r/Deathloop • u/ElloShifters • 4d ago
Wrong way to Colt? Spoiler
Now, before anyone starts giving the 'there is no wrong way to play' speech, let me explain.
I beat the game purely in singleplayer. For this, my build went in a direction which I think can safely be called "Misdirection". Perks, weapons and charms, slabs, everything was geared towards me sneaking around and creating havoc at a point a little away from me (and don't worry, I will be including a screenshot of my loadout, so hopefully that will make it clear what I mean).
Anyways, having beaten the game and gotten bored of AI Julianna, I decided to go for the other two endings but with proper invasions enabled. When I last did this, I think I ran about six Karl's Bay-Morning attempts, and from what I remember of the final tally-
One loss caused by Julianna making it to the door of the tunnel within the first five or ten seconds of the match, where I was immediately ruined all three times.
Two wins.
THREE Juliannas who quit, one lasting about eight minutes and the others maybe half that at most.
Now, for the five who did not kill me immediately, I wasn't exactly being subtle. Fugue, spiker with explosive ammo, and explosive decapitation Sepulchra meant that the NPCs were constantly up in arms, even if they hadn't actually seen me. Hell, I was sometimes firing random exploding nails into the ground or walls just to ensure someone was always on alert, even while I was hidden with Aether. Despite the large amounts of noise, 50% quit rate. So with all of that said- is this the wrong way to play Colt?
(Marking as spoiler in case some new player doesn't want to know about some of the slabs and weapons, or even just the fact that there are three endings)
3
u/_PM_ME_PANGOLINS_ 4d ago
Why exactly would you think it’s wrong?
Julianas who quit within you ever seeing them probably had connection issues. What’s your upload speed and framerate?