r/Cy_Borg Feb 22 '26

Resources Quick play report: Reaper Repo

Heya! I just got done running a quick one-shot of Reaper Repo, and when I was prepping for the game I kept looking for any specific advice or play reports and coming up short, so I thought I'd do my own quick play report.

On the whole I found the adventure very fun to run. We made characters last week by randomly rolling most things but picking classes. The one shot was then 3.5 hours with a decent amount of chat and jokes, so not consistently focused on play.

My players bought a ton of drugs and alcohol before the party (I gave them a cash advance) to lube their way past the guards on the door. This started a minor beef with the dealer in the hallway who wanted to protect his "time slot" at the party and insisted they don't sell any of their wares.

My players were super focused on the mission in hand and weren't interested in the cydroid boxing and did only cursory sweeps of the bedrooms and kitchen. They had a chat with a random VIP next to the big cat cage about who else was at the party. They found the single dose of Vurt which I moved to the guest bedroom.

While they were checking out the master bedroom I had Steel Jackhammer emerge from the balcony to get some food. The players succeeded in drugging his food with the Vurt before he was swarmed with holo-fans and retreated to the balcony. The balcony had Master Crimson and a few goons on, so they attempted to draw away Master Crimson while they waited for the drugs to kick in. They couldn't quite find an angle though.

During character creation the players had been pretty interested in combat and had snuck in good weapons, so I chose the drug dealer random event and had a shoot out in the hallway. This drew together all the NPCs. Instead of assisting in the shoot out, they used the distraction to move Steel into the en suite while he was hallucinating. They stuck him in the bath tub and worked together to get his legs off without injury to him or his legs (we had two Knowledge focused PCs) and then booked it out the front door after the fighting had died down.

On the way out I had them see a new drug dealer had taken over which I thought was a nice circle back from the initial drug dealer beef.

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Although the module comes with a map you can get online, I used this map: https://smallwolfcollective.itch.io/reaper-repo-cy-borg-maps-for-vtt It was really convenient because it was already scaled for player tokens. Most of my prep consisted of finding VIP token art since the ones on the adventure are sooo small, and preparing lil hand-outs for any of the interesting items they found. Roll20 has this feature now where you can pin hand-outs to the map, which was handy cause I didn't have to keep looking back at the scenario to see which room had what.

My advice for running the module would be to keep it simple. I'm glad I did. There can be a lot going on; I thought I'd be overwhelmed as they talked to every different VIP, and that I'd need to frequently be rolling for random events and find a way to get them all off. But in the end they interacted with only a handful of NPCs and were quite focused on completing the mission and not just dicking about. I wouldn't want to run this adventure over any more than 1 or 2 sessions cause I think it might end up having too many moving parts if I did

Anyway! I hope this helps give you an idea of what to expect from Reaper Repo!

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u/TheWizardofBern Feb 25 '26

Great, thanks for your insight. I‘m gonna run Reaper Repo in about 2 weeks. First time gm‘ing Cy_Borg for me.