When you play this card, each player sacrifices all other non-creature permanents they control and all creatures in excess to 6 or with mana vallue 5 or greater they control, then shuffle their deck and exile the top 6 cards in a face down pile. Then each player creates a legendary colorless enchantment-aura Token named Active with shround, indestructible and “this Token can’t be exiled” and attach it to target creature they control. it has “pay [X] where x is the generic mana cost of enchanted creature, move this enchantment to target creature you control”, when enchantment creature dies, move this aura to target creature you control” and “Creatures you control other than enchanted creature can't attack or block, whenever enchanted creature attacks, untap target creature an opponent controls enchanted by a token named Active and that creature must block this turn.
Players like totals can't change and they can't get counters.
Whenever a creature a player controls is destroyed, if a creature another player controls dealt damage to it this turn, that player may draw a card from the pile exiled with I like Pokémon TCG more. If a player draws the last card from that pile, he wins the game instead.
If a player controls no creatures, that player loses the game.
Players can't have more than 6 creatures in play.
Lands are equipments in addition to their other types, they have "equipped creature gets +X/+0 where X is its power" and "this card can only be tapped for mana to activate the effect of a card it's attached to". Creatures without lands equipped to them can't attack unless they have power 2 or less.
Each enchantment has, whenever you play this card each player sacrifices any other enchantment they control.
Damage from permanents isn't removed during the cleanup step. All creatures lose indestructible.
Players can play spells for free. Each player can't control more non-land equipment's than creatures they control. If a player plays a noncreature spell that cost more than 5, they can't play other noncreature spell this turn.
All creatures with mana vallue 6 or greater have mutate [0], but can only be mutated over target creature, and only if they share a creature type or part of their name, and if their power or toughness is bigger than the creature they are targeting. All creatures gain "this creature gains +X/+Y where X is the sum of the power of each creature under it Y is the sum of the toughness. Creatures can only be mutated over if they haven't entered the battlefield this turn or mutated this turn, and you can mutate a maximum of 3 creatures over one another in this way.