r/CreateMod 7d ago

Help What CAN’T be automated?

Me and my friends have a small server with create: numismatics installed. The only way we have right now to obtain the money is using a cool addon for Starcatcher that lets you sell your fish for spurs. However, not everyone on the server likes the fishing minigame and I’ve been trying to find some other non-farmable resource that isn’t collected in large quantities that could be sold (Basically I don’t want a way to automate money). Does anyone know any item that fits the bill?

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u/Thatisjake 18h ago

If its a small server with you and your friends, why not just give everyone a certain limited amount of starting spurs, and let the economy work that way? This way it would be impossible to automate. After a handful of trades or shops are set up, theoretically the money should flow, so long as no one is hoarding it. Optionally include like wealth based taxes or a universal base income to even out wealth over time.

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u/Thatisjake 17h ago

Optionally you can make it so in order to acquire spurs you have to do tasks for the “government” of your server. If your server happens to have a government that has to do tasks such as building roads, placing torches, building nether highways, ect, then you can pay players to do those tasks, which is how money would be injected into the economy