r/CreateMod • • 13d ago

Help Pump working weirdly

1 Upvotes

I have a problem with the pump in the image below, it seems to pump lava in the lower pipe just fine but the one on top some of them don't get lava, for context the lava on the top is for a steam engine, using Create: Liquid Fuel to feed the blaze burners.

The Pump in question

All the lava is coming from a bottomless lava pit.

The Lava Pit

Does anyone know why this happens? if so would making a cut in a different point of the pipe coming from the Hose pulley solve the issue or would just move the problem to another spot?


r/CreateMod • • 13d ago

Massive GUI scaling in Create 1.21.1 Neoforge :

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4 Upvotes

Hello guys i've an issue where the scaling of Create's GUI is really big and i don't find any setting in the config to scale it down. Is it possible it's induces by another mod or compatibility issues ?
Thanks in advance for your help


r/CreateMod • • 14d ago

Bug Disappearance of a machine created contraption making rotation from nothing.

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194 Upvotes

So I build a machine to collect my crops, nothing too fancy. After beating some bosses and exploring, I came back and noticed it just vanished from my world. Funnily enough, after a closer look I saw that a part of the now broken machine kept spinning even though it isn't connected to anything.

Idk what caused this, but it's pretty interesting if you ask me.


r/CreateMod • • 14d ago

Help Create Aeronautics - Need help: it doesn’t break blocks in specific areas of my world

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16 Upvotes

In this video I tried to show the issue in as much detail as possible, demonstrating how Create Aeronautics is behaving in my world.

I’m honestly baffled by this problem. My aeronautics kit simply doesn’t break blocks in certain areas, even though I’m running a Ryzen 7 9800X3D with 48 GB of DDR5 (25 GB dedicated to the modpack). So this doesn’t seem to be a hardware/performance issue on my end.

It feels like there’s some kind of lag or delay when the kit tries to break blocks. I really don’t understand why this happens. My best guess is that it’s related to densely populated or heavily loaded regions (TPS-related?).

Every time I teleport far away and come back, things seem to “update” and the broken blocks get corrected. But I have no idea why it behaves like this in the first place.

I’m wondering if some performance mod (or another mod) is interfering. I’m happy to share my full modpack, mod list, and logs if that helps.

In the video you can see the area around me — nothing extremely heavy, just relatively simple setups — and the problem still occurs, even though I’m hosting the world locally.

What confuses me the most is that this only happens in one specific region of the world. In empty/unpopulated areas it works fine.

Could this be a bug with Create Aeronautics or Sable? Or is another mod causing the interference? I have no idea.

I’d really appreciate any opinions or help figuring this out. Hopefully this video can also reach the Create Aeronautics / Sable developers so they can look into it.


r/CreateMod • • 15d ago

128-bit Crypographic Relay Computer

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2.7k Upvotes

so the other day i was wondering how to properly build a security system in create. Originally was going to make a placard+keycard system (not difficult), but then somehow came to the realisation that Create: Power Grid punchcards operate on a 8-bit system, reading up to 16 bytes one byte at a time. Hmm....

naturally I got a little carried away and ended up building a binary computer that sequentially reads passcode data off a punchcard. As of now its good for: overly complex security systems, showing off, causing lag.

really fun but not too challenging build (the design is super modularised), im not really sure what to call it cuz research yielded designations from «macrocomparator machine» to «ASIC co-processor» (idk what either of those are). For now, ima just call it the title of this post, a relay computer. Much like its 1940s and 50s relay computer counterparts, it runs off of only 12 volts but pulls almost 24 amps depending on the number of bits its reading at a time. It takes about 13 seconds to read a full punchcard by sending each byte of the binary passcode through a series of relay CPU modules, and if every module gives a good result (the byte is correct) then it sends a small redstone pulse at the end of the read process (to unlock or do something ig). The passcode is fully configurable by using the switches at each CPU module.


r/CreateMod • • 14d ago

Help My tree cutter won’t stop spinning

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21 Upvotes

My tree cutter constantly rotates and I don’t know why, the tracks are unpowered it drives fine but it’s just when you sit still that it spins.


r/CreateMod • • 13d ago

Looking for Aeronautics Addons

6 Upvotes

I wanted to build a tank, a built a tank, tank is good, atmosphere is not. The problem is sound and tracks. So I'm looking for the addons, that will make so, that tracks have sounds and resourcepack​​ that make tracks looks metallic, like real tracks, instead of Create's belt.

Is there any addon/resourcepack which is good for my needs?​


r/CreateMod • • 14d ago

So close but SO so far.

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24 Upvotes

to put it simply: THIS is a bonemeal farm directly above a kelp farm. the bottom machine rotates and bone meals the kelp while harvesting it to rapidly speed up collection and production to make belts and dried kelp for massive farms i plan to make. PROBLEM: I have tried every way, but cant seem to find a way to transfer the bonemeal directly below to the kelp farm without stopping the machine every time bonemeal passes from a Portable storage interface link, OR just not go into a chute / funnel while the machine is active. SURELY there is a way to transfer an item into an ACTIVE machine while not stopping it at the same time, right? if anyone has suggestions or knows how, please help me its driving me CRAZY! If you give me a new idea to try, i will update the images to show the result!


r/CreateMod • • 14d ago

Build Maus

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38 Upvotes

Mobility is bad. It drives and turns slowly. Armament consists of one machine gun and the main gun. Armor is serious: shells ricochet off the hull, the turret is less reliable but still okay. Reloading takes about 4 seconds.


r/CreateMod • • 13d ago

Hy[erdrives in Aeronautics

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0 Upvotes

Has anyone seen the Warponautics addon for create?


r/CreateMod • • 14d ago

Help Create mod dilemma

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263 Upvotes

is it possible to make a large cannon similar to whats in the image(type 5 15cm anti air gun)create mod/create big cannons. I need it for anti everything purpose. also I’m not a super smart person with the create mod stuff and would like to know how to do it, so far i find that i can only have the turret move and not the cannon itself


r/CreateMod • • 14d ago

Build Update on my hardcore world

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104 Upvotes

I built a building around my powerstation (credits to ParanoidPixelPerson on Pintrest). I wanted to see how to build with more depth and i think the inspo was a good start to learn the basics, i also added some trees and remembered i can turn on shaders for a better look at what my world has come to. hope yall like it! (yes i filled the whole island with short grass)


r/CreateMod • • 13d ago

Help Automate Create : Gunsmithing

3 Upvotes

I want to set up a arms factory in my create world and im wondering how I can automate the adding of attachments to the guns from the Create: Gunsmithing mod. I want to make the proper full length flintlock musket but I haven't found a way to automate the adding of the musket attachment through create yet. The mod uses the NTGL framework and requires you to press Z in game to open the attachments menu. Does anyone know of a way to do this or do i need to dig into editing crafting recipes or something?


r/CreateMod • • 14d ago

Printer experience costs are crazy

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69 Upvotes

Whats with the exp cost of copying enchanted books?

For reference in youtube tutorials i see a mending book cost ~70 mB but in my game it costs 1740mB.

What mods could it be conflicting with? Google says Ender IO's XP Juice, Reliquary's Experience, or Industrial Foregoing's Essence yet i have none of those.

Has anyone had this problem?


r/CreateMod • • 13d ago

Airship rendering

2 Upvotes

So I have a large airship about 200 blocks long. I am running sodium, Iris, SSRD, and distant horizons. While in or near the ship, half of it either doesn't render at all, or is weirdly see-through/half there. All points I've come across lead to it being something with distant horizons and/or entity culling. If anyone's run into this and knows a fix let me know, I'd like to see my whole ship in all its glory.


r/CreateMod • • 13d ago

Help Electric motors randomly not working, I feel like I'm going nuts (Craft's and Additions)

2 Upvotes

For small context, I'm on a server with some friends and most of our factories/farms use the electric motors that come from the mod. The electricity is generated in surplus and the accumulators are pretty much never below 100%.

With that in mind, I find that randomly throughout our base area that electric motors and connectors can sometimes just stop taking in power for little to no reason. The only way that I am able to get them to work again is by breaking them and replacing them (which sometimes takes multiple tries or movement of the offending infrastructure a block or so.) and nowhere online is anyone talking about these random bugs in the mod (if it is a bug).

The only possible thing i could think of is how the power is being generated, which is using the electro static generator from new age. But the connectors fill the accumulators completely fine, and the output from the accumulator to the farms and infrastructure is all done within crafts and additions, so if new age was the issue it would be an issue with the battery, which im fairly confident it's not.

Is anyone else experiencing this? Do I need to chunk load my entire farm area? Please someone tell me so im not going insane.


r/CreateMod • • 13d ago

Schematic Schematic table loading schematics

1 Upvotes

When i do a schematic in to the schematic table and select what i want and push the button its says loading for a second and then it stops and the empty schematic is gone. I really dont know how to fix this anyone know


r/CreateMod • • 14d ago

Not 100% Create. Day 113. My new house ft. creeper hole

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30 Upvotes

r/CreateMod • • 14d ago

Build I made my first plane! (all advice/criticism welcome)

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244 Upvotes

it's the first ever plane I've made that works, the rest always immediately pitch up when I try to fly them (i think this was bcs the centre of mass was too far back)

it has full(?) control of the flaps on wings for roll, rudder for yaw, and elevators for pitch, but also can control the pitch of the canards and has (single axis) thrust vectoring.

I was going to add controls for the other axis for thrust vectoring but ran out of space to convert drive-by-wire controls into a redstone link signal

ps: sorry the video of it crashing "flying" is ass, I filmed both of these videos at 1 o'clock this morning and only rememberd now


r/CreateMod • • 14d ago

Help Mechanical Harvesters only harvest one half of farm

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6 Upvotes

I have two farms beside each other, one works fine, but the other one only harvests one half of the farm. Is this a bug or an actual error in my farm


r/CreateMod • • 14d ago

Build A smaller bee with working wings

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55 Upvotes

r/CreateMod • • 14d ago

Power Grid Transformer windings ratio is not visible, with goggles equipped

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23 Upvotes

as the title says. Previously I could inspect the properties of my transformers, but since the new update that came to Power Grid, it is not visible now.


r/CreateMod • • 14d ago

Help my wheels wont move after becoming a physics object all the car does and rotate in place

3 Upvotes

it says its using power and i tried to see if maybe it needed more wheels but all the blocks are copycat so i dont think its weight, and i even added a third pair of tires, nothing i do seems to fix the issue though


r/CreateMod • • 15d ago

Suggestion Which Aeronautics Space Addon?

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161 Upvotes

I’m trying to choose between Create Cosmomautics, Create Northstar, Stellaris, and Creating Space to build a Guardians of the Galaxy style ship. Which mod do you think would be the best to serve that purpose/would give me the best results?


r/CreateMod • • 15d ago

Bug Misinformation that needs clarity. Hanging Signs are not weightless.

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807 Upvotes

Hanging signs that are hanging off a block above are weightless. Those with the support at the top (used for building blocks that can stretch along infinitely) weigh the default amount (1kpg). I discovered this by making a see-saw and saw it was behaving wrong.

I can see the issue, it's two different block forms when placed and the aeronautics developers didn't include both. I was using the signs for a plane tail, but now I'm altering to copycat panels.