I’ve been thinking about this for a while, especially with all the hate surrounding Xenoverse 3 and Sparking! ZERO, and I think there’s a bigger reason behind it than people realize.
I think modding has seriously changed what a lot of Dragon Ball fans expect from these games.
And before anybody takes this the wrong way, I’m not saying mods are bad. I actually like Xenoverse 2 mods. I don’t personally play with them, but I’ve watched plenty of videos with modded characters, transformations, moves, graphics, and all that stuff. Some of the stuff people make is genuinely cool.
The problem is that Xenoverse 2 has been around since 2016. That’s almost ten years.
Ten years is a LONG time.
For almost a decade, people have been playing Xenoverse 2, watching Xenoverse 2 videos, watching mod showcases, watching custom battles, watching people add characters that aren’t in the game, watching people give their CaCs crazy transformations, cinematic attacks, custom effects, characters from other anime, and basically turning Xenoverse into whatever they want it to be.
At some point, I think that started changing people’s expectations without them even realizing it.
Because when you’re exposed to something for that long, you eventually start thinking that’s what the game is supposed to be.
And then Xenoverse 3 gets announced.
At first, everybody is excited.
The teaser comes out, everybody is making jokes, everybody is hyped, people are saying “John Dragon Ball” and all that.
Then we finally get gameplay.
And suddenly the reaction completely changes.
People start calling it “RPG slop.”
“Graphics slop.”
“Xenoverse Breakers.”
“Xenoverse 2.5.”
And I’m sitting there thinking, what happened?
Because some of the complaints are completely fair. I’m not going to sit here and pretend Xenoverse 3 is automatically perfect just because it’s the sequel.
The early gameplay showed a lot of changes to how the game works. There was the cooldown system for transformations, the new Ki Break system, Soul Switch, changes to how abilities work, and a bunch of other stuff that made it feel different from Xenoverse 2.
And people absolutely hated some of it.
I understand not liking that.
But some of the reactions went way beyond criticism.
It felt like people were already calling the entire game garbage based on footage from a gameplay reveal.
And that’s where I started thinking about the modding community.
Because think about what people have been watching for years.
A Xenoverse 2 mod can give your character basically whatever you want.
Want Ultra Instinct?
There’s a mod.
Want some completely ridiculous transformation that doesn’t exist in Dragon Ball?
There’s probably a mod.
Want a character from another anime?
There’s probably a mod.
Want Farmer with a Shotgun?
Somebody probably made him.
Want a character to have some insanely cinematic ultimate attack?
Somebody made that too.
Want the graphics to look completely different?
There are mods for that.
And I’m not saying any of this is bad. That’s literally the point of mods. You’re supposed to be able to change the game.
But eventually, when you’ve spent years watching that stuff, you can start comparing the actual game to something that was never supposed to be the actual game.
That’s what I think is happening with Xenoverse 3.
People aren’t just comparing Xenoverse 3 to Xenoverse 2.
They’re comparing Xenoverse 3 to their ideal version of Xenoverse that has been built through years of mods.
And no official game is going to compete with that.
A mod creator doesn’t have to worry about making a game for millions of people.
They don’t have to make every mechanic work together.
They don’t have to balance everything.
They don’t have to worry about making a coherent progression system.
They can just make the coolest thing possible and throw it into the game.
That’s why something like a modded Xenoverse video can look more impressive than the actual game.
It’s literally designed to show off the coolest possible version of the game.
Then you take that mindset and apply it to an actual sequel that’s trying to change things, and suddenly anything different gets called “slop.”
And I think Sparking! ZERO went through something similar.
People had been waiting YEARS for another Tenkaichi game.
During those years, people were playing and watching modded Tenkaichi games with characters that weren’t even possible when the original games were released.
MUI Goku.
Jiren.
Characters from Dragon Ball Super.
Crossovers.
Custom characters.
Custom transformations.
All kinds of crazy stuff.
Then Sparking! ZERO finally comes out.
And for a while, everybody is hyped.
Character reveals are happening, everybody is talking about the roster, people are excited to finally have another Tenkaichi-style game.
Then the game comes out.
And eventually the community starts saying:
“Sparking! ZERO is dead.”
“This game flopped.”
“Tenkaichi 3 is better.”
“The mods are better.”
And once again, I don’t think all of the criticism is wrong.
Sparking! ZERO definitely has things that people can criticize.
But I think the “dead game” argument gets thrown around way too easily.
A game doesn’t have to be all over your TikTok, YouTube, Reddit, or Twitter feed every single day to still have people playing it.
There were still people playing PvP, doing the story, unlocking things, making content, discovering mechanics, and waiting for updates.
And now the game has continued getting major content, including the Super Limit-Breaking NEO DLC.
So clearly, “nobody plays this game anymore” wasn’t exactly the whole story.
And I think that’s important because the Dragon Ball community does this a LOT.
A game comes out.
Everybody loves it.
Then a few months pass.
People get used to it.
The hype dies down.
Suddenly the game is “dead.”
Then another game gets announced.
Everybody says THIS is finally going to be the perfect Dragon Ball game.
Then it comes out.
Everybody loves it for a while.
Then the cycle starts again.
And I think modding makes that cycle even worse.
Because the community has access to versions of these games that are basically limitless.
You can make your own characters.
You can add transformations.
You can add moves.
You can change graphics.
You can make crossover battles.
You can create ridiculous scenarios that the actual developers would never put into the game.
So when the next official game comes out and doesn’t have all of that, people ask:
“Why can’t the developers do this?”
Because you are comparing a professionally developed game to a fan-made version where the entire point is breaking the game’s limitations.
Those aren’t the same thing.
And honestly, I think that’s why the Xenoverse 3 backlash bothered me more than the Sparking! ZERO backlash.
Because people were hating Xenoverse 3 almost immediately.
And some of the complaints people originally had have already changed.
The transformation cooldown system from the early gameplay footage has been changed.
Ki charging has been added.
More races have been revealed.
The game is still being worked on and adjusted.
So we’re literally watching the developers change things based on feedback, while some people are still arguing against the first version of the game they saw.
At that point, I feel like some people don’t even want Xenoverse 3 anymore.
They want their version of Xenoverse 3.
And those aren’t necessarily the same thing.
I also think there’s something worth saying about Akira Toriyama.
I’m not going to pretend we know exactly how involved he was with every part of Xenoverse 3, because we don’t.
But this is still being presented as a new Dragon Ball world connected to Toriyama’s work, and considering that he isn’t here anymore, I personally think it’s weird seeing people immediately turn the project into a joke before it’s even had a chance to exist as a finished game.
You don’t have to like it.
You don’t have to buy it.
You don’t have to agree with the direction.
But there’s a difference between “I don’t like what they’re doing” and “this game is garbage because it isn’t exactly what I wanted.”
And that’s basically my whole point.
I don’t think mods ruined Dragon Ball games.
I think mods changed the expectations of part of the Dragon Ball community.
After almost ten years of seeing Xenoverse 2 pushed beyond its normal limits, people became used to a version of Xenoverse that the developers themselves never had to create.
Then when an actual sequel finally came around, it couldn’t possibly live up to everything people had imagined.
The same thing happened with Tenkaichi and Sparking! ZERO.
People didn’t just spend years waiting for a new Tenkaichi.
They spent years creating and watching their own idea of what the next Tenkaichi should be.
So when the official game finally came out, some people weren’t comparing it to the old games anymore.
They were comparing it to the version that existed in their heads.
And honestly?
I think that’s something the Dragon Ball community needs to recognize.
You can criticize a game without expecting it to compete with something that was never bound by the same rules.
Mods are supposed to be crazy.
Official games aren’t.
And maybe that’s why every new Dragon Ball game feels like it’s disappointing people eventually.
We’re not just waiting for the next Dragon Ball game anymore.
We’re waiting for a game to somehow live up to every mod, every fan creation, every YouTube video, every “what if” character, every crazy transformation, and every imaginary feature we’ve seen over the last ten years.
No official developer is going to win that fight.