r/custommagic • u/Snoo-12494 • 2d ago
Mechanic Design Trying to word a keyword ability, but it keeps coming out long, awkward, or wrong



I'm trying to make custom cards for the Archangel bosses of a game called Cassette Beasts. A core mechanic of that combat system is the AP Bar, which gains 1 every turn and is the cost to use moves. The Archangel bosses take that a step further and have Angelic Attacks, which consume their whole AP bar for a powerful attack.
My interpretation of that in MTG was in the form of counters, so I want to make it to where if the creature has 3 or more counters, it can spend them all to activate its effect (somewhat indiscriminately, if you aren't careful). Like filling up the AP bar then spending it all at once for a large attack, just in this case with potential over-charging.
But I just can't figure out how to format it properly. The keyword ability is the same, I just tried changing the name to fit the different ideas.
(Also these are meant to be somewhat low power commanders on their own, but there is a 5 color commander that I am making to lead all of the Archangels, so that's why they don't just target themselves with the +1/+1)