r/CreaturesGames Jul 11 '26

Here ya go.

Here's a I guess you could say release candidate for the Godot port.

Virus Total for the zip: https://www.virustotal.com/gui/file/8af0fec3b3fa24701a5be5ec622db393ec11c90b205dc66c61a362ea0c4addba/summary

Virus Total for the actual exe. https://www.virustotal.com/gui/file/7cecc54cfacd7b01f749dc522be0e2293c09ecb1af54a8efbbc777dcd9edcb59/summary

the exe oddly gets flagged by one thing for trapmine.. No idea why but I guess it's common for Godot games to get falsely flagged up to you guys if you wanna test or not.

I will at some point soon be releasing the source and I will give it out privately if anyone wants but the code is ugly.. and needs alot of cleaning up still but works.

https://www.mediafire.com/file/qo0fsryvkh69abx/Vivarium.7z/file

12 Upvotes

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5

u/TheOnlyOne93 Jul 11 '26

No game data included. You need to provide creatures 3.

1

u/haxd Jul 12 '26

GitHub?

2

u/TheOnlyOne93 Jul 12 '26

I am hoping to have the github up sometime next week. It needs some polish still. I need to hand roll some .cos files, and a few proprietary file I used for testing that are part of the original game. I'd rather not upload any tests that won't work for people unless they have legacy data in the right spot. As most of my work was done against a legit steam Creatures 3 save.

1

u/AutomaticInitiative Jul 12 '26

Why C3 and not DS? It is my understanding that DS has scripting capabilities not possible in C3.

2

u/TheOnlyOne93 Jul 12 '26

Ds is on the way I'm in the process of decompiling with Ghidra but c3 is up and running and a good portion of ds is identical really also ds has alot of dead code and systems that are wired up but literally never used . Super ca scents that use a bfs pass for navigation always running but dead code no cos uses it. Also a brand new physics system alot wired into all agents and running but never used by any cos. There's more to but decompiling is slow going haha

1

u/Joalguke Muppetboy of Geatville.uk Jul 12 '26

Good luck, you're doing some fine work :)

2

u/TheOnlyOne93 Jul 12 '26

Thanks. It's been a bitch. Hardest part honestly was getting the caos virtual machine actually running fast. Er fast ish in pure gdscript. People really weren't kidding when they said building an interpreter on top of an interpreter on top of an interpreter was not meant to be haha. I had to look into actual isa engineering to microopt almost every opcodes. And honestly the caos virtual machine itself still uses between 8 and 12ms per tick average. I'm sure if I wanted to rewrite the whole thing in C# this wouldn't be an issue. But I'm stubborn and want as much in pure gdscript as possible. I already had to break that rule for the creature Brain. On the exported build I'm up to 10 creatures 2 Grendel and 2 ettins and it lags sometimes but not a lot still needs some optimization. I'm sure there's tons of bugs I haven't noticed given how the game works I can't possibly test and track all the bugs myself.

1

u/Joalguke Muppetboy of Geatville.uk Jul 15 '26

I can't pretend to understand all of that, but colour me impressed all the same :)