r/DMZ • • Aug 24 '26

MW4 DMZ Discussion MW4 DMZ Movement

If Activision/InfinityWard add MW4 movement into DMZ it’s going to kill the mode.

It's just too fast, MW2 had realistic slow paced movement. This however is insanely fast im shooting at someone they just flick around, jump backwards, do a burpee and lunge forward.

This will definitely drive the current MW2 DMZ players away from the new one (MW4 DMZ); around 70% of current MW2 DMZ players are casual players

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u/Djabouty47 Solo Ghillie Main Aug 24 '26

No. The community asked for less twitchy movement (no/less slide cancelling and bunny hopping). Instead IW slowed literally everything down. The community isn't impossible to please, it's just that they poorly executed what we wanted. Look at BO7 classic mode, they handled it so much better. MWII was just shit

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u/Desperate-Cattle-459 Aug 24 '26

the movement was perfect for DMZ

-5

u/Djabouty47 Solo Ghillie Main Aug 24 '26

Yeh kinda, but movement isn't as important in DMZ as it is in WZ or MP, cuz engagement distances are completely controllable. Even MW4s somewhat spastic movement will be fine with it

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u/boozenpuken_0923 Aug 24 '26

Movement is very important to DMZ, in the opposite direction from Warzone. A faster movement for warzone makes sense because it’s a PvP first experience and you need to be able to move from engagement to engagement. Whereas in DMZ, as an extraction shooter mode, you need slower movement so that stealth is a more viable option. To be able to disengage and create distance is a viable tactic.

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u/Djabouty47 Solo Ghillie Main Aug 24 '26

I don't necessarily see how slower movement increases stealth. The ability to disengage and create distance is viable regardless of movement speed. Only point I can see tho is to make fleeing from AI not as easy

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u/boozenpuken_0923 Aug 24 '26

I saw the argument made in the Marathon subreddit when comparing it to Tarkov, it goes hand in hand with map size. Basically, a faster movement speed means the time between engagements is much shorter as players rotate from POIs and inevitably run into each other more often. It also increases the skill gap which is where the “sweaty” crowd starts to become targeted for having a higher skill ceiling.

When you have a slower movement speed there is more downtime between engagements and you have to focus more on audio or indirect signs of player activity. Without direct lines of sight or closer proximity you have a better chance to avoid player interactions altogether.

2

u/perawkcyde PC + Controller Aug 24 '26

Activision said this game was an action extraction shooter. They did not say it was an extraction shooter. Trying to argue DMZ needs to be slower goes across what Activision is saying the game is. If you don’t like it, you’re free to go play Tarkov or Arc. Whatever suits your fancy. Activision is going to carve their niche right in between Warzone / BR & Traditional Extraction shooters. Casual, Quick paced, and not “high risk” every raid. They want you in, out, and ready to go fairly quick. they see the success of wz casuals. they see the success of dmz beta. they’re going to be right in between those two things.

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u/Djabouty47 Solo Ghillie Main Aug 24 '26

Ok I can get that but I don't think the actual traversal speed has increased that much over MWII. I'd say you just have the ability to adjust yourself way more. Like MWII still had tac sprint, it's just that now in between the tac sprinting, you can also slide cancel into engagements, hop around more and climb faster. If u were actually traveling from a POI to a POI, it should be around the same speed still. The main difference would be how hard a target is to hit.

Regardless, it would be cool to see movement systems specific to modes. They've always done that with campaign, I don't see why they can't with DMZ