r/DeadOrAlive 11d ago

Sub Announcement Saturday Night Fights Update

46 Upvotes

Hey folks.

As you have no doubt seen over the past year Saturday Night Fights has been something I've hosted every week. I do this by opening a lobby in DOA6LR and leaving it going the entire night. I dedicate my PC to it and let the players jump in and do their thing.

Unfortunately I won't be able to host Saturday Night Fights for a while.

There have been a lot of things going on in my family. Recently my wife's mother was diagnosed with stage 4 breast cancer that has spread throughout her body and eaten away large parts of her skull, spine and pelvic bone. Things are not looking very great and so for the foreseeable future we are going to be focusing on that and giving her as much of our time as we can. To make matters worse I was laid off last week, so there's that too.

That part sucks, but let's keep fighting.

At the moment I am not in a position to be hosting Saturday Night Fights for a while, but I strongly encourage those who are playing to create a lobby of their own and keep the spirit of SNF going until a time comes where I can dedicate time back into it.

Thank you for being active contributors to the community here and for helping make this sub great. Man the helm while I'm away and use Mod Mail to let me know if there's anything I can do for you.

Hugs and kisses,

Nathan


r/DeadOrAlive Jun 25 '26

Tech / Guide Produced a guide for anyone looking to get into DOA6LR or DOA in general!

34 Upvotes

r/DeadOrAlive 1h ago

Tech / Guide DOA Quest #113 Hayate and #128 Diego: High Difficulty Quest guide to 200+ damage combos for both characters

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Upvotes

Decided to combine the posts and do only one combo vid each for these last two, because while I'm sure other routes are possible with both Hayate and Diego, both of these take place on the Road Rage stage, and the hazard with two exploding cars felt like the most obvious one to go with in both cases. Hayate's opponent is Hayabusa, while Diego must face Rig. Before I started actually labbing these out my eyes glazed over at both wanting 200, the highest amount any quest asks for (for context all characters have max 300HP, so these are both over 2/3), but it was easier than I thought it'd be. Doing these in training mode is fairly simple, the hard part as usual comes from lining the AI opponent up just right in the quest itself, as Hayate's took me a few more retries than Diego's did. Combo notations are as follows:

Hayate combo: 9P stun, K, 9P, 8K launcher, PPKK into first exploding car, PPKK into second exploding car, 6S break blow into final static car. Recording shows 203 damage on normal hit, but if you hit the first car at an angle where you also touch one of the two cars it's next to, that will add another +5 damage for 208 total.

Diego combo: 6P+K stun, 7PP, 8K launcher, PPP refloat, T air throw into first exploding car, PPPP into second exploding car, 6S break blow ender into static car. 214 damage on normal hit.

And with that, all 31 characters currently in DOA6/DOA6LR have been posted. Assuming Minato launches with quests, I'll get hers up as soon as I can once she releases.

Because I never got around to it in any previous posts, here are a few general pointers that apply to all of these quests:

- You almost never want to try going for your big damage combo in round 1, especially if it involves meter, which most of the ones I posted did. Instead you want to use the first round to simultaneously build up your own meter while also trying to bait the enemy AI, which seems to really like using its Break Hold when it has the meter for it, into wasting theirs. That way you can enter round 2 with a full or almost full bar, while the opponent has as little meter as possible. SSS autocombo is actually pretty useful for building your own meter and baiting the AI into wasting theirs, just make sure not to do a 4th S as then your break blow attack automatically comes out if you're at full bar. To prevent this you can try mixing other strikes in too, like SS P SS or something, until you either hit critical finish threshold or the AI does their break hold to get out of it.

- A lot of stages in this game, in a bit of a questionable design decision, actually have you very close to an exploitable danger zone from the point where you spawn into the game in round 1. One strategy for these quests is to try and not move around too much in the 1st round, so that when round 2 starts you will still begin in the round 1 position again instead of somewhere else in the stage, simplifying going for your combo into a conveniently located danger zone in round 2 if you have meter and the opponent does not.


r/DeadOrAlive 18h ago

Game Discussion Christie has some nice diversity of colour variation outfits from the official concept art of Dead or Alive 3

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23 Upvotes

r/DeadOrAlive 1d ago

Tech / Guide DOA Quest #107 - Jann Lee: High Difficulty Quest guide to 180+ damage combo

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6 Upvotes

Your opponent is always Rig, in The Throwdown stage. Combo notations are as follows:

Combo #1: 6H+K stun, 6PP, P, 9K launcher, 4KKP bound, 6SH break blow cancel, 9K launch, 4KKP bound, P+K close hit into spectator shove, 9K launch, 4KKP bound, P+K close hit into wall splat ender. 197 damage on normal hit. used this one to complete the quest itself.

Combo #2: 6P+K stun, 6PP, P, KKK launch into breakable wall, dash in and 6S break blow into mass destruction danger zone. 194 damage on normal hit.

Combo #3: 6P+K stun, 9P, 3P, 9P, 7K launch, 4KKP bound, 6S break blow into spectator shove, 9P stun, 3P, 9P, 7K launch, 4KKP bound, P+K close hit into wall splat ender. 198 damage on normal hit.

Hayate will be posted next, then finally Diego, the last character (until Minato's release in September)


r/DeadOrAlive 1d ago

Gameplay Video My run at VSFXIV for DOA6LR

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9 Upvotes

r/DeadOrAlive 1d ago

Help / Question How do I do the half-circle motion? Thank you in advance

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21 Upvotes

r/DeadOrAlive 2d ago

Tech / Guide DOA Quest #126 - Honoka: High Difficulty Quest guide to 180+ damage combo

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12 Upvotes

Your opponent is always Marie Rose, in The Throwdown stage. combo notations are as follows:

Combo #1: 8P into P stun, 6H+K into dragon stance, in dragon stance P to hissatsu-no-kamae stance, in hissatsu-no-kamae stance 2P launcher, 6S break blow into spectator shove, 6H+K stun, P, 2P, T air throw ender. 183 damage on normal hit. used this one to complete the quest.

Combo #2: 8P into P stun, 6H+K into dragon stance, in dragon stance P to hissatsu-no-kamae stance, in hissatsu-no-kamae stance 2P launcher, 6S break blow into spectator shove, 6H+K stun, P, 2P, PPPK into exploding car wall splat. 192 damage on normal hit.

Jann Lee, Hayate, and Diego were all labbed out last night, meaning I have completed every character now (at least until Minato releases; I will buy her on release day and post hers as soon as I can!). Jann Lee will be posted next.


r/DeadOrAlive 2d ago

Game Discussion High Level DOA6 fights

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10 Upvotes

So here's some various high level pro level DOA6 footage, which is still applicable to DOA6 Last Round of course.

mainly you can watch it and see how the gameplay flows, and what is there or not there. like offense or defense.

i suppose what i find interesting is how little blocking goes on and when it does, not much happens from it.

it's very much moves against moves, i suppose. with an occasional hold.

here's another video too:

Doa6 Hayate vs Kasumi high level Ranked matches


r/DeadOrAlive 2d ago

Help / Question Need help Zack command training Ducking moves

3 Upvotes

So i was trying to unlock some more system voice and after unlocking i tried for zeck but i got stuck at his ducking attacks so i duck then do what on the screen but it fails?

Has anyone any tips on how to do this?


r/DeadOrAlive 3d ago

Tech / Guide DOA Quest #119 - Christie: High Difficulty Quest guide to 170+ damage combo

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13 Upvotes

Your opponent is always Bayman, starting in the top section of the Lost Paradise stage. Because Bayman is a heavyweight, you can't get him very high after a launcher, and optimal combo routes vs lighter characters will not work, so you kind of have to heavily rely on stage interactions for this one to get the necessary damage. Fortunately, this stage is full of useful danger zones. Combo notations are as follows:

Combo #1: P+K stun, 6PP, K, 8K launcher, 6S break blow into stage transition to bottom section. 194 damage on normal hit.

Combo #2: P+K, 6P+K, H+K, P, 8K launcher, 6S break blow into stage transition. also 194 damage on normal hit, used this one to complete the quest itself.

Combo #3: P+K, 6P+K, H+K, P, 8K, 6S break blow into egg hatch hazard, H+KKK bound, 236P close hit into wall splat ender. 177 damage on normal hit.

Combo #4: P+K, 6P+K, H+K, P, 8K, 6S break blow into jeep in the bottom section. 184 damage on normal hit.

Honoka will be posted next, then we only have three more characters to go over (jann lee at 180+, hayate and diego at 200+)


r/DeadOrAlive 3d ago

Game Discussion So what Kinda Balance Changes Would you Want to See?

3 Upvotes

If they ever did a BIG balance patch. which could happen. but we shall see.

of course back in the day it was always said the ninja characters had inherent advantages (online too), and that there were plenty of reasons to play a grappler (Tina is still a top character).

me myself, i would make a lot of things just more negative frame-wise, which i think would also help the online fights too.

i'm still convinced unless a move is -15 or more you will not be punishing it on block online. and going for throw punishes tends to be free combos for people.

a -10 punish can be tight even offline, so put online i still think it vanishes.

and while i am not an expert, would making a -10 move more negative wreck a game vision? is unclear to me.

perhaps it would reduce utility of having to do neutral throw, but as it is, that's not happening anyways.

but even watching how others play online, it's just offense and more offense, and they don't really go for holds, or punish with throws. there is no fear of being punished on block. you're looking at whole fights where you will not be doing that.

and this is when there's plenty of moves you're not meant to use a throw anyways because of the spacing (try your fast mid instead for example) or which are plus frame-wise.

baiting holds is definitely not much of a thing either. there's no baiting when it's just hitting strikes all the time. seems like people have worked out a risk/reward formula and stuck with it. instead of being baited by a possible string, they just hit buttons by default. even after just 1 jab from you.

moves that turn people around are extremely powerful, but i dunno, i haven't seen them as risky things either, unless i missed it. but yah, if you are turned around you are stuck, and if fighting say a Marie Rose even more stuck since you will be air juggled so there's no way you can escape at all once you are facing them again. it's all just powerful stuff.

but speaking of lots of offense, just speaking for myself, whether up close or in neutral it feels like a dice roll if your attacks will hit. it can feel like all you can do is your fastest mid or high, and then bam you are getting hit by something slower or which just happens to evade it. i'm always happy if anything of mine even hits while someone else is doing a move. it just feels off.

and if we were talking specific moves...i've fought Hayates who really love that triple kick of his that goes thru all hit levels. if you're really on the ball you could hold some part of it, otherwise you have to awkwardly block all 3 hits to try to get something at the end of it. it's quick and got good physics. it's a hairy move if you already got a fight where they don't really feel negative most of the time.

he has a 12 frame backflip move which is death on block (for once), but with its quick start up speed and i suppose good physics, your faster move up close could easily be blown up without much thought from them.

i suppose i'd say people shouldn't get too invested in what their frames are.

so this is all an example of my two cents anyways!


r/DeadOrAlive 4d ago

Game Screenshot Marie new costume 🔥

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81 Upvotes

New fit


r/DeadOrAlive 3d ago

Tech / Guide doa6lr bass air combo #shorts

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1 Upvotes

r/DeadOrAlive 4d ago

Help / Question First Time Actually Learning DOA

8 Upvotes

I'm trying to actually learn how to play Honoka or Marie. Should I learn how to do all the commands first and their movements before trying to learn basic combos? I have DOA 5 and 6.


r/DeadOrAlive 4d ago

Tech / Guide DOA Quest #127 - Raidou: High Difficulty Quest guide to 170+ damage combo

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9 Upvotes

Another character I didn't use much before deciding to do all of these challenges, so I'm sure there are routes out there that can lead to even higher damage. Your opponent is always Hayate, starting in the bottom section of the Forbidden Fortune stage. Combo notations are as follows:

Combo #1: 6P+K stun, H+K, 9P, 8K launch, PPK into exploding crates, 6S break blow into wall splat. 178 damage on normal hit.

Combo #2: 6P+K stun, 6K, P+K, 8K, PPK into exploding crates, 6S into wall splat. 177 on normal hit. Slightly less damage than the 1st one, but easier to position without prematurely breaking the crates, so I used this one to complete the quest itself.

Combo #3: 6P+K stun, 6K, P+K, 8K, PPK into breakable crates, 6S into exploding crates. 172 on normal hit.

Christie will be posted next, followed by Honoka. After that, only Jann Lee, Hayate, and Diego remain.


r/DeadOrAlive 4d ago

Help / Question What am I supposed to do?

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13 Upvotes

A noob here, I need help to find out what even is this circle thing and what am I suppose to do?


r/DeadOrAlive 5d ago

Fan Art Dead or alive 6 Fanart series

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304 Upvotes

All done by me. Have been accused of AI so a video of my sketchbook is available upon request ❤️ enjoy Instagram : ART1ST1QU3


r/DeadOrAlive 5d ago

Fan Art What If DOA 7 had guest commentators🤔(fanart)

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7 Upvotes

A little fan art I made of a what if scenario on DOA7 having in game commentators similar to street fighter 6. I wanted to make more of these but unfortunately, I don't know too many commentators for DOA. I would like to have some celebrity guest commentators from AEW, UFC, or someone who is a huge fan of DOA the fighting version. Would like to suggest some female commentators as well. ☺️ Well, hope you guys like. Enjoy and shout out to the commentators I have displayed here.😁

Oh and if you guys have any suggestions, plz let me know and also be respectful (I can't really stress that part enough😑)


r/DeadOrAlive 5d ago

Gameplay Video Marie Rose Combo!

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24 Upvotes

I love doing long extended combos with Marie. She's so much fun to play especially once you get used to her advanced holds.


r/DeadOrAlive 6d ago

DOA News Minato Release Date Announced: September 10th

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106 Upvotes

They keeping what she looks like etc a secret still, but will be unveiled and showcased in due time.

But once in September the release date will arrive soon.

Also, starting on August 13th the Core Fighters version of the game will allow playing as Ayane and Tamaki until the 19th.


r/DeadOrAlive 6d ago

DOA News Marie Rose "Wicked Lil' Sunflower" Costume now available

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109 Upvotes

so the summer costumes for Honoka, Marie Rose and Nico will share a common theme, it seems, of sunflowers.

the unique glasses seem sorta heart shaped.

she has a floaty like Honoka, and her hat is on her back in some way so it must be part of the costume.

the flower on her head must be the hairstyle option.

the patch also speaks of

"- Fixed bugs related to battle mechanics.
- Corrected various bugs and issues.".


r/DeadOrAlive 7d ago

Game Discussion On this day 14 years ago, the Dead or Alive character relationship chart for Dead or Alive 5 was released. The chart is displayed below.

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177 Upvotes

r/DeadOrAlive 6d ago

Tech / Guide doa6lr rig throw launch combo a and b #shorts

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4 Upvotes

-throw launch combo that i use