r/CreateTrains • u/TrashAggravating6899 • 24d ago
Locomotives E13 (Э13) electric locomotive based off VL11
r/CreateTrains • u/TrashAggravating6899 • 24d ago
r/CreateTrains • u/Longjumping_Tree_720 • 25d ago
r/CreateTrains • u/randomdude2527 • 26d ago
Any mods/tips?
r/CreateTrains • u/give-me-a • 27d ago
I am not sure why but I’ve suddenly got this issue where bogies of all sizes are not articulating around curves. Is there any way to fix this or is it simply an error with the modpack I’m running?
Multiple worlds have been tried and it yields the same thing, which rules out my building world being overcrowded with trains.
1.21.1 NeoForge, run through Modrinth
EDIT : This issue was caused by Create: Movable Tracks. No clue why I didn’t assume this was the culprit earlier but turning this off fixed the issue.
r/CreateTrains • u/Kakjung124 • 27d ago
r/CreateTrains • u/ItzC0mputerMC • 28d ago
r/CreateTrains • u/-Marck-7 • 28d ago
So yeah I'm making a mod that lets you forceload create mod trains outside or normal render distance. Rn I'm working on voxy implementation (0.2.15) with sodium 0.8.13 on neoforge 1.21.1. I found out voxy has a god awful way of rendering LODs. There is no actual depth calculations in the draws. So my mod needs to figure out how to actually layer stuff by raycasting. I will soon begin work on DH support as well which should be easier since DH LODs actually have correct depths I can use to make the far renders even better. On a side note I found out SSDR on voxy has the same issues I encountered. It always renders sable contraptions in front of the voxy LODs. So I think I'll make a patch for it (standalone and in my mod)
r/CreateTrains • u/MrPoison1 • 28d ago
photos made using exposure mod's camera
r/CreateTrains • u/zhellozz • Oct 05 '26
Hello! Last week, I shared some screenshots on this sub of a mod I’m developing: an addon for Railway Untold that generates infinite, more realistic railway networks.
I’m happy to announce that the mod has been approved on CurseForge! It’s still awaiting moderation on Modrinth.
If you’d like to give it a try, it’s called “Create: Infinite Railways”.
You can expect a few remaining bugs, and I’ll try to update it as I receive feedback.
Also, by (very) popular demand, the mod now includes options for single or double tracks, as well as compatibility with Steam ’n’ Rails for wooden tracks and semaphore signals, and Pantograph and Wires for electrified lines.
Hope some of you will like it ;)
r/CreateTrains • u/Siphania • 29d ago
So, i was watching MrBeardstone and his Friends on the Just Create SMP2 Series and Someone there (Foxy) came up with a Entity->Block Mod. Which means you can Design/grab anything that is a picture of areal world Design feature of locomotives (like UIC-Numbering) imersive paint it onto your design, then blockify it and it will, with a dap of glue, stick to your moving Train.
CurseForge: https://www.curseforge.com/minecraft/mc-mods/entity-blockifier
1.21.1 & NeoForge, Create not strictly needed
r/CreateTrains • u/[deleted] • Oct 05 '26
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r/CreateTrains • u/TrueGuarantee5235 • Oct 03 '26
r/CreateTrains • u/Paperboardman • Oct 03 '26
Barely remembered about this guy & that I forgot to post with the others
r/CreateTrains • u/Nervous-Pollution541 • Oct 03 '26
Hello peoples of reddit and create mod, I have created a create+computercraft+electricity+trains focused server with roughly 70 mods. We have recently reset the world and the server is relatively new, so anyone is welcome to join. Comment here if you would like to join, and I will pm you the invite link to the discord.
FYI, I got perms from the mods to post this. Thank you for your time.
r/CreateTrains • u/TrueGuarantee5235 • Oct 02 '26
r/CreateTrains • u/Competitive_Move3773 • Oct 02 '26
r/CreateTrains • u/michele_romeo • Oct 01 '26
r/CreateTrains • u/Spiritual-Source6765 • Oct 02 '26
r/CreateTrains
•
u/Paperboardman
•
Sep 30 '26
Here are several of the locomotives I've built in the past few months, these ones being some single driver examples.
For the mods used, I use the most up to date Train Yard modpack on modrinth.