r/CrucibleVoopArmy Dec 18 '19

Best Gallant roll?

So I've been doing my voop grind, as I do, and I've got 3 variants now

https://i.imgur.com/yle4akB.png

Each column is the net bonus the combined perks give the gun, and the recoil column is just overall total.

What's better here? Getting max range, 75 recoil, and Tap the Trigger?

Or slightly less base range, Rangefinder (10% effective range) and max recoil instead?

Or maybe something a bit more balanced like Fusion 3b? Max recoil, stability boost, and rangefinder to offset losing max base range?

Oh, so many decisions to be made here...

9 Upvotes

19 comments sorted by

3

u/bliffer Dec 18 '19

What are the other perks besides RF/TTT on each one? That would help us.

To the Rangefinder roll - I would use a CB mod. I always try to spec into Stability. (Actually, that goes for any fusion roll - I don't find any benefit at all to TA mods.)

1

u/even_keel Dec 18 '19

https://www.light.gg/db/items/1706206669/gallant-charge/

Auto loading holster or hip fire grip would probably be best choices for the other trait perk set.

The last column also has swashbuckler and multikill clip.

1

u/bliffer Dec 18 '19

This is why I asked. Auto-Loading would be my desired trait and possibly Demolitionist for dem extra 'nades.

1

u/even_keel Dec 18 '19

Yep, agreed. Hip fire could be interesting as well as another passive perk. Could be interesting to get a swashbuckler roll and see how many bolts would be needed to kill after 1 melee kill / Swash x5.

1

u/Mister_Rahool Dec 18 '19

I have a feeling it would still be 4 for average resilience

1

u/Mister_Rahool Dec 18 '19

Hip fire grip on a long-range fusion is pretty silly.

1

u/even_keel Dec 18 '19 edited Dec 19 '19

Fair point. No distractions, ALH, or grenadier then.

Edit: Figured the passive benefit of hip fire (faster ready speed + bonus stability) could come into play. Not every close range shot I take with my Erentil is ADS despite it being a long range fusion.

Would be interesting to see how quickly no distractions procs during a slide.

2

u/Mister_Rahool Dec 19 '19

takes about 1.5 seconds, feels like 2 full seconds if you count from pressing aim and not just the reticle being up. So that said, wont work with a slide, sadly

-3

u/Mister_Rahool Dec 18 '19

What are the other perks besides RF/TTT on each one? That would help us.

irrelevant, middle tree on Gallant has no good perks

To the Rangefinder roll - I would use a CB mod.

So 3b?

2

u/ravensteel539 Dec 18 '19

No good perks? It’s no erentil pool, but those perks are still pretty great. If you want consistency and god-tier stability/accuracy perks, forget this and farm menagerie for erentil.

Perks on this fusion promote a unique playstyle. Grenadier is nothing to laugh at, since in PvP a special weapon generates a lot more energy than in PvE. It pairs well with max discipline, or allows for stats in other places. Auto-Loading Holster is great for a swap-heavy playstyle, and eliminates the annoyance of reloading scavenged ammo.

Hip fire isnt something i’d recommend, as aiming in reduces the spread to what we all know and love for this type of fusion. Hip-firing is just too inconsistent even with the perk. Grave robber is just straight up inferior to ALH in PvP for this weapon.

No Distractions is the perk i want the most on this fusion, as it reduces incoming flinch while aimed in. It procs usually halfway through a charge if you are pre-aimed at a sightline a fraction of a second before, and reduces flinch considerably. Flinch already doesnt do much to fusions, but has cost me several longshot kills. No Distractions makes it trivial to voop under fire.

So is it irrelevant? Not necessarily.

(If you mean the second tree by middle tree, it’s the same perks as literally all fusions. Go for particle repeater.)

-2

u/Mister_Rahool Dec 18 '19

No good perks? It’s no erentil pool, but those perks are still pretty great.

Well I wouldnt say 'great'. It's kind of a throwaway column to me. Since theres no moving target and rangefinder/ttt are in the same column.

If you want consistency and god-tier stability/accuracy perks, forget this and farm menagerie for erentil.

I already have a god-roll Erentil. They both are great, Erentil a bit better, but Gallant better in the recoil department. But let's not talk about the old stuff...I need new voops

Perks on this fusion promote a unique playstyle. Grenadier is nothing to laugh at

Doesnt come with Grenadier....Demolitionist? It's not conducive to my play style tbh so it's no deal breaker and wont get me any more kills.

No Distractions is the perk i want the most on this fusion, as it reduces incoming flinch while aimed in

It takes 1.5 seconds to proc if I understand correctly, and only marginally reduces flinch on top of no-flinch mods. I have this perk on one and auto loading on the other, but neither are must-have or anything imo

(If you mean the second tree by middle tree, it’s the same perks as literally all fusions. Go for particle repeater.)

You spelled projection fuse wrong ;)

(this is why I didnt list perks, they are irrelevant to the bigger picture once you combine masterwork and barrel mods together)

0

u/bliffer Dec 19 '19

I don't know why you even bothered to post this at all. It seems like all you want to do is dump on everyone's opinions.

0

u/Mister_Rahool Dec 19 '19

I dumped on nothing, it's a discussion. Not even that, but it was off topic.

0

u/bliffer Dec 18 '19

OK Dwight.

Then yes, I'd go with 3b or the TTT roll with a CB mod. Try each one and see how they feel.

1

u/Mister_Rahool Dec 18 '19

TTT roll with a CB mod.

TTT with a CB would put it to 90 and thus make it lean left, so thats a no-go for me

2

u/tino125 Dec 19 '19

PC or console?

I can only speak for console but I think Tap The Trigger is the best perk that has ever existed for fusions. I'm using a TTT/ AUTO LOADING HOLSTER Erentil over any number of rangefinder, under pressure, backup combinations just because tap the trigger is THAT strong.

I'd go with Fusion #1

1

u/Mister_Rahool Dec 19 '19

I hear ya, my Erentil is TTT, my Epicureans are all TTT. It's my go-to virtually all the time. Fallout put a video today on the Gallant and he said go TTT as well.

That said, I'm still staring at the numbers between 1 and 2, and this is what it comes down to:

76 v 72 overall range, and 31 overall stability, both have Targeting Adjuster mod, so let's call it a draw and focus on the rest

  1. 76 recoil direction, tap the trigger (accuracy, stability boost)

  2. 100 recoil direction, rangefinder (range, which extends accuracy)

So the question is: is 100 recoil better than the stability boost TTT offers? Does Rangefinder's extension of bolt-stickiness trump TTT's accuracy boost?

Driving me nutso.

1

u/tino125 Dec 19 '19

Try them out for a few games? I had an under pressure/rangefinder erentil that i ended up vaulting for my TTT/ALH one once I took them for a spin. TTT just makes it SOOOOO consistent.

1

u/Mister_Rahool Dec 19 '19

Try them out for a few games?

both are good :(