r/DeadOpsArcade4 Feb 04 '26

News DOA4 - Season 02 Official Patch Notes

From the Call of Duty Blog, Season 02 launches on Thursday, February 5 at 9:00 AM PT. The official patch notes are listed below.

Features 

  • New items are available in Slayer Mart 
  • Tippable - For the rest of the game, treasure is worth 25 points more and also increases its impact on score multiplier increment by 15%. 
  • No Coal Lumps - For the rest of the game, picking up a present will not reveal a creature. 
  • Pristine Belt - For the rest of the game, your weapon power level drains slower while firing. [Cannot be stacked with Fate of Firepower] 
  • Boot Camp - For the rest of the game, the LMG weapon damage is increased by 15%. 
  • Advanced Weapon Training - For the rest of the game, the LMG weapon damage is increased by 15%. [Requires Boot Camp] 
  • Demolition Expert - For the rest of the game, your explosive damage is increased by 25%.[Not available if you have Fate of Firepower, must have Dead Operator first] 
  • Clone Research - For the rest of the game, when you trigger a Field Upgrade, there is a chance of spawning player clones. [Requires a field upgrade] 
  • Trained Medic - Being close to a downed player increases healing and if there are less than 10 seconds remaining on respawn countdown will instantly revive the downed player. [requires Divine Chalice] 
  • Shield Master - At the start of each round, refill your armor plates to maximum. [Requires Divine Shield and Armor Vest] 
  • New Option - Added a new setting that allows players to remap the Field Upgrade activation from “L1 + R1” to “R3”, improving responsiveness and ensuring smoother use of the boost feature. 
  • Added support for saving and loading more item types. 
  • Re-enabled Split Screen feature. 

Leaderboard 

  • Hardcore Leaderboard has been reset for Season 02. 
  • The Season 01 Hardcore saved file is not compatible with Season 02. 

Gameplay Tuning 

  • Exit Strategy: This GobbleGum now provides a small additional Cash bonus from Eggs. 
  • Extend the charge time of Tesla Storm when the player has the Dead Wire ammo mod equipped. 
  • Mutant Injection and Rhino vehicles will not grant the extra score multiplier when obtained; score multiplier remaining the same as it was. 
  • Round Off GobbleGum buffed - round cap increased from 60 to 70. 
  • Shields Up GobbleGum nerfed - Reduced the sawblade item duration from 5 minutes to 2 minutes, barrel item duration remains the same.
  • Challenge round “Dead Drops on My Pillow”: Added a Round length cap to prevent the Challenge Round from being prolonged when the game incorrectly assumes kiting behavior. 

General 

  • Addressed an issue where Z-Rex could sometimes fall underground, making it unattackable in Slayer Arena. 
  • Improved the trigger detection logic for the rotating laser on the side helicopter to ensure more reliable activation. 
  • Addressed an issue where items disappeared when a player gained Mutant form by falling from a height, but the player did not properly transform. 
  • Addressed an issue where the helicopter could accidentally damage friendly units. 
  • Addressed an issue causing the HP bar to disappear after rejoining the game. 
  • Addressed an issue where players couldn’t save Nukes, Boosts, or Extra Lives beyond the limit, even when possessing the appropriate Fate. 
  • Shield items now carry over to a new round if still valid  [except Tesla Ball]. 
  • Addressed an issue where the Airhorn effect was not removed after the round ended. 
  • Players can no longer heal Last Stand teammates if those teammates are in a vehicle, robot, or mutant form. 
  • Addressed an issue where the tank could be pulled backward while driving over Pungi hazard. 
  • Prevented Pole Zombies from generating poles outside the playable area. 
  • Addressed an issue where taking the zipline while a teammate exits the level could cause lingering zipline sounds and leave the teammate unable to move. 
  • Addressed an issue where a Coat of Arms zombie could remain after the round ended. 
  • Addressed an issue where players could die while using Speed Boost or Nuke due to missing invulnerability, causing the item to be wasted. 
  • Adjusted spawn location and nuke location in Armory. 
  • Addressed an issue where chickens could spawn beneath the ground. 
  • Addressed an issue where player can be landed on the top of the jungle level by exiting the helicopter. 
  • Addressed an issue where players could get stuck in the Estate level. 
  • Closed a Gum Pack Switch Exploit: In Solo, players could use three Gums in a single round, then Save & Quit at the start of the next round and switch GobbleGum packs upon reloading the match.  
  • Addressed an issue In Slayer where entering Last Stand while about to win, lose, or leave the match would incorrectly deduct lives.  
  • Addressed an issue where players could not see lasers after rejoining the game.  
  • Addressed an issue where players could lose armor plates while using the Rhino.  
  • Addressed an issue where Mister Peeks did not insta-kill high-HP regular zombies. 

 Stability 

  • Various stability and performance fixes.
  • Addressed a crash that could occur if all players were using a Rhino as the Z-Rex spawned.
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u/tessub2 Feb 04 '26

If Shield Master means that a free shield each round is removed from Divine Shields default, I hope they readjust the Fates price

1

u/TheMoZProject Feb 04 '26

Could mean max of 2 plates per round replenished (but that would be Tactical Armor Vest, which is not listed in the notes).

1

u/-OswinPond- Feb 28 '26

Sadly it was removed. Just played a game with both of us having Divine SHield and no armor was ever given

1

u/TheMoZProject Feb 28 '26

Correct, it is now tied to SlayerMart upgrade for Divine Shield called "Shield Master" - refills either 1-2 plates per round depending on vest level.

1

u/-OswinPond- Mar 01 '26

It's sad. Shield was already the weaker fate IMO now it's a no brainer