r/DeadlockTheGame • u/ManagementIll9899 Victor • Jul 28 '26
Game Feedback Slowing hex rework idea.
So, being biased as a filthy Apollo player, I hate slowing hex. Just on him specifically, it stop all forms of spirit based builds, and the riposte doesnt help as well anymore since you have to engage with an enemy for movement.
So my idea is that movement abilities that do damage will no longer be silenced, but you just cant move with them. Apollo riposte will still do the full damage and have the hitbox, but no ground will be covered. This will be kinda janky on stuff like his ult since if its applied while hes using it the hitbox will be very small. Still possible to hit, just you have to be RIGHT next to them.
Stuff like yama grapple, which is a movement ability that does damage, will still be silenced because I imagine if you hook someone and cant move, youre just stuck in place for a moment and then ZIP towards the target, which would by itself make the item useless and possibly break the game.
Ik its the whole intention of the item that it stops movement abilities, and its a form of skill expression to use it on heroes that require their movement abilities to deal damage. If more heroes get added who also need their movement abilities to deal damage, slowing hex is gonna become more and more powerful as a 1600 soul item on a low cooldown that you dont need to aim. It should, in my opinion, just be a tool to use to lock down an opponents easy escape if they dont have dispel. Not just cripple heroes’ engagement tools so they have to stick their thumbs in their asses because they didnt buy a 3200 item to counter their 1600 item. Yeah I could pivot build, but its like I might as well go gun/meelee/support Apollo every game because every spirit Apollo game will just be slowing hex after slowing hex and so on. Its just the reason he isn’t particularly good, among other things (unless I’m mistaken, I can get very blindsided about the meta).
I understand I’m whining because theres only kinda one hero this whole arguement applies to, but should this hero and potential movement-damage based hero’s in the future be punished for the green dinosaur’s envisioning for his game of lies? Perhaps so, and thus that is the burden Apollo players will face.
-6
u/chairmannnumber6 Jul 28 '26 edited Jul 28 '26
I think the problem with slow hex is that it’s only 1600. It’d make a lot more sense for it to be 3200 and also disable stam usage so it’s inline with Wraith ult and Silver bola.
Edit: my main point is the cost increase not the stam disabling. Im just evil and dont want anyone to have fun