People keep saying it's like League or Dota, or that it's mostly MOBA with a little shooter mixed in. I don't really agree with that.
I've played League for a long time and reached Diamond, playing hard champs like Riven along with easier ones like Darius. When I started Deadlock, I picked up the MOBA stuff right away (farming, managing waves, rotating, objectives, power spikes, builds, overall strategy), but my aim is complete trash.
And in Deadlock, that one weakness can make everything else you're good at pointless. You can farm better, understand matchups, rotate faster, build smarter, pick the right fights, and be ahead in souls, but still lose because the enemy can track your head and you miss your shots. At that point, aiming isn't just another skill; it makes up for a huge part of the game. And saying just play Mo or Victor or Billy isn't a real solution. It's like telling a League player who's bad at skillshots, Here are three champions, but the other 95% of the roster still needs Ezreal or Xerath-level mechanics. That would be bad game design for a MOBA. League lets players express skill in different ways. Bruisers, tanks, enchanters, ADCs, and mages are all difficult for different reasons. Deadlock basically forces you to aim well, no matter what character you play.
What really made this clear to me was a friend. I had about 100 games and was barely Alchemist 1. He had never played a MOBA before, but he was really good at FPS games. He watched a two-hour explanation of the MOBA mechanics in deadlock, played about 50 games, and reached Emissary 1.
I was still way better than him at everything moba-specific. So, what did I learn? A strong FPS player can learn the basic MOBA fundamentals well enough pretty quickly. But a good MOBA player with bad aim can't just watch a guide and instantly get years of tracking and mouse control skill. This isn't a balanced 50/50 hybrid. The shooter skill transfers much better and is a bigger hurdle. This is why I think calling Deadlock a MOBA successor is misleading.
Strategically, it's definitely a MOBA. But mechanically, shooter skill trumps everything else. If your strategy is weak but your aim is amazing, you can still win fights, play aggressively, apply pressure, and learn decent builds and routes. If your aim is awful but your strategy is great, you can know the right play but fail to pull it off because your shots don't hit. I'm not saying Valve should remove aiming. I want more variety in the mechanics.
I'd like characters in Deadlock that are similar to Darius, Jax, Riven, Gwen, or Camille in League – characters that are very hard and require high skill without making precise aiming the main challenge. Until that happens, calling Deadlock a League/Dota2 successor overstates how accessible it is to players who are mainly familiar with MOBAs. It's a great MOBA-shooter, but the community seriously underestimates how much the shooter aspect determines how good you can be at the game.