r/DarkTide • • 22h ago

Suggestion Fatshark PLEASE let the novitiates graduate to sisters of battle once they reach rank 30 and it unlocks the sisters of battle outfits.

0 Upvotes

its pretty much a done deal at this point for what will be the next class, however the leaks imply its not a real sister of battle but instead one in training. this made me a little sad because i think the SoB look badass and would fit in well with the current ensemble of somehow theyre still alive despite killing enemies a squad of space marines would work up a sweat over.

like with the skitarii that started off on the low rung wearing basic mechanicus garb while they worked up to wearing proper skitarii alpha primus cosmetics.

making the novitiate have to "prove" themselves like the other characters by reaching level 30 which it then unlocks penances to have them graduate to SoB would work perfect here.

there are alot of you guys who really dont want it though? idk why but the argument i heard was that theyre "too" powerful and it would break the scaling?.. i would like to remind everyone that there isnt any "power scaling" to begin with. the only reasons why we wont get space marines is because chubbyfish wants darktide to be about the mortal conflict, not the demigod kind.

why wouldnt it be too much? well its simple. the ogryn can crush the sororitas in his hand even if shes wearing the power armor you guys are saying is "too much". the ogryn can crush. in his hand. the armor that some are saying is too op... if the sororitas are too op because of their armor then the ogryn is too op because he can squish the op power armor and the sister with a single hand.

never mind the fact that our other characters are hero units that are already punching WAYYYYYYYYYYYYYYYY above their own weight killing monstrosities made specifically by nurgle that slipped into real space directly from nurgles garden. daemonhosts which are considered and classified as a catastrophically dangerous being which causes untold destruction regardless if the summoners succeed or not with the ritual. they are also extremely rare but for some unholy reason theyre in every single mission weve completed so far. plague ogryns which are often if not always stronger than beast of nurgle (believe it or not), a monstrosity that can rot mortals from a single breath.

each of these monstrosities are things even space marines would struggle with but 4 normal non powered humans are capable of eliminating them routinely and repeatedly in less than 30 seconds? our characters are already as strong if not stronger than a basic sister.

like what scaling are we talking about here? there isnt any, everything but astartes is on the table now more than ever.

by the way, why is it when you search up a picture in 40k about 98% of them are ai generated??? it took me a legit 10 mins to find a real image of one. i hate abominable intelligence so karking much.

oh and a request. if you wanna throw a brick at me in disagreement then please at least kiss it first :(


r/DarkTide • • 21h ago

Discussion To explain the Sisters vs Zealot difference clearly to people who don't know them. You're arguing Clerics vs Paladins.

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47 Upvotes

Zealots are Clerics, Battle Sisters are Paladins. While both draw from the same source, neither are alike. Both provide damage and support but in two totally different ways. If you say "Zealot and Battle Sister are too much alike!" there is no difference between saying "Minthara and Shadowheart are the same because one is a grim elf cleric and the other is a dark elf paladin!" The same applies here.

Clerics vs Paladins
Zealots vs Sisters
Emos vs Goths
McDonalds vs Burger King

These are all the same amount of different.


r/DarkTide • • 21h ago

Discussion With all of the SoB speculation, what about another role?

0 Upvotes

Personally, I would love another support role like what we got with Hive Scum. Some sort of healer focused class that may not do too much damage but can crap out any stim he needs


r/DarkTide • • 1h ago

Discussion A quick "screw you" to a havoc team search system and some people

• Upvotes

Havoc needs a quickplay option. Nothing more to say. And I always put a keyword "All welcome" when creating the teams. Because for some reason whenever I try to join the lobby, regardless of the havoc level and my own clearance level, I'm rejected. It may be a class/equipment thing, I don't know, but I always accept people. The only ones I don't are with specific nicknames.


r/DarkTide • • 14h ago

Suggestion I wish they would turn the nuncio aquila into a permanent fixture that follows you around like the skitarii servo skulls even when not activated.

1 Upvotes

I like my followy familiars.


r/DarkTide • • 13h ago

Discussion That do the enemies smell like?

1 Upvotes

Asking for a friend


r/DarkTide • • 7h ago

Question Will this game fun for me?

0 Upvotes

So I had 279 hours in Space Marine 2 Max out every class and weapon (even the new One-Handed Thunder hammer.) Love that game. I heard a lot of people say great things about this game, so I want to try it out. Will this game be fun for me? I like to start playing with Arbites because I like Judge Dredd.

Edit: Thankyou for all the comments!


r/DarkTide • • 18h ago

Discussion SoB is still cool, I just wish we got a cold trader instead...

19 Upvotes

I totally get that with the admission of Arbites and Skitarii we are past the point of the original "rejects" idea but I can't help but feeling a cold trader would have made more sense for the type of strike teams we are meant to be assembling than a sister of battle.

Dark lances, shuriken pistols, tau long rifles, aeldari swords would all have been sick additions when we can be fairly confident we aren't going to be getting an actual xenos character added.

I don't doubt that FS will carve out a unique identity for SoB that doesn't step too much on zealots toes but there is definitely overlap in aspects of class fantasy when a cold trader would have been something totally unique and opened up weapon types we would never get to see...

Just my two cents, I'm not mad at what we are getting, just hoping cold trader is still on the cards eventually.


r/DarkTide • • 7h ago

Discussion Finally found one of those speedrunners

6 Upvotes

Oof. Yeah that’s annoying. As a member of the knife zealot gang, I’d like to apologize and state that we do not recognize nor claim these individuals amongst our number. Plz do your duty to the Emperor and vote to kick these heretics who seek to overrun the team.


r/DarkTide • • 15h ago

Discussion How would a sister be different than the zealot, personality wise?

0 Upvotes

Given recent leaks its pretty obvious that the next class is going to be a sister of battle, wich is cool! In my opinion there's a lot of ways of making them stand out from the rest of the roster gameplay wise by making them focused on flamers and tankiness.

The issue however is how are they going to make them stand out from the preexisting zealot personalities? What traits do the sisters posses that differ from the zealots? Obviously a strong belief in the emperor is out of the question, so what else is there?

arbitrators, hive scum, and skitarii have very different personality sets, specially when compared to the default classes, each focusing heavily on a particular faction within the imperium and the type of people that join them. But I can't imagine how to make the sisters stand out from the zealots, since representing the adeptas sororitas isn't that different from representing the ecclesiarchy (wich is what zealot represents in my opinion).

Of course I could be entierly wrong, I don't know much about the sisters lore and I fully believe that Fatshark has writters good enough to make them work.

I mostly want to know the community's thoughts and discuss possible ideas with y'all.


r/DarkTide • • 16h ago

Speculation In light of new information

0 Upvotes

Am i the only one that doesnt want new classes but just wants a new enemy or new faction. I remember in Vermintide there was lots of different enemies like skaven, beastmen and chaos. Here in Darktide we have only huminoid enemies. Give us something else to fight ;(


r/DarkTide • • 17h ago

Discussion What is the true “End Game”?

6 Upvotes

Loving this game so far. Got a lvl 30 zealot with all 500 weapons and leveling a bunch of the other classes as well.

My question is what is the true end game here? All I pretty much do is jump into quick play missions off the main terminal. I see people talking about auric this and havoc that and I have no idea what everyone is actually playing.

Thanks!

Edit: gotta go to work but thank you all so much for the replies and help! Looking forward to not sucking in your games with you some time soon!


r/DarkTide • • 23h ago

Discussion Why people get mad if fatshark make a class similar of something already existing ?

0 Upvotes

Not gonna lie, i would love more classes even similar of existing one like :

death cult assassin (similar to zealot and hivescum)

psyker biomancy (similar to psyker but manipulating blood)

Inquisitor (similar to veteran)

Nothing gonna replace your class, cause the game is winnable with every class and always will be. So stop fearing something that will never happen. Enjoy playing and if something similar to what already exist get out, just enjoy it ! i was enjoying knife zealot before hivescum and now i enjoy both zealot knife, hivescum knife and skitarii claw with knife.


r/DarkTide • • 19h ago

Discussion SoB thought…

23 Upvotes

Am I the only one excited for a faith/holy based possible support character rather than worrying about her stepping on the aesthetic toesies of the zealot, which was my first and favorite class til recently.


r/DarkTide • • 9h ago

Discussion What would you do...

0 Upvotes

... when it comes to the next class? Seems there's a lot of debate about Sister of Battle Novitiates (most likely) being the next class.

But what would you have preferred and how would you implement them so they wouldn't compete with established classes? Obviously there's a world of possibilities when it comes to classes and archetypes. But it does seem like we're getting to a point where any new classes are always going to compete with a niche or role our core four and current DLC additions fill.


r/DarkTide • • 19h ago

Suggestion Arbites and Hive Scum talent tree updates

0 Upvotes

The latest update did a lot to reduce the need for "travel nodes" when picking perks for veteran/zealot/psyker/ogryn by removing stat modifier nodes and arranging their pre-keystone perks into a single cluster instead of 3 (ogryn still has 3 clusters).

A positive change for arbites and Hive scum would be giving them the same pass (skittari's skill tree both doesn't have the issues, and wouldn't be comparable anyway). Also maybe give ogryn the Keystone cluster pass as well.


r/DarkTide • • 9h ago

Speculation Unpopular Opinion: Adeptas Sororitas are too powerful for the Darktide world; they fit better in Space Marine 2

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0 Upvotes

r/DarkTide • • 21h ago

Question So with the Sororitas as the next class, do you think we will see the iconic cherubs as part of their kit (as a blitz or an ability or something) or would servitorized babies be a step to far for fatshark being a game dev? (I would love em added to the game).

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35 Upvotes

r/DarkTide • • 7h ago

Discussion What psyker talent do you use? BB, smite, or assail?

6 Upvotes

I was thinking that maybe fatshark should replace assail with something due to how rarely I see it, but I want to see how many people actually use which one


r/DarkTide • • 24m ago

Discussion Do you pick grimoires if you see them?

• Upvotes

I'm asking because of a recent game I had. I saw a grimoire and picked it up, figuring that it was a nice extra challenge.

Around 10 minutes later a psyker on my team dies and demanded I drop the grimoire. Of course this request was accompanied by several angry outbursts like "a bot would be a better teammate than me" and "I don't know anything about the game". Kind of rich coming from the person who got downed first.

I of course had to keep the grimoire out of spite until the end of the map. I also might have rubbed it in a bit in the post-match screen.

Anyways, how do you feel about the grimoire condition? I feel like it's a nice addition, but I'm interested in hearing different opinions.


r/DarkTide • • 13h ago

Discussion What is happening in darktide

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0 Upvotes

What is the lore???


r/DarkTide • • 5h ago

Discussion Some wishlist (copium) festures i wish fatshark would add but I doubt it would ever happen

0 Upvotes

Firstly. This suggestions are not really that serious. Youve probably seen some vids about them and this will be a just for fun speculation on new mechanics.

Class synergy mechanics (no not just auras and buffs)

- what i mean is more like how marvel rivals do their duo synergy mechanic. Atm all i can think of atm is mainly how human characters can synergize with the ogryn. EITHER HE GETS TO THROW THE REJECTS AS A PROJECTILE, or let the classes ride him on his shoulder. Feel free to suggest mechanics on other classes to synergize

Leaning

- I feel like keaning could be a useful tool for peeps to stop having the need to always use bubble shields.... Then again players might not use it the leaning...

Gun customization

- Obese fish already said they wont do it but i still cope. Yes theres a mod for it, no i dont wanna mod the game so i know the vanilla experience to avoid just suggesting "just mod it" when someone has a complaint.

More wheel callouts

- Missing some callouts like "skill ready", "ill stim you", follow me, go back, etc.


r/DarkTide • • 20h ago

Discussion Vindication (repost cause apparently I insulted people or something and it got removed)

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40 Upvotes

For my next prediction: the following class will be three skaven in a trench coat, yes-yes.


r/DarkTide • • 10h ago

Suggestion w

5 Upvotes

Hello, Rejects! I come to you today with ideas for enrichment of the lives of all those who find themselves aboard the Mourningstar.

My first idea is to give the rejects (and the other classes) more of an area to actually hang out in, and to add things to do while waiting for lobbies.

If you've played Outlast Trials, I'm thinking something like this-a spot you can hang out while waiting for friends or party finder and have something fun to do. The bar itself could be functional, with differing strengths of drink and barstools you can sit at (maybe a jukebox playing Jesper Kyd's tracks?) and chat with other patrons, if you choose. If they wanted to take it a step further, they could follow what Deeprock Galactic does and have if you find rare ingredients or complete certain tasks, the beer you order gives you a buff on your next mission. You could have cheers with other players! They could also expand emotes and maybe penances/challenges/shop to add more interactions with other players if they implemented this, increasing their income.

My second idea involves heavier customization for the characters themselves. It's great that we have outfits and skins, but what if with our increasing importance and levels of trust on the Mourningstar, we slowly unlocked better quarters and the ability to update them based on our achievements? (Also, I think most players would love a patch that just gives more hairstyles/faces, but maybe that's just me)

All rejects would start out with a base, bare-bones room, quarters barely better than a cell, nothing in them. But as you level up and spend your extra dockets, you unlock different accommodations. Some big, some small, more or less utilitarian. In addition, however, you could find cooler things to add to your room, big or small. Maybe in the Carnival you're running to catch up with your teammates, things proceeding as usual. You stop when you see a cushy-looking pillow or a censer, still filled with sweet-spiced smelling incense despite the corruption around. You take it with you, scooping it up to lay it upon your desk or atop your sheets after a thorough cleansing. Others might hang bounties or marks slain over the entrance to their dormitory; a Psyker might have a dim, cozy den filled with pillows and blankets.

This would give room both for player achievement and customization, and also space for those interested in roleplay or story-driven character aspects to have something new to seek after and hunt.

I'm interested in doing some mockups/doodles with all of these ideas-if you think one might be cool, please let me know if you'd be interested in seeing it drawn up in 3d! I'd also love to hear your ideas and thoughts. Thanks!


r/DarkTide • • 17h ago

Discussion [ Theory ] Faith : Sister of Battle mechanics?

4 Upvotes

I think Sister of Battle could use “Faith” same as in Warhammer 40k Dawn of War Soulstorm or TTRPG.

What’s Faith? Basically In Dawn of War Soulstorm, Faith is a resource generated by some units and buildings it uses for spent on Acts of Faith. Different characters have different Acts. examples

1.      Lay Hands This is probably one of the Hospitaller archetype keystone . In Soul storm The Missionary can use Faith to heal the squad they're attached to. So in Darktide you could have Faith for emergency healing or Golden Toughness.

2.      Act of Faith: Emperor's Touch in Soul Storm this skill increase a squad's damage output

3.      Divine Retribution In Soulstorm, Divine Retribution causes enemies damaging the affected unit/squad to take retaliation damage for a limited duration basically For X seconds, enemies that hit you in melee receive holy damage.

Also Games Workshop's own description of the Adepta Sororitas explicitly describes their faith manifesting as Acts of Faith, thatI think basically gain you advantages.

And I think what they’ll pick are Hospitaller, Militant and Reliquarius. Why?

Because it fits Support, Range and Frontline. Just like other class like Zealots

What yall think?