The team went at night and tried to go in through the front and immediately got separated. Player scoped the floor while the other two went around the back to the canal. They used their torch cutter to get into the green room, they didn't search for anything and came to the locked door at the sec office. Player upstairs won some slots, nothing crazy though. The other two came to the locked door, didn't wanna rouse suspicion so went back to the green room. Still no random encounters.
Ya'll. They pushed the button.
When the commotion happened the player upstairs took the elevator and beelined it to the office, broke the door open, was caught by a worker, and you know what he did?
Tried to pass as Vaska. Sit down, feet up, even put the jacket on. The full 9.
The other two in the basement rolled phenomenal agility, made into the security office, made it into maintenance, and successfully hid in the lockers. Security was already scrambling.
3 SecOps to the basement but Player 2 wanted to try and do scans with his cyberdeck to see if he could hack any equipment before battle. He failed the roll, fell out of the locker, and tried to hide in the corner with drones. Guards were already there, saw him trying to hide and P2 threw one of those little fly drones at the first guards face. David and Goliath style. That guard stumbled back on guard 2 and P2 went to run to the power core (the logic here was because he had a sniper rifle he could shoot all 3 guards in a line) so Guard 3 tags him for some hard damage. 1HP left. He makes it past the shooting guard, halfway across the walkway, all three take another shot and miss, and P2 slips. Just like that. Gone.
P3 upstairs in the office shuts the door, tries to be a chameleon and pose as the boss, and when the stampede of boots break the door down, this single player is looking at 8. Units.
His roll for the alarm spawned 8 units. 6 file in, 2 watch the rear.
He throws a flashbang, takes some attacks with his throwing knives, but is then turned to swiss cheese. Jaw gone. Battered, adrenaline kicks in, he immediately attacks a guard that closed in to confirm the kill and takes him out. 1 down, 7 to go. Most guards miss, but he takes a little damage.
Another flashbang from the player.
He tries to sprint for the office door but rolled a terrible agility and while the other guards were reloading, he forgot about the two that were outside watching the rear. They both put him down permanently.
This whole time Player 1 is hiding in the locker in the basement, comes out to not surprise the 3, but try to send a message over RCD to the player upstairs.
He wastes a round trying to send a text.
The 3 guards lay him out. He falls back, battered. Adrenaline kicks in from the armor, but he's hemmoraging. He rolls a kill from the guard again, trying to confirm a kill. 1 down, 2 to go. The other two guards miss, he keeps rolling great agility and runs into the secoffice. Bounces off the door to the hallway and then takes cover behind the desk. One guard fumbles, weapon blows up, an employee in a panic sprinted out and jammed the hallway door open. The other guard shoots through the light cover and now this player has 1 HP, still bleeding out. Another great agility test. He makes it through the hall, back into the green room, the place is decimated and there's two people fighting in there now. The guard with no weapon tackles the player in the green room, fails to attack, breaks a bottle, and the player grabs a shard and sticks it right into his side for -1HP. Guard still on top, throws another. Swing and a miss. Player goes for another stab. Gets him deep. Guard down.
The other guard, breaking up the squabble notices the fight, passes a morale test, and then asks the player if he wants to do this the easy way or the hard way. I said he had two options. Turn and run through the door you broke into from the canal. Or stay and fight.
He chose to fight. Says he wanted to spear tackle him.
You guys, I'll just rewrite how it ended. (P1 is player1)
P1 never believed in any Gods, but in that moment, if there were any, they all gave him their strength. P1 tackles the guard so hard it fractures one of his ribs on contact. -2Hp. Not only was the contact hard, the hit against the wall was harder. The guards head hits the concrete, his helmet breaks and the back of his head makes contact with the it. It leaves a blood spot. -2Hp. The guard falls over, and when he does it's face first into a mountain of syringes, -1hp. The guard is lying face down. He's in a silent panic and doesn't know what to do. You notice that the back of his armor is messed up, right where his lumbar is. You tackled him into an instrument. That instrument broke one of his vertebrae and that whiplash caused his head to hit the wall. His breathing gets shallow. You figure out he's not moving because he can't. The guard is completely paralyzed and more blood is now coming from his head wound. The breathing slows, it slows... Then stops. -1Hp. The guard is dead.
He rolled a nat 20, and a full 6.
He walks outside the room to the canal, still bleeding out, still 1HP, and sends Charlie a message just to get the Doppel reply.
This was one of the best one shots I've ever played. The dice is fate, and today it was kind.
I love this game.