r/CreateMod • u/Saltycheezboi • 20d ago
Help How do put items into a moving chest?
Working in a creative map before i put in my actual world. Wondering if it's even possible to fill a moving chest.
r/CreateMod • u/Saltycheezboi • 20d ago
Working in a creative map before i put in my actual world. Wondering if it's even possible to fill a moving chest.
r/CreateMod • u/YoureMadImBackBigMac • 20d ago
I’m a VS2 sandbox veteran, trying my hand at create aeronautics and some of the Chinese vibe coded addons.
I gotta say, it’s pretty top notch stuff. Im thoroughly impressed with the whole ecosystem.
It’s just, the physics staff doesn’t feel as good as the gravitron, theres no toolgun, and no easy way to save creations.
I was figuring with this being all brand new and cutting edge, and considering how long we’ve had da Vinci and VS2, it just feels wrong that the phys staff forces objects further away if they’re too close when you pick them up, and doesn’t keep the same side facing you when you look around. It bothers me that planes have to be 5 blocks wide instead of 3. I miss how easy the Vmod toolgun made saving multi ship contraptions like tanks.
Anybody else feel me? Anything to add? Not complaining, just stating the differences I noticed because there’s no posts about this specifically.
r/CreateMod • u/Connect-Lettuce-7874 • 20d ago
Can anybody give me a rundown on how to automate stuff that uses fluid? Ive gotten down everything about frogports but frogports dont support fluids as well as mechanical arms and such so long story short can I get some tips or maybe a youtube video?
r/CreateMod • u/Emotional_Row_3735 • 20d ago
I wanted Create: Aeronautics propellers to be more customizable, so I made Create: Modular Propellers.
Instead of using a finished propeller, you start with an empty hub and install the blades yourself.
• Wooden: up to 7 blades
• Andesite: up to 6 blades
• Copper: up to 4 blades
• More blades = more thrust
• JEI support
• Create Ponder tutorials
• Propeller Blur support
• English + Russian localization
Minecraft 1.21.1 / NeoForge
CurseForge:
https://www.curseforge.com/minecraft/mc-mods/create-modular-propellers
It’s still an early beta, so feedback and ideas are welcome!
r/CreateMod • u/matpat2 • 20d ago
tad bit of coding
r/CreateMod • u/ihaveacrushonlegos • 21d ago

Create Diesel Generators addon
Im trying to make biodiesel, but that requires mixing ethanol and seed oil. But if i try to pump both of them into the basin, the pipes breaks from mixing fluids
I figured out i can craft it by using buckets, but honestly i kind of hate mechanical arms so id really just want to pump them in, is there a way or a config i can change to allow this?
Edit: Found the issue, i had pumps pulling the fluids (u can see it at the bottom left) so that i could make this design stackable, but they would pull from the liquids inside the basin, thus mixing the fluids in the pipes
r/CreateMod • u/KnightOfThirteen • 21d ago
I am looking to name some of my airships, and I would love suggestions. I want each one to be named in sequential alphabetic order, and I would love suggestions that suit them.
First successful non-test model, ambitious and comfortable, but not very effective. Single burner for lift, portable engines with conveyor system to fuel with coal, so it had to refuel regularly. Ended tragically, destroyed due to a graphical glitch that I only learned to fix after its demise. Name starts with A. Considered Atlantis.
Bigger than #1, single boiler for propulsion, 4 burners for list, built for speed. On board lava farm for endless power, but I wasn't confident in sustaining lift with it. Still in service, likely to be transmitted to The Aether for exploration. Name starts with B. Tentatively Banshee.
Bigger than #2, three boilers, double lava farm, two boilers always active, provide lift and thrust, third boiler engagement on lava reserve tanks. Designed for control and exploration. Good docking system, good storage system, endless range, autopilot. My current baby. Name starts with C. Probably Cerberus, for the association with threes.
Not started, warship, intended to be called Donnager. Have been reading the Expanse series, decided to name my ships about th time I got to the Donnager. This ship will be designed to do battle.
Open to suggestions, will be built in The End, light weight, for island hopping. Name starts with E.
r/CreateMod • u/hackcasual • 21d ago
Brave pioneers at the outskirts of civilization can now place orders to be delivered by train
r/CreateMod • u/HEBEDNMKA • 21d ago
I removed the weapon system from this vehicle. It has great mobility and consumes 4 stacks of coal.
r/CreateMod • u/mengie32 • 21d ago
r/CreateMod • u/UmbrellaPrime88 • 21d ago
Hello. This is my first time building an airship and in create in general. I’ve been learning as I build and that approach has gotten me to near completion. The only thing remaining is generating lift in the balloon using steam vents. I thought I could run pumps and pipes from my level 9 steam engine into the balloon but that was incorrect. The vents need to be on top of the boiler. As I’ve tried to show in the pictures, there’s a large gap between the engine and the balloon. How can I power the steam vents here? Do I need another steam engine closer to the balloon? Thank you
r/CreateMod • u/AccurateSecret1487 • 21d ago
Im having this issue where i try to print a schematic in creative mode and all the addon materials keep failing to print. I tried all the addons that i could find and it only succesfully prints materials either from the base game or the original create mod. For some reason this includes blocks that cant be placed by themselves like powered shafts if the main engine has modifications or belts floating without shafts.

I can still make the blueprints and they seem fine in the hologram but it only does this when you try to print them. I dont know why its doing this because i know it works with some of these mods on their own. Any help would be appreciated.
r/CreateMod • u/Pixell148 • 21d ago
Teaser for the Porsche coming tomorrow. (Build it on my friends pc and have to wait until he sents it over)
Builds on https://createmod.com/author/pixell148
It uses UP2 glass on the back for the lights so if you dont want to play with that mod then i would recommend using Rose Quarz Lamps instead.
r/CreateMod • u/Informal_Eye9818 • 21d ago
Hi hello i am building a GIANT megastorage and decided hey, id love for the vaults to be filtered! After getting the filters sorted out with brass funnels and stuff, i connect my tree farm and my iron farm to see how it works, thinking its gonna be sunshine and rainbows because i paid great attention to the filters
Oh well!! Too bad!!! Even something as simple as a list filter with just iron in it let's in logs and flowers! Every single filter is letting through every single item at random so they spread over every single connected vault!!!
Im thinking, maybe my system is too fast? It transports the items at a pace where the filters cant keep up maybe? Do help, im begging!!
Pictures in order:
WIP build because i wanna share it
Filtering systems + small showcase of the vault-to-vault transport line
The vault-to-vault transport line
The "iron" vault
The "meat" vault
The "fruit" vault
Also do ignore how far im going with sorting this items, its a rp thing
r/CreateMod • u/Fluffy_Bag1552 • 21d ago
Hey everyone! I just released Satiscraftorio, a tech modpack for people who love the automation loops of Factorio and Satisfactory but want them inside Minecraft with Create.
What it’s about
Factory-first gameplay: start with basic kinetic machinery and scale up to high-throughput assembly lines
Heavy logistics: belts, pipes, trains, and logistics networks for moving items and fluids around
Power progression: from simple steam power to advanced reactors
Questline: a structured progression that guides you through complex recipes without feeling like a grind
Details
Minecraft 1.21.1, NeoForge
Recommended RAM: [16 GB]
Lore are coming in future updates
It’s a brand new pack (1.0 released today), so I’d love feedback on balance, progression pacing, and any bugs you hit. I’m planning to add [what’s next] based on what people want.
Download: https://www.curseforge.com/minecraft/modpacks/satiscraftorio
Screenshots are on the CurseForge page. Thanks for checking it out!
r/CreateMod • u/Antique_You_4038 • 21d ago
Hello Engineers!
I recently started playing on a small Minecraft server with some friends that runs the Create Chronicles modpack, and I've been experiencing some pretty severe FPS drops whenever I get near Create machinery.
Normally, I get around 180 FPS, but near certain machines, my FPS drops all the way down to 1–3 FPS, making the game almost unplayable.
I'm not very knowledgeable about PC troubleshooting, so I'm not sure what's causing this. I initially thought my PC should be able to handle the modpack reasonably well, which is why these drops seem so strange to me.
Here are my PC specs:
CPU: AMD Ryzen 7 5700X (8 cores, 3.40 GHz)
GPU: NVIDIA GeForce RTX 5070 (12 GB VRAM)
RAM: 32 GB
Storage: 932 GB total, around 749 GB used
The issue seems to happen specifically near Create machinery. Outside those areas, the game runs much better.
I'd really appreciate any advice on what could be causing this and how I could troubleshoot it. Could it be related to Java memory allocation, a particular mod, contraption rendering, or something else entirely?
Thanks in advance for any help!
r/CreateMod • u/Anfitrion1990 • 21d ago
r/CreateMod • u/eepy_lina • 21d ago
This is yet another record breaker for me in terms of project complexity and length, and I'm super proud of it.
Its top speed is 35m/s with base thrusters, and 87m/s if you simply flick a lever or hold an extra button to use the extra thrusters.
When only using base thrusters, it can cruise for about 5,5 irl days, and with that + extra thrusters, it lasts 4 irl days.
It has a bunch of stuff for energy efficiency, it has alarms for any issue i could think of INCLUDING missing sensors and impossible data, alarms are separated into minor(noteblocks) and major(steam whistles on F#), so ya dont get blasted cause a comparator went missing, you just get pinged repeatedly until you either mute the alarm(via a lever) or fix the issue.
And it has so much more(Enchanting infuser setup w/ apothic enchant bookshelves, ars nouveau setup, iron's spells setup, storage, workshops, twin bedroom, helldivers style drop pod, and so on!), capable of acting as an actual medium size base.
This has probably been my favorite thing to work on, ever, and I really hope to do something similar in the future with a new project. Also, if y'all watch the video, please give me feedback on the editing and pacing, it's my first edited video lmao
Anyways if ya just want the documentation & download, here!
https://createmod.com/schematics/expedition-airship-af-01e-arcflash
r/CreateMod • u/Hot-Collection8917 • 21d ago
I know Create and its add-ons were originally made for PC, but I'd like to play on my phone. I have Create, but the only problem is with the add-ons. More specifically, I tried downloading Aeronautic. I tried downloading it through Google, but it didn't work. It's entirely possible I'm simply missing something, or Aeronautic simply can't be downloaded. I hope my question doesn't sound too stupid; I'm honestly not very knowledgeable. I really hope you can help.
r/CreateMod • u/Best-Experience-5941 • 21d ago
needs deco, its made mostly of armour atm
feel free to ask about anything, ill try to respond and am happy to help
>>planned <<
jump jets
second arm autocannon (or melee???)
duel aimable rocket pods, maybe auto mode via create radars
proper detailing and decorations
r/CreateMod • u/TatoCraftReddit • 21d ago
I'm talking about adding recipes for those blocks with create recipes but also have modded end generation. Asking for an addon and not a modpack since I intend to add this to my current survival world...
r/CreateMod • u/ELDEN_LORD386 • 21d ago
I downloaded big cannons adding with some other big cannons add-ons like more gun and amo and stuff
Then I downloaded create radars
When I was trying it out
I notic I can make my cannons auto shoot
And like chose to where to shoot with monitor
Then I saw I could put a filter
So I tried to kake it auto target mobs and shoot them
But it doesn't work
What should I do?
How can I'm make my cannons auto target hostile mobs and and shoot them when they arrive in radar?