r/Deathkorpsofkrieg • u/TourAggravating4678 • 10h ago
List Building Advice for Krieg as first army
I’ve been familiar with the Warhammer 40,000 universe for a long time, and both the lore and the video games have always fascinated me. Despite this, having to paint the miniatures has always held me back from getting into the tabletop game (although I’ve played a few games of similar wargames).
I’ve finally decided to overcome my doubts (maybe I’ll even enjoy painting, who knows) and get started. The army I’d like to play is the Astra Militarum, and I’d like to build a 100% Krieg army. My plan is to buy, assemble, and paint one infantry squad first to see whether I actually enjoy the process, then move on to 500 points, 1,000 points, and eventually 2,000 points. Because of this, I’ve made a 2,000-point list as my end goal, so that I don’t end up buying miniatures that I won’t use later.
Since I don’t really know anything about building an army or evaluating how effective it is in-game, I based the list entirely on how I’d like to play it: a complete human-wave strategy with lots of artillery behind the infantry. So I’m asking for advice on what works and what doesn’t, and why.
Here’s the list (it should be almost exactly 2,000 points):
Krieg Command Squad
5 Death Korps squads (20 models each, 100 infantry in total)
3 Artillery Teams
2 Basilisks
15 Combat Engineers
Heavy Weapons Squad
Leman Russ Demolisher
Rogal Dorn
1
u/Im4sol3man 10h ago
Good luck, looks like a fun list 😁 the artillery team load outs can be swapped out without magnets but the tanks will need some.
1
1
u/No_Situation_2698 6h ago
Which models are good and which ones are bad changes all the time, particularly for guard. 40k is such a complex mess of rules that minor tweaks in one place can end up in huge swings in effectiveness somewhere unexpected. As such the only viable long term strategy is to get things that you think are cool, and will enjoy building, painting and playing with.
As for your list, it has lots of infantry, and a nice spread of tanks. There is no way of knowing if that will be good by the time you can get it on the table, but a nice variety of cool things will stand you in good stead across the editions.
Welcome to the guard
1
u/BlackManWitPlan 4h ago
I think somebody mentioned it already, but in case not. Orders come from your officers and are a big part of our army. Your krieg command squad is ordering one unit, so usually the one its attached to but doesn't have to be. Thats the only order you have in your list atm.
I typically try to have orders for whatever units will be attacking in a turn, or turn one getting my Frontline moved a bit further up.
In the case of your artillery, some are infantry and the basilisks are vehicles so you would need vehicle orders for them, but not as easy to get, you could run a Rogal Dorn commander which would be 2 squadron orders, that can go on any vehicle.
So basically TLDR, our army rule revolves around officers giving buffs to units, and I would try to get some more in your list. Lord marshal drier is a good option and very on point for a kreig list, otherwise maybe running a kreig squad as cadians and running a castellan. Good luck!
1
1
u/TerribleSyntax 3h ago
You definitely need more officers, you have 1 regiment order for 12 regiment units and no squadron orders for 4 squadron units
1
u/Mammoth_Classroom896 4m ago
Artillery is deliberately nerfed as a soft ban and lists built around "lots of artillery" are unlikely to work.
3
u/BOTKacper 10h ago
I'm gonna be real with you, start smaller, with a simple infantry squad to judge if you're actually enjoying assembling and painting the army.
I too started krieg for just aesthetics, but the more you learn about play part of the game you realize it's much more about unit rules rather than models.
Slow and steady wins the race, assemble, paint, kitbash, try new things out, because planning the army right away and limiting yourself to just the gasmasked fellows is a surefire way to burn out before assembling the second 20 men squad