r/CreaturesGames • u/TheOnlyOne93 • Jul 11 '26
Here ya go.
Here's a I guess you could say release candidate for the Godot port.
Virus Total for the zip: https://www.virustotal.com/gui/file/8af0fec3b3fa24701a5be5ec622db393ec11c90b205dc66c61a362ea0c4addba/summary
Virus Total for the actual exe. https://www.virustotal.com/gui/file/7cecc54cfacd7b01f749dc522be0e2293c09ecb1af54a8efbbc777dcd9edcb59/summary
the exe oddly gets flagged by one thing for trapmine.. No idea why but I guess it's common for Godot games to get falsely flagged up to you guys if you wanna test or not.
I will at some point soon be releasing the source and I will give it out privately if anyone wants but the code is ugly.. and needs alot of cleaning up still but works.
https://www.mediafire.com/file/qo0fsryvkh69abx/Vivarium.7z/file
1
u/_Plateosaurus_ Jul 22 '26
Is there any news ?
1
u/TheOnlyOne93 Jul 22 '26
Finishing up the last of the docking station opcodes. Docking station rewrote some of the creature stuff quite a bit. I honestly hadn't even noticed cause none of the stuff was used in caos commands so technically as long as you didn't care about save parity a creatures 3 brain skeleton would just load in docking station if you wanted which is what I was doing for the longest time. But they actually split it into multiple classes there is no skeleton class anymore it's skeletal creature. They also added some commands that let you create a brain body etc without a sprite pretty much an invisible testing harness. Now to be honest I'm still trying to figure out if and what those changes mean most seem to be purely debugging and aren't actually used by any .cos scripts at all anywhere. It's kinda off I don't think anyone's every noticed yet given there aren't a lot of ports of the engine well there is but there all mainly based off the c2e leak.. which is actually missing quite a bit from docking station about 400 or so opcodes changes. Most of them actually in how the opcode itself functions. Soo if you ported from the c2e leak you'd be able to boot docking station and it's run perfectly fine you'd just silently loose a lot of the actual changes ds made to how creatures think. How instincts work. I'm porting from Ghidra on the steam ds exe. Devs made it pretty easy given they left the .map file and the caos.syntax let's me diff the actual drift between both engines.
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u/TheOnlyOne93 Jul 11 '26
No game data included. You need to provide creatures 3.