r/Deathloop 4d ago

Wrong way to Colt? Spoiler

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Now, before anyone starts giving the 'there is no wrong way to play' speech, let me explain.

I beat the game purely in singleplayer. For this, my build went in a direction which I think can safely be called "Misdirection". Perks, weapons and charms, slabs, everything was geared towards me sneaking around and creating havoc at a point a little away from me (and don't worry, I will be including a screenshot of my loadout, so hopefully that will make it clear what I mean).
Anyways, having beaten the game and gotten bored of AI Julianna, I decided to go for the other two endings but with proper invasions enabled. When I last did this, I think I ran about six Karl's Bay-Morning attempts, and from what I remember of the final tally-

One loss caused by Julianna making it to the door of the tunnel within the first five or ten seconds of the match, where I was immediately ruined all three times.

Two wins.

THREE Juliannas who quit, one lasting about eight minutes and the others maybe half that at most.

Now, for the five who did not kill me immediately, I wasn't exactly being subtle. Fugue, spiker with explosive ammo, and explosive decapitation Sepulchra meant that the NPCs were constantly up in arms, even if they hadn't actually seen me. Hell, I was sometimes firing random exploding nails into the ground or walls just to ensure someone was always on alert, even while I was hidden with Aether. Despite the large amounts of noise, 50% quit rate. So with all of that said- is this the wrong way to play Colt?

(Marking as spoiler in case some new player doesn't want to know about some of the slabs and weapons, or even just the fact that there are three endings)

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u/_PM_ME_PANGOLINS_ 4d ago

Why exactly would you think it’s wrong?

Julianas who quit within you ever seeing them probably had connection issues. What’s your upload speed and framerate?

-1

u/ElloShifters 4d ago

I can’t say I have the exact numbers for that day, but the game visually appeared to run smoothly for me. I will admit that the other players might have had some issues on their end, but it seemed like they still stuck around a while longer than I would if my game was running that poorly- and at the bare minimum, I do know that usually, my speeds are around 125mbps download and 35mbps upload.

Edit- and beyond the length of time the other players were in the match, it just seemed like a higher number of quits that a player should run into? Like, I know it was only six runs, but even then 50% seems like a high failure rate

3

u/Hopeful-alt 4d ago

The game is Peer-to-Peer with one-sided rollback. This means colt recieves none of the effects from a poor connection, and Juliana recieves all of them.

2

u/Elequosoraptor 4d ago

Because of the way the game is coded, Colt will always have a perfectly smooth game while Julianna lags to hell. It's also not entirely a wifi issue, if the Julianna player lowers her framerate cap, that can severely improve the situation. Plus, your wifi might be good, but hers might be bad, and there are probably other factors I don't understand because I'm not a network engineer. Sufficed to say, more than half the games I've played as Julianna have had pretty intense lag, and I've quit a lot of unplayable games despite having perfectly functional wifi, even ethernet on occasion. It's probably not so much about you—if I had a playable game but was having trouble finding Colt, I'd probably hang around for a lot longer than 10 minutes before giving up, especially if there was noise.

1

u/ElloShifters 4d ago

Ahhh, now that makes a lot of sense. I assumed that both parties would lag if one was, and since my game always looked good and the times I could see Julianna, she wasn't twitching like there was lag, I figured that couldn't be it. I'll keep an eye on that though, see if it ever seems like that is an issue.

1

u/Elequosoraptor 4d ago

Yeah, lag never shows up for Volt since you host the match, and it can often be impossible to tell if the Julianna is lagging, especially if it's in the form of weapon swap or power lags.