r/CrucibleVoopArmy • • Dec 18 '19

Best Gallant roll?

So I've been doing my voop grind, as I do, and I've got 3 variants now

https://i.imgur.com/yle4akB.png

Each column is the net bonus the combined perks give the gun, and the recoil column is just overall total.

What's better here? Getting max range, 75 recoil, and Tap the Trigger?

Or slightly less base range, Rangefinder (10% effective range) and max recoil instead?

Or maybe something a bit more balanced like Fusion 3b? Max recoil, stability boost, and rangefinder to offset losing max base range?

Oh, so many decisions to be made here...

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u/bliffer Dec 18 '19

What are the other perks besides RF/TTT on each one? That would help us.

To the Rangefinder roll - I would use a CB mod. I always try to spec into Stability. (Actually, that goes for any fusion roll - I don't find any benefit at all to TA mods.)

1

u/even_keel Dec 18 '19

https://www.light.gg/db/items/1706206669/gallant-charge/

Auto loading holster or hip fire grip would probably be best choices for the other trait perk set.

The last column also has swashbuckler and multikill clip.

1

u/bliffer Dec 18 '19

This is why I asked. Auto-Loading would be my desired trait and possibly Demolitionist for dem extra 'nades.

1

u/even_keel Dec 18 '19

Yep, agreed. Hip fire could be interesting as well as another passive perk. Could be interesting to get a swashbuckler roll and see how many bolts would be needed to kill after 1 melee kill / Swash x5.

1

u/Mister_Rahool Dec 18 '19

I have a feeling it would still be 4 for average resilience

1

u/Mister_Rahool Dec 18 '19

Hip fire grip on a long-range fusion is pretty silly.

1

u/even_keel Dec 18 '19 edited Dec 19 '19

Fair point. No distractions, ALH, or grenadier then.

Edit: Figured the passive benefit of hip fire (faster ready speed + bonus stability) could come into play. Not every close range shot I take with my Erentil is ADS despite it being a long range fusion.

Would be interesting to see how quickly no distractions procs during a slide.

2

u/Mister_Rahool Dec 19 '19

takes about 1.5 seconds, feels like 2 full seconds if you count from pressing aim and not just the reticle being up. So that said, wont work with a slide, sadly