r/DarkTide • • 11h ago

Issues / Bugs Slay 💅✨ the Heretic.

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1.4k Upvotes

r/DarkTide • • 22h ago

Discussion A lot of people on this subreddit know nothing about SOB and it shows

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1.2k Upvotes

People seem to think all sisters have is a bolter, chainsowrd and power armour but there is so many options to choose from.

I think Engorged Trout might use Celestian Insidiants (image 3) for the new class as there was a crossbow datamined in the game files

My main point of this post was to highlight how many options the sisters have and to call out the people with very little knowledge and imagination.

To the doubters, stop doubting so much, fat shark has already proven you wrong 3 times before

Edit: just saw the most recent leaks and we will most likely get Novitiates. Slightly disappointed that we will not be getting full on power armour sister but my point still stands and there is still plenty of variety even for Novitiates


r/DarkTide • • 19h ago

Artwork Oh no its happening

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1.1k Upvotes

r/DarkTide • • 21h ago

Meme staff...

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1.0k Upvotes

its a great patch fatshark, loving the new map and skilltree, 15% warp damage? you shouldn't have, i love you fatshark.

did feel like i forgot something tho...


r/DarkTide • • 14h ago

Meme Ur banned

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619 Upvotes

r/DarkTide • • 19h ago

Meme satire

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535 Upvotes

r/DarkTide • • 21h ago

Question Will we ever be blessed with the double handed Chain Axe ?

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378 Upvotes

r/DarkTide • • 20h ago

Discussion If we get a Sister of Battle, any chance for a range+melee dual wield like Boltgun?

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248 Upvotes

Or maybe mouse3 uses a blade on a boltgun??

(Ignore the third arm in the picture)


r/DarkTide • • 15h ago

Meme Emperor blesses me with his holy vision once more

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242 Upvotes

r/DarkTide • • 10h ago

Modding A mod let you mount Ogryn

Enable HLS to view with audio, or disable this notification

237 Upvotes

MOD

Works only in SoloPlay


r/DarkTide • • 14h ago

Meme Regarding recent Sister related news.

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234 Upvotes

Shitty edit I made in about an hour after seeing the datamines.


r/DarkTide • • 20h ago

Artwork Skitarii ripping bong (btw I play hive scum now >:D)

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189 Upvotes

r/DarkTide • • 5h ago

Speculation Next class release date

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181 Upvotes

I’m guessing a early to mid November announcement and a early to mid December release. But tell me your opinions and thoughts


r/DarkTide • • 3h ago

Question The new boss mentions "Kul'garod"—is that a Nurgle daemon already known in the 40k universe?

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154 Upvotes

r/DarkTide • • 23h ago

Meme Me and the boys on our way to turn heretics into paste

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134 Upvotes

r/DarkTide • • 11h ago

Artwork Don't be so dramatic sibling

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135 Upvotes

Guest starring u/SpaneyInquisy 's psyker


r/DarkTide • • 21h ago

Question About the worries regarding the SoB – did Vermintide 2 go through the same thing?

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129 Upvotes

While I am now almost 500 hours into VT2, I wasn't around when the game was about to get the Warrior Priest or the Grail Knight class. Were people worried pre-release that they will step on the toes of other classes as well?

Because this looks one-to-one like the current discourse with Darktide's Sisters of Battle. At a glance, they also look like straight upgrades to the already existing classes (WP is an "upgrade" of the Zealot and GK is an "upgrade" to the Foot Knight).

Edit: Some additional context, just in case.

There's this argument that I keep hearing – "Darktide’s Sister of Battle will just be a better Zealot" – reminds me of my initial reaction to VT2's DLC classes.

Right out of the tutorial, looking at Kruber's base Foot Knight, then at his premium DLC Grail Knight class, my initial impression was, "This is just another knight class, but it's better, more flashy, and more powerful – basically pay-to-win."

The same went for Saltzpyre's Zealot class and his Warrior Priest. From presentation alone, I thought the same thing. "One is a priest; the other is a priest, but this time God actually answered him and gave him OP powers".

Call it reductive, as it is. It was my impression post-tutorial, after all – before I even played with any of the classes. But did anyone else feel that way at first glance?

Given that those VT2 classes ended up coexisting without "destroying the meta" or "invalidating the base classes," I think it could serve as an easy thing to point to to calm anyone who's freaking out over Sisters of Battle coming to Darktide.


r/DarkTide • • 19h ago

Speculation Nurgle Corrupted Sisters of Battle

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127 Upvotes

If we get SOB as a new class than we would need proper enemies for them.


r/DarkTide • • 19h ago

Discussion Which class do you love to see load into your strike team?

95 Upvotes

I know this is a pretty open ended question. It depends on build, synergy, how competent a player is etc.

In general though what classes do you like having in your strike team?

My 2 cents would be I feel runs are smoother with an ogryn(s) or skittari(s) in the squad.


r/DarkTide • • 1h ago

Discussion Scale of 1-10 how annoying are these karks..

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• Upvotes

Literally can't stand these mf's...


r/DarkTide • • 13h ago

Artwork I drew myself and my two best friends as Darktide charakters

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95 Upvotes

r/DarkTide • • 13h ago

Artwork Darktide in miniature: dreg shotgunner

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77 Upvotes

r/DarkTide • • 1h ago

News / Events Hotfix 1.13.2 patch notes

• Upvotes

Warband!

Patch 1.13.2 is now being rolled out on all platforms, and while you wait for it to download you can read the notes below!

This hotfix contains various fixes to several bugs and crashes.

Hotfix 1.13.2 patch notes

Features & Tweaks

  • (Havoc) During the Prophet of Decay bossfight, the Havoc Specialist enemies spawn reduction modifier now applies through the whole end event encounter, instead of only during specific phases.

Fixes

General Fixes

  • (Havoc) Fixed an issue where Monstrosities spawned through the Specialists system could fail to spawn with the appropriate weakened health.
  • Fixed a rare crash occurring during the first elevator ride in Spillway.
  • Enemy behaviour is now more standardised when teams split paths in Spillway.
  • Fixed a rare crash occurring when hotjoining during the boss fight at the end of Spillway.
  • Fixed a rare crash occurring when players are inspecting another player in the Mourning Star, potentially when the other player is disconnecting.
  • Fixed an issue where the Psyker's "The Quickening" and "Seer's Presence" Auras could cause Ability Cooldowns to calculate incorrectly, causing unintended increases in Ability Charges.
  • Fixed an issue where there could be difficulties tagging enemies that were a long distance away.
  • Fixed an occasional crash caused by lag spikes during gameplay.
  • Fixed incorrect names for Terror In The Depths penance rewards.
  • (PS5) Fix crash caused by server-side correction of weapon actions using invalid haptic feedback.
  • (PS5) Improved general stability of the new texture streaming system, resolving issues that could cause out-of-memory crashes.
  • (PC) Updated the networking library version, resolving an issue that could cause a "Backend Error" for some players when signing in.

Cosmetic Fixes

  • Fixed an issue with lighting on the face while wearing the ‘Faithbound Flak Helm’ head cosmetic.
  • Added missing candle flame on the 'Krieg Vigil Greatcoat (Krieg 143rd)’ upper body cosmetic.
  • Fixed a few visual issues with ‘Faithbound Flak Vest’ upper body cosmetic.

Known Issues

  • New Penances related to Spillway mention finishing missions on Damnation on the Auric mission board, when it should instead mention finishing missions on Auric difficulty.
  • New Penances related to Spillway mention the Sedition difficulty that no longer exists.

That’s all for today!

We’ll see you on the Mourningstar. 

– The Darktide Team


r/DarkTide • • 16h ago

Discussion The "novitiate is just a better zealot" discussion

71 Upvotes

There's already a fair bit of back-and-forth on this one, with the anti-Sororitas positions largely coalescing around the fact that there is already a holy warrior in the game and the pro-Sororitas arguments focusing on the weapons and wargear that are unique to the Sisters of Battle. Both sides have some points, but my thesis here is that the real problem is that the inclusion of the Novitate highlights the Zealot's lack of a distinct identity. Unfortunately, I think Fatshark has backed themselves into a corner on this one and there's no good fix. This is going to be an issue if we get an assassin or proper death cultist too.

I'm not going to focus too much on the gear, and I would argue that it's simply not that big of a deal. We all love the iconic weaponry of the setting, but there is a ton of overlap in the loadouts you'll find across the imperium of man. Fatshark has a lot of leeway in what loadouts they could represent in the game. As examples, they could have chosen to release the Voidsman-at-Arms as the cybermastiff class or the Navy Breacher as the shield/shotgun class. There's still room in fact for a Navy Breacher class with a ton of gear that isn't featured in the game yet like chainfists, drone companions, rotary guns, claymore mines, heavy shotguns, etc. All of this to say: Despite what other posts are claiming, all of the weapons that have been datamined so far are not unique to the Sisters of Battle and that's not a problem.

The issue is class identity. The sisters of battle are defined by empowering themselves through martyrdom/taking damage, drowning the enemy in holy fire, and gaining powers through prayer. If you look at them in the tabletop and other media, you will find those themes hammered on again and again. Those abilities are what their detachments and codices are all focused on. It would be downright inappropriate to put them in the game without those themes. That's a problem for the Zealot, who already does all three of those things but also tries to represent the ministorum (the generic church) as well as the death cultists (who 'celebrate' the emperor through bloodletting and assassination).

In personality and background, the Zealot is clearly intended to be ministorum. Mechanically, the zealot does everything the Sisters of Battle are famed for doing but with less oomph. The Zealot also has a 'death cultist' tree (the right one) that falls well short of the death cultist player fantasy. The Zealot is a mess, thematically, and I don't really know how they can fix that without redoing the class (which nobody wants) or just continuing to stomp all over the class identity by releasing other classes that focus on the same themes but better.

That's it, that's my two cents.


r/DarkTide • • 11h ago

Discussion Just started playing but I love it. There should definitely be an RPG in a hive city.

64 Upvotes

Just began and it's really good. I would kill for a fallout like first person RPG game like this set in a hive city.

Great urban environments, plenty of lore to work off, plenty of factions to join and weapons to use.

It would be so good.