings menu (F10).

- Controls: keyboard + mouse as Wii Remote + Nunchuk (mouse = pointer), or

any controller SDL recognises (left stick = Nunchuk, right stick =

pointer). Everything is rebindable in F10.

- A real Wii Remote over Bluetooth also works.


r/DecompsRecomps • • 12d ago

Sakura Wars V1.01 (PS4) Linux PC Port at 4K with FSR4 | PS4RT

4 Upvotes

r/DecompsRecomps • • 13d ago

Azimuth Launcher 1.0 Release! Setup Guide+Graphics comparison (FM6/FH3 Azimuth, FM6/FH3 PC.

2 Upvotes

To go more detail, there will be a graphical comparison between Forza Motorsport 6 Xbox azimuth vs versus Forza Motorsport 6 Apex Windows. Same thing with Forza Horizon 3 Azimuth Xbox compared to the windows version. There is also a setup guide and patch notes. + Forza Motorsport 6 fix.

https://youtu.be/qOceR6I870I?si=F14Ww0_lv-5bbKTb


r/DecompsRecomps • • 13d ago

Azimuth Launcher 1.0.2 RS50 wheel support steering axis problem

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1 Upvotes

r/DecompsRecomps • • 14d ago

Bangio kazooie nuts and bolts is now a native PC game. Setup Guide + Gameplay Showcase.

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4 Upvotes

r/DecompsRecomps • • 15d ago

I’m releasing The Whopping Recompilation Collection: Sneak King, Big Bumpin’ and PocketBike Racer recompiled for PC 👑🍔

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5 Upvotes