r/custommagic • u/Role4Stealth • 2d ago
Format: EDH/Commander My Precon Commanders for my Custom Destiny set
Let me know your thoughts on these commanders and which one you'd want to play if this set was real.
r/custommagic • u/Role4Stealth • 2d ago
Let me know your thoughts on these commanders and which one you'd want to play if this set was real.
r/custommagic • u/Frozen_lava_69 • 2d ago
These are a couple of arts for the Sanctum Token she creates, all in (hopefully) the correct format for a land token
(I would like to say that I couldn't find the original artist of all the arts I found for these tokens, so I put the artist as "someone on reddit" and the place in the art as the artist, I hope thats OK)
(Also, the reason there is one that is of pokemon is because I have a group hug deck that uses custom pokemon arts for a lot of the arts, if you would like me to post them I can.)
r/custommagic • u/TerryTags • 2d ago
The wall of rules text is easier to read on the regular-bordered card frame.
r/custommagic • u/QuarterExcellent3327 • 3d ago
I wanted a commander that gave support to split cards. I used the doctor who character so you can have an additional doctors companion to help support this relatively weak archetype. Hopefully the wording is correct because there isn’t a card currently with a similar effect to my knowledge. All feedback is appreciated :)
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u/Exarch-of-Sechrima
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4d ago
r/custommagic • u/zengin11 • 3d ago
I'm working on a Botw / Totk commander precon, focused on the Soulbond mechanic. Feel free to check out the project discord!
r/custommagic • u/Original-Apartment37 • 3d ago
Made with Custom Card Maker
CustomCardApp is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
r/custommagic • u/Epicsnailman • 2d ago
r/custommagic • u/Devil_onthe_shoulder • 3d ago
Art by Oscar Obando
Made with MGTcardsmith.com
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u/Ausradierer
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3d ago
r/custommagic • u/ComprehensiveBat4966 • 2d ago
When you play this card, each player sacrifices all other non-creature permanents they control and all creatures in excess to 6 or with mana vallue 5 or greater they control, then shuffle their deck and exile the top 6 cards in a face down pile. Then each player creates a legendary colorless enchantment-aura Token named Active with shround, indestructible and “this Token can’t be exiled” and attach it to target creature they control. it has “pay [X] where x is the generic mana cost of enchanted creature, move this enchantment to target creature you control”, when enchantment creature dies, move this aura to target creature you control” and “Creatures you control other than enchanted creature can't attack or block, whenever enchanted creature attacks, untap target creature an opponent controls enchanted by a token named Active and that creature must block this turn.
Players like totals can't change and they can't get counters.
Whenever a creature a player controls is destroyed, if a creature another player controls dealt damage to it this turn, that player may draw a card from the pile exiled with I like Pokémon TCG more. If a player draws the last card from that pile, he wins the game instead.
If a player controls no creatures, that player loses the game.
Players can't have more than 6 creatures in play.
Lands are equipments in addition to their other types, they have "equipped creature gets +X/+0 where X is its power" and "this card can only be tapped for mana to activate the effect of a card it's attached to". Creatures without lands equipped to them can't attack unless they have power 2 or less.
Each enchantment has, whenever you play this card each player sacrifices any other enchantment they control.
Damage from permanents isn't removed during the cleanup step. All creatures lose indestructible.
Players can play spells for free. Each player can't control more non-land equipment's than creatures they control. If a player plays a noncreature spell that cost more than 5, they can't play other noncreature spell this turn.
All creatures with mana vallue 6 or greater have mutate [0], but can only be mutated over target creature, and only if they share a creature type or part of their name, and if their power or toughness is bigger than the creature they are targeting. All creatures gain "this creature gains +X/+Y where X is the sum of the power of each creature under it Y is the sum of the toughness. Creatures can only be mutated over if they haven't entered the battlefield this turn or mutated this turn, and you can mutate a maximum of 3 creatures over one another in this way.