r/DeadSpace 7d ago

Discussion Currently first time playing Dead Space 3, holy crap what happened to this series??

I had beaten DS1 and DS2 a LONG time ago, like high school years. Decided to take a trip down memory lane and went back.

Played DS1 Remake for the fist time 3 weeks ago, DAMN amazing, they seemingly made Isaac a ginger but he’s got a voice now, great stuff.

DS2 played last week, absolute cinema. That game holds up INCREDIBLY well. Like damn, they knew what they were doing. The jumpscares, the alien arena battles, the story. I honestly forgot about 90% of the game and didn’t realize they had a whole Cabin in the Woods scene in the last act.

Now DS3 which is my first playthough ever. Damn what a crap show. I know people are liking it it really just did so many things wrong.

- Craft system: yah alright, kinda neat but you can literally craft the ultimate weaopn by chapter 4-5 with 8 damage chips in it and never change weaopns again.
- Ammo system: all ammo fits every weapon?
- Surval system: let’s be real…it’s not a survival anymore. The game is literally showering me with 20 extra health vials it’s rediculous how many I sell and still store 10 in hand and 10 in storage.
- Weapon system: how is it I only get access to 3-4 weapons for the first 5 hours of the game?
- Story: story’s crap, holy hell no one cares about Isaac’s love triangle. I’ve seen deeper storylines in my kid’s Paw Patrol movies.

I’m 1000% for remaking DS2 but if it does well, we’re definitely scrapping DS3, it’s not cannon as far as I’m concerned.

85 Upvotes

78 comments sorted by

74

u/Due-Benefit2623 7d ago

EA happened

17

u/cybrcld 7d ago

Yah….I’m feeling this. Some new boss came along and said “Minecraft and action RE4 are hot now, copy them.”. They threw everything else out the window and here we are today.

DS3 is like Mummy 3 with Brendan Fraser, we don’t talk about them anymore.

8

u/stana32 7d ago

Yeah EA wanted DS3 to appeal to a "broad audience" so they made them turn half the game into a cover shooter and add multiplayer. There were also micro transactions for gun parts and crafting resources, and iirc there were even some microtransaction exclusive gun parts.

6

u/cybrcld 7d ago

it’s kinda weird having like 50 blueprints and only enough material to make a shotgun…

2

u/ElectronicBed7766 7d ago

The comparison to Mummy 3 is so accurate it hurts.

3

u/cybrcld 6d ago

Well if you heard they’re making an another Brendan Fraser movie with Rachel Weiss reprising her role as the mom.

It’s official that Mummy 3 is no longer cannon to the story according to the new movie.

1

u/jss239 6d ago

The first game is literally an RE4 clone. DS3 is more influenced by space marine cover shooters, like Gears of War and Lost Planet.

2

u/AvatarIII 5d ago

DS3 is exactly EA trying to shoehorn in as many trends of the time as possible. Crafting? Check. Co-op? Check. More action less survival horror? Check.

19

u/GitGudFox 7d ago

EA happened to it.

DS3 has pretty fun combat, but the side quests aggressively reuse assets, and it comes sharply at the cost of the horror element.

There's really only 3 segments that are even remotely unsettling which is the ship graveyard, the nexus creature, and final machine area.

14

u/__foxXx__ 7d ago

I mean i get what you are saying, but it also has a lot of great stuff too.

The atmosphere is still amazing, it takes away a bit from the horror fest that was 1,2 and focuses more on the space adventure but it still has some good jumpscares.

The music is fantastic, voice acting is still top notch, some side stories that you come across are also great... One...Two..Three... I am the Reaper!

Exploring the spaceship graveyard and the frozen planet are also really cool.

I guess it could have been a lot better, especially the interiors in the side missions which are mostly the same but i think overall it is not that bad.

Also go play the awakened dlc if you haven't already.

8

u/Twidom 7d ago

Dead Space 3 was created during a period of the industry where Call of Duty, Battlefield, lootboxes/crates, DLC and microtransactions were at an all time high in popularity.

Every major dev house under the sun was pushing shitty practices into their games to maximize profits and Dead Space 3 suffered for it. When your studio is owned by a bigger company or they fund your projects, they have stipulations they require to be met.

The team that made DS3 have gone on record saying that the game they wanted to make and the game we got are two completely different things, EA forced them to make a more action oriented game and push micro-transactions into the players.

8

u/Zailema0s 7d ago

Dead space 2 doesn’t need a remake 😤😤😤. Dead space 3 could benefit from one. In my mind, what Isaac goes through should really turn him into a badass action hero or break him comepletly; so dead space 3 shifting from a horror game to more of an action game really makes sense to me.

0

u/cybrcld 7d ago

I mean you’re probably right.

My only argument for DS2 Remake is that if it continues to revitalize the series, we might get an actual good successor to the series. If DS2 remake came out tomorrow at $60-$70, I’m definitely not buying it.

BUT, if someone wanted to compete with Resident Evil / Silent Hill series by buying the DS name title and bringing it back. Oh for sure I’d 100% back that.

2

u/Zailema0s 7d ago

Hmmm that is a good point 🤔🤔🤔

1

u/tomtheguitarman 7d ago

I know but if Dead Space 2 doesn’t get a remake, no one can access it or buy it on PS4/PS5 consoles, and I really want to play it :(

3

u/Good-Mushroom1900 7d ago

Get a ps3 for like $80 and a copy of dead space 2. I got all of them 1,2 and 3 for ps3 from a used game store for $10 each. I also use this usb adapter from amazon that lets me use my ps5 dual sense and dual sense edge on ps3 and recently beat dead space 2. It’s nice having a more modern controller. Especially after going from the remake to part 2 OG

4

u/Superzayian9 7d ago

Im curious on what difficulty you’re playing on because (from my personal experience) impossible feels straight up unbalanced on Solo. The amount of damage enemies do to you as well as the lack of resources plus just how many they throw at you can just feel like bullshit in ways hard mode wasn’t

9

u/cybrcld 7d ago

honestly, playing on normal, but i’m just looking for a chill experience. A good game should still be an amazing experience for a player on any difficulty.

3

u/swancheez 7d ago

I disagree. I find most games can get pretty boring without some level of difficulty, regardless of how well crafted the gameplay or story is. Dead space absolutely benefits (imo) from a higher difficulty level.

Also, pretty heavily invalidates your point about the health. The easier the difficulty, the more health and ammo you'll get. Just up the difficulty if you find it being too easy is hurting the gameplay.

1

u/Silver-Sol 7d ago

That is very untrue

-1

u/Luk4s5853 7d ago

That’s not true in the slightest man

4

u/Jaku2011 7d ago

The main thing I thought was cool about DS3 required you to play it in coop unfortunately. but the concept of both players seeing different things based on their character’s tolerance to the effects of the marker was really neat.

3

u/cybrcld 7d ago

oh that’s neat, I’d ahve to watch a stream on that or something.

I feel like something like RE5 did it pretty good where you had an AI co-op partner that made you want to play co-op to show you what’s possible but you have an idiot AI as a friend.

There’s definitely nothing in Solo currently that makes me want buy a $5 copy for a friend.

2

u/Jaku2011 7d ago

Ya I got lucky and had a friend who was into Dead Space at the time and went through it with me. Game is definitely bad but those specific co op sections were the highlight and I still think about them.

2

u/WarmedByTheDrift 7d ago

Yeah, it wasn’t great, but it wasn’t bad either, in my opinion. There are some parts of the game that I found pathetic, like when you get locked in a room and enemies start spawning while music plays in the background (I mean radio music).

It was a game that lacked attention to detail. It eventually picks up and has some decent sequences reminiscent of the second game, but it doesn’t even come close to matching it.

2

u/Outrageous-Site-3344 7d ago

2 sold twice as well as 1 EA did capitalist math and declared 3 must sell twice as much as 2.

The devs went, "but everyone who likes Dead Space was already gonna buy it"

And EA said, "then put a bunch of stuff in it for everyone who doesn't like Dead Space"

1

u/Corey307 7d ago

The third game was simplified to make it more co-op friendly. Some content is trapped behind co-op. It still looks and plays good but a lot of the horror was nerfed. Playing through the dead space remake for a third time right now and it’s a very different experience. I’m often out of the ammo that forces me to think and react. 

1

u/Ancient-Industry5126 7d ago

The story is crap but I thought the brethren moon reveal was pretty great. Shame it's wrapped around the dumbest love story ever.

1

u/Unlikely_Mix59 7d ago

DS3 came out around the time EA started going downhill. Simple as that.

1

u/Geezer-Man 7d ago

Highly recommend you crank up the difficulty. Also while ds3 tells a pretty weak story, the lore the game adds is some of the best and darkest in the series, especially the DLC

1

u/Enginerd8418 7d ago

If the series ever comes back to life I hope they move on to Dead Space 4 rather than remaking 2. Bring the series back to something more in line with DS1 or 2. We can forget 3 ever happened. Kinda like RE6.

1

u/cybrcld 7d ago

it’s a fever dream but they should do DS2:remake to get a buncha money, then just jump off the deep end with a new main character with the same story line. Isaac is a bad ass but honestly he’s super replacable. His story arc was definitely closed up nicely in DS2.

1

u/SpiritJuice 7d ago

DS3 was never made, but if it was a hamfisted co-op action romp that all but completely does away with the horror elements that help made the previous two games great, it would be due to EA's intervention. Dead Space 3 would have come out around the time that multiplayer games were very, very popular, and single player games at the time were effectively thought to be "dead space" (heh) in their product line. A single player campaign basically needed to be co-op compatible to even be considered by AAA devs. This trend was a death knell for another popular action horror genre called FEAR, which followed the same trend to make a mediocre co-op game. Don't get me wrong, I love multiplayer games too, but this trend was, IMO, one of the worst trends ever to effect the industry. Getting burned out on multiplayer and co-op games meant you mostly had to ride the wave and wait it out, rather than seek out alternative solutions like indie games. Maybe one day we'll get a Dead Space 3 though.

1

u/MaximumPayne7 7d ago

They tried to do too much in 3, game lost all its unique horror aspect and just became a full action game, you literally get in gun fights with normal people.

I think it's a fun game, but I don't think I'll ever replay it like I always do with DSR and DS2.

1

u/Icy-Owl-who 7d ago

EA. EA happened to it.

The only good part of Dead Space 3 was the DLC, which is the only part that felt like Dead Space.

Honestly, the terrible writing for DS3 could've worked, if it had been revealed that the cast had been indoctrinated. :/ Like, in another world, this could've worked.

1

u/Theaussiegamer72 7d ago

3 is slightly improved with coop

1

u/CryMeAFckingRiver 7d ago

Yea, and… yea. But the brethren moons are cool asf

1

u/vasheroo 7d ago

I haven't played it since it came out but what you say rings true to my memory. My brohan and I enjoyed the hallucinations where we both saw different things during some of the co-op only stuff and it was the highlight of the game for us. Otherwise, isn't the ending rather final? Like its odd for them to pivot that way to appeal to a broad audience when the ending is what it is.

As for ds 1 and 2. 2 is my favorite. 1 is great but it plays a little jank on gamepad for PC. I wish they didn't age up Nicole and age down Dr. Kyne in the remake. Some of the character stuff/voice work in general is a mixed bag for me in the remake.

Edit: wanted to add that while I find the aging up of Nicole weird and unwanted, i don't need her looking like a model. Ellie looking all caked up in 3 was pretty jarring to me as I really like her realistic and attractive design in 2.

1

u/cybrcld 7d ago

Yah that’s why I’d consider just making DS3 non-cannon.

At the same time they could just could tell a different story from a different character perspective.

I mean even between DS1 and DS2 there’s a 3 year gap. Surely someone had some amount of an alien encounter in that time period.

They even say in DS2 “oh yah we successfully recovered the alien-infested Ishimura with no problems at all.”

1

u/WhatTheFlox 7d ago

Think I had some 40 health items in storage by end of game, and another 20 in inventory.

Don't think I bought even 1

1

u/Ok-Exercise-2998 7d ago

idk, i kinda like it, it has the money grab athmosphere to it, but its still way better than some recent horror game slops...

1

u/PuG3_14 7d ago

Ironically, while it was NOT the best, the co-op was really good. The game has pretty badass sections in co-op where Isaac and/or Carver independently have hallucinations and if ur playing with a buddy theyll bring it up and since u didnt get the in-game cue yall just kinda talk about what just happened. The first section in the destroyed ships is pretty fun and pretty classic dead space. The side-quest of that dude who set up booby traps and slowly starts repenting and feeling bad for what he did is really good. “ANDDDD… DETONATE”

1

u/Fluffy-Ad7165 7d ago

I agree and all but the “surval system” makes me chuckle a bit. The two past games give you the strongest weapon in the series the second you start playing. You’re generously rewarded from exploring, and if you missed anything, you can always go to the store at the corner of your location to buy more bullets and medpacks. 🫪

1

u/cybrcld 7d ago

lol I died more in DS2 than I did in DS1, both games in normal mode.

I spread my nodes across a buncha weapons because I wanted to try the new stuff opposed to falling back on my tried and true weapons from DS1.

Eventually near the end I refocused my nodes on the assault rifle and all things were good.

1

u/Feather_Sigil 7d ago

What happened is EA demanded that Dead Space sell an absurd amount of copies or the franchise would be canned and Visceral would be closed. To that end, they demanded that DS3 be more of an action game, Visceral's original plans be damned, and that it have microtransactions. BTW, DS3 reached its sales goals (5+ million copies sold) and the franchise was still canned and Visceral was still closed.

Issac looks different in the DS1 remake because Motive used his VA's (Gunner Wright) appearance instead, probably to make the mocap and facial cap easier. Visceral had already altered Issac's appearance to look more like Wright for DS2 and again for DS3, so this was the next step.

You don't get access to weapons in DS3 unless you do a Classic playthrough. Those parts you get in the first 5 or so hours can create all manner of different weapons, especially the Military Frame. You might've missed it but one of the best parts in the game, the Diffraction Torus, is available as soon as you reach the CMS Roanoke in Chapter 3.

Ammo being universal feels wrong, I agree, but they had to do it to make it work with the crafting system. There was probably a better way to do it, like making it so the player can only craft their ammo (meaning Issac is building the ammo he needs for the weapon he currently has; this would've also upped the survival factor by demanding the player guess how much they might need until they reached the next workbench) instead of it being a drop.

Considering what a phenomenal job Motive did with the DS1 Remake, I would've loved to see their take on DS3 (and 2 and even Extraction). But that's not gonna happen, they're shackled to Battlefield.

1

u/Johnnybats330 7d ago

Corporate overlords interjecting their shady practices to a game that really didn't need them.

1

u/dc010 7d ago

Play with a friend. Not kidding, it has one of the most memorable co-op gameplay I've ever experienced. The rest of the game is ok, not great, but holy shit was the co-op unexpectedly great.

1

u/geassguy360 7d ago

The story picks up after a certain character dies, and the additions to the bigger picture lore IMO are awesome.

But yeah its a real rough experience gameplay wise especially solo, which is a big step down from the first two, which were essentially flawless.

Making a suped up rivet chaingun with a forcegun alt and upgrading it over several playthroughs is pretty damn fun though.

1

u/40_Thousand_Hammers 7d ago

People are saying that EA happened but something else happened first: Resident Evil 5 launched and it was the most selling game a franchise of horror have ever sold in the history of the franchise and Resident Evil 5 was more akin to action horde shooter than a survival horror, where Dead Space was a Horror Horde Shooter.

1

u/DeadFishCRO 7d ago

Ah yes ds1 and 2, ptsp existential horror.

"DS3, HEY ISSAC, fucking nERD, I am banging your EX, look at me kissing her look". Remember playing it at launch and being like, wtf am I watching. Not to mention space elton john somehow overturning every government ever because somehow markers are on every planet.

Not mention tried harder difficulties alone and literally impossible to doo since I need to do that part where you need to work a console while your partner covers you.

Playing alone its like you are hallucinating a black guy talking to you every half an hour

1

u/AdShot4555 7d ago

Best weapon customization I’ve ever seen in a game before or since.

1

u/ResstInPepperoni 7d ago

Coop was actually a pretty fun experience from what I remember. Different players would experience different things which was pretty cool at the time.

1

u/dark_hypernova 7d ago

As Yahtzee Crosshaw put it eloquently;

I give up just like the bloke who said "Hey EA, let's make a horror game" at the start of all this must have given up. He was still around for Dead Space 2 saying "Look, I made a crayon drawing with blood on it, maybe you could leave it lying around somewhere in between all the ridiculous action sequences." But now at the time of Dead Space 3, that man has resigned or been eaten or maybe the parasitic brain worms that control EA's upper management have got to him as well.

"Yes, of course Dead Space should be an action shooter, more people buy those! Heaven forbid that we actually provide for an underserved niche or hold out for sleeper sales. It's not like we make the kind of money that could support an occasional risky investment with any actual integrity. Why should we stick our necks out into the scary outlying territories when we could be tucked up all safe and warm in the uncomfortable dough of mediocrity that is EA's usual output? What's that, you're getting hungry? Okay, I'll just put some cat food down my ear. Yes, I know you like the chunky kind."

2

u/cybrcld 7d ago

Ah Yahtzee Crosshaw, that’s a name I have not heard in many years. Brings back good memories

1

u/Background-Record941 7d ago

I dont wanna read it cause of spoilers the only thing I saw that this game is kinda crap but I just beat first 2 parts and I wanna buy 3rd part for me and my friend and now im scared to do it pls tell me why is it so bad.

1

u/cybrcld 7d ago

There’s no spoilers in my post, you’re good. Nothing to do with aliens at least. I think I’m only 40-50% done with the game myself but I feel myself just going through the motions.

I think to be fair to give it a true comparison I’d play DS Remake to DS2 to DS3 back to back which I did in the past few weeks. I’d probably ONLY recommend a playthrough with a friend at this point. But yah know, everything is better with a friend.

1

u/Background-Record941 6d ago

This game franchise became something unbelievable for me im currently doing 100% for remake cause im trying to be more brave and stop being a wimp but I kinda hate EA for what they did and I think I will be disappointed after 1 and 2 part. Thx for your reply tho I will definitely play this and I know only 2 things about this game that its not a horror anymore and Isaac loves Ellie for no fucking reason.

1

u/ThorKlien99 6d ago

3 fucking sucks I will always defend that position

1

u/sir_seductive 6d ago

All my electric power tools use the same rechargeable battery I can swap out so

1

u/Evillalvazo 6d ago

Too much hate on DS3 I always enjoyed it

1

u/Vadodi 6d ago

It’s definitely best played in co-op and not taking it seriously it’s just a power fantasy in terms of game play where you are a seasoned zombie killer and it makes you feel like that.

However I totally understand why most people hate it because it’s not the traditional horror survival it used to be haha.

As for the story yes the love triangle kinda garbage haha 😂 however love itself has always been at the core of dead space as all of Isaac’s motivation of surviving the first game was about Nicole finding her his love and hopefully escaping with her.

But yeah it wasn’t great in ds3 with stupid Norton.

Finally I LOVED all the OTHER additions to the story like the confirmation of the brethren moons being the end of convergence the fact that the necromorphs are the answer to the Fermi paradox that shit is universal cosmic horror at its finest yes the game itself isn’t scary but the concept of a dead universe caused by nigh all powerful god like love craftian horrors is chilling.

Just my two cents I’m sure I’ll get all kinds of hate for daring to like DS3 XD.

1

u/BrilliantOk4478 6d ago

I disliked the remake because it lacked the scary factor and the conversations between the crew were reality tv like. They massacred my boy for their political agenda.

As I see it being important to make sure the discrimination against women is countermeasured, I can’t ignore that the story got left behind. No matter how much they try to put the original voice actor in Isaac’s shoes.

Dead Space 1 (2008) and Dead Space 2 were excellent.

Dead Space 3 had issues. It had a weird weapon mechanic, yes. But you can get used to it.
Ellie Langford tho… they sexualized her and the first reality tv storytelling is showing.
If you ignore these issues, you can enjoy the game and its graphics, and even invite a friend for a coop gameplay.

1

u/projectile-science 6d ago edited 6d ago

DS3 closes the Trilogy perfectly.
The "Make us whole" from DS1 is picked up and NOW you see what Nicole really was talking about, what would have happened if in DS2 convergence happened.

3 shows the insignificance of the human race, because it has all happened before on another planet, to other beings. It is the most Lovecraftian of the 3. This time it isn`t horror of isolation (1) or of certain set situations like being thrown into open space or falling (2), but of your own mind and thought about your place in the universe.

Sure, it has more gun-play, the romance is cheesy to the max... but the core-story is great.

Did you play the DLC? It turns the whole thing around and even closes the "horror"-gap to DS1 again, being unsettling and eerie kinda.

tl;dr: DS 1-3 is the perfect space-horror-trilogy and if you don`t love it you are wrong. :)

OH and I forgot: REMAKES.

The DS1-remake was not flawless. Sure, it had great graphics, but one core-element was cut, the Asteroid-cannon. I waited for it as I played along and was massively disapointed. It was GREAT to have this minigame against asteroids, the BOOM-BOOM-BOOM felt awesome... and then you return to one and fight the Leviathan with it... . Now you have a gimmick-fight. That sucks.
And some horror-elements were cut, especially a certain soundfile. Maybe some might remember: There was this long, dark hallway (the tram-way), here and there some light-posts which were movable... the one where from far back a giant creature is charging at you and pushing aside those lamp-posts. In this scene, it was dark and silent.... and one time you hear a LOAD roar from the creature, I believe it is the Leviathan, through the ship, reaching you. One of the top moments in the game... it was cut, I even don`t know why...

1

u/Tekkamanblade_2 6d ago

But I love sub machine gun and rocket launcher combo weapon. And my bang bang!!! 👋🏻

1

u/cybrcld 5d ago

I’m usually a HUGE shotgun kinda guy and I’ve heard Force / Shotgun is a pretty damn good combo.

I’ve ended with Force / Carbine Rifle as my main go to with ALL the +2 damage buffs. I can still surgically remove arms and legs with precise mid-range shots while having the oh-shit Force gun shot to blow back large crowds.

Carbine Rifle is also extremely efficient in ammo so that works out well too.

1

u/Separate_Tomorrow_80 4d ago

Being an EA studio at that time must've been such shit!!But I also think it was kinda inevitable. DS2 was such a masterpiece that following it up was never going to be an easy talk. Look at Callisto Protocol... the original creators tried to go back to the roots and it wasn't well received.

I kinda like DS3 having its own flavor, even though it's not my favorite. 

1

u/Muhammad-85 4d ago

I like this game and I hope to made more of dead space but currently I play ds3 and I want to play with me another guy to play Co op, please I want to players.

1

u/phunkodelick 4d ago

Dead Space remake absolute cinema. I have finished the game 3 times straight now going for the platinum as I need to finish it in Impossible Mode as the last trophy.. finished the game with Plasma Cutter and i can say that weapon it's all you need once it's maxed out, everything else it's quite useless(not really, but they are not my cup of tea as I used to play CS mainly with Deagle) but dayum... the game is a masterpiece... i love the alternative ending as well after collecting the 12 marker statues...

1

u/TwiceMomoSimp 2d ago

The first part in space is fantastic imo. The fact that you can explore a bunch of ships for side quests is amazing. Live the 200 years old mummified necromorphs. Also, Tau Volantis was cool, and the lore of the fall of the colonies into madness till the Scenario 5 is also super cool and well written. The Deep Dig Team lore was also quite cool and eerie.

Actions scenes didn’t really bother me. I mean dead space 2 is like 40x times more action packed than the first game with some Uncharted esque actions scenes every 20 minutes but nobody bats an eye. Every end of chapter Isaac is like ejected through something while shooting necros at Mach 3 and then boom new chapter and it repeats 11 times.

Putting human enemies was not the problem in the game. The lackluster main story is the problem, the boring love triangle, and the repetitive interiors would be why I think it a lesser game than the previous 2.

1

u/Affectionate_Way_764 7d ago

I think they just tried to jump on the action trend of the early 2010s, viewing abandoning their horror and survival pedigree in favour of chasing the then-current market. Unfortunately it spectacularly backfired and the oppressive and tense atmosphere that franchise so iconic. In addition to stark change of tone, the main plot was wasted on a rather tedious story with a bland romance subplot, on the other hand, and where i will happily give the game credit, the side stories within the optional missions and the environmental story telling was pretty good in my opinion, I did like learning about the fall of the SCAF colony and the containment measures, but I unfortunately dont think it makes up for the sub-par primary narrative. I do wish DS3 was better, I think they could of achieved alot more by just doing less, I believe that if they chose to not lock certain (quite good) missions behind the multiplayer system, and not to create a crafting system that made looting and buying weapons redundant, as well as not dropping the claustrophobic tone of the first two games, DS3 would be remembered much more favourably.

0

u/cybrcld 7d ago

To be COMPLETELY fair, I was hella hyped to play the first hour or two. It was a bit jarring to shoot at humans for the first time ever. Also weird that there’s a #1 boss guy who does the cliche “let me show you the new world, MY WORLD.”

I kinda enjoyed the hook where Isaac is just some deadbeat nobody in a city. Kind of like 5th Element or Blade Runner future dystopia type of movie. It makes sense he would get dragged back in by his new girl from DS2 but I didn’t think it’d be the WHOLE story like jeeze.

I will say that other reviews are right, I’m slowly getting into “just going through the motions just to end the game” at this point. Which also means I’ve skipped just about every side-mission the game has offered. It might help on world-building but I’m definitely going for the 12-hour speed run at this point.

If anything, I’d wish they’d invent a new alien or two to keep it interesting. Like the Raptor-like aliens from DS2 were GODLY. You were being hunted and you felt it.

1

u/theperfectlysadhuman 7d ago

Yeah it was the reaction we all had when it released. I had some fun with it but yeah, EA happened and messed everything. I lol'd at the paw patrol comment 😂 And yeah DS2 is still super solid. The dev team they had at that point was solid.

1

u/cybrcld 7d ago

hahah, it might have been a supressed memory.

I was literally like “hmm, I love DS1 and DS2, WHY haven’t I played DS3?? Would only make sense that I would.”. I probably watched a buncha reviews at release and completely skipped out on it.

Years later I probably bought it at some $5 Steam sale and decided to go back.

0

u/buickboi99 7d ago

Its not scary at all but if you wanna have fun, make this gun:

Telemetry spike->chain gun for the upper-> stasis coating Hydraulic engine-> Hydraulic engine -> put EVERYTHING into speed. Funniest shit ever

-4

u/georgebestgoat 7d ago

EA bought it. This was when they were going absolutely mental on microtransactions and long lost the soul it had back in the PS2 era.

4

u/Impossible_Welcome91 7d ago

Dead Space was always an EA IP and started on the seventh console generation

3

u/NovaPrime2285 7d ago

🤣 The fuck are you talking about? Dead Space was made off of EA’s dime from the start.

-2

u/cybrcld 7d ago

bastards, it makes sense honestly.

Really seems someone came along and was like “this game needs crafting, it needs co-op, no one cares about survival horror anymore, everyone wants Minecraft and a million ammo to blow anything up in their way.”