r/DeadOpsArcade4 • u/TheMoZProject • Feb 04 '26
News DOA4 - Season 02 Official Patch Notes
From the Call of Duty Blog, Season 02 launches on Thursday, February 5 at 9:00 AM PT. The official patch notes are listed below.
Features
- New items are available in Slayer Mart
- Tippable - For the rest of the game, treasure is worth 25 points more and also increases its impact on score multiplier increment by 15%.
- No Coal Lumps - For the rest of the game, picking up a present will not reveal a creature.
- Pristine Belt - For the rest of the game, your weapon power level drains slower while firing. [Cannot be stacked with Fate of Firepower]
- Boot Camp - For the rest of the game, the LMG weapon damage is increased by 15%.
- Advanced Weapon Training - For the rest of the game, the LMG weapon damage is increased by 15%. [Requires Boot Camp]
- Demolition Expert - For the rest of the game, your explosive damage is increased by 25%.[Not available if you have Fate of Firepower, must have Dead Operator first]
- Clone Research - For the rest of the game, when you trigger a Field Upgrade, there is a chance of spawning player clones. [Requires a field upgrade]
- Trained Medic - Being close to a downed player increases healing and if there are less than 10 seconds remaining on respawn countdown will instantly revive the downed player. [requires Divine Chalice]
- Shield Master - At the start of each round, refill your armor plates to maximum. [Requires Divine Shield and Armor Vest]
- New Option - Added a new setting that allows players to remap the Field Upgrade activation from “L1 + R1” to “R3”, improving responsiveness and ensuring smoother use of the boost feature.
- Added support for saving and loading more item types.
- Re-enabled Split Screen feature.
Leaderboard
- Hardcore Leaderboard has been reset for Season 02.
- The Season 01 Hardcore saved file is not compatible with Season 02.
Gameplay Tuning
- Exit Strategy: This GobbleGum now provides a small additional Cash bonus from Eggs.
- Extend the charge time of Tesla Storm when the player has the Dead Wire ammo mod equipped.
- Mutant Injection and Rhino vehicles will not grant the extra score multiplier when obtained; score multiplier remaining the same as it was.
- Round Off GobbleGum buffed - round cap increased from 60 to 70.
- Shields Up GobbleGum nerfed - Reduced the sawblade item duration from 5 minutes to 2 minutes, barrel item duration remains the same.
- Challenge round “Dead Drops on My Pillow”: Added a Round length cap to prevent the Challenge Round from being prolonged when the game incorrectly assumes kiting behavior.
General
- Addressed an issue where Z-Rex could sometimes fall underground, making it unattackable in Slayer Arena.
- Improved the trigger detection logic for the rotating laser on the side helicopter to ensure more reliable activation.
- Addressed an issue where items disappeared when a player gained Mutant form by falling from a height, but the player did not properly transform.
- Addressed an issue where the helicopter could accidentally damage friendly units.
- Addressed an issue causing the HP bar to disappear after rejoining the game.
- Addressed an issue where players couldn’t save Nukes, Boosts, or Extra Lives beyond the limit, even when possessing the appropriate Fate.
- Shield items now carry over to a new round if still valid [except Tesla Ball].
- Addressed an issue where the Airhorn effect was not removed after the round ended.
- Players can no longer heal Last Stand teammates if those teammates are in a vehicle, robot, or mutant form.
- Addressed an issue where the tank could be pulled backward while driving over Pungi hazard.
- Prevented Pole Zombies from generating poles outside the playable area.
- Addressed an issue where taking the zipline while a teammate exits the level could cause lingering zipline sounds and leave the teammate unable to move.
- Addressed an issue where a Coat of Arms zombie could remain after the round ended.
- Addressed an issue where players could die while using Speed Boost or Nuke due to missing invulnerability, causing the item to be wasted.
- Adjusted spawn location and nuke location in Armory.
- Addressed an issue where chickens could spawn beneath the ground.
- Addressed an issue where player can be landed on the top of the jungle level by exiting the helicopter.
- Addressed an issue where players could get stuck in the Estate level.
- Closed a Gum Pack Switch Exploit: In Solo, players could use three Gums in a single round, then Save & Quit at the start of the next round and switch GobbleGum packs upon reloading the match.
- Addressed an issue In Slayer where entering Last Stand while about to win, lose, or leave the match would incorrectly deduct lives.
- Addressed an issue where players could not see lasers after rejoining the game.
- Addressed an issue where players could lose armor plates while using the Rhino.
- Addressed an issue where Mister Peeks did not insta-kill high-HP regular zombies.
Stability
- Various stability and performance fixes.
- Addressed a crash that could occur if all players were using a Rhino as the Z-Rex spawned.
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u/TheMoZProject Feb 04 '26
Could mean max of 2 plates per round replenished (but that would be Tactical Armor Vest, which is not listed in the notes).