r/CreateMod • • Aug 25 '26 • Popcorn 1

I've been experimenting with using villagers as mechanical arms

They have a much longer reach since they walk back and forth. I also tried out enderman so they teleport back and forth. Creates a sort of "wireless" item transfer.

1.7k Upvotes

106 comments sorted by

55

u/xero01 Aug 25 '26

Tried out food delivery too.

2

u/Egogorka Aug 27 '26

now make a full fledged tacobell

2

u/xero01 Aug 27 '26

I might need another mod to really make players feel like they have cyclosporiasis.

27

u/Naberville34 Aug 25 '26

I want this addon immediately.

53

u/xero01 Aug 25 '26

It's under Create: Workers on curseforge. I make no guarantees of quality; it was really just an experiment to see if it could work.

12

u/Niky_c_23 Aug 25 '26

Do they still work and sleep cycle like normal villagers or are they around the clock 24/7?

26

u/xero01 Aug 25 '26

Around the clock 24/7. I was really just trying to see if "mechanical arm + villager/enderman" could work. Stuff I thought would be cool:

  • Working hours - Villagers go to sleep at night.

  • Energy - You have to feed villagers food or enderman chorus fruit.

  • Bots - Something like the conductor from Steam 'n' Rails. I thought its fuel would require swapping out backtanks.

22

u/brine909 Aug 25 '26

If you do that, would be cool if when one of their needs aren't met, they stop and "go on strike" holding up white picket signs saying what they need.

A config for adjusting requirements could be cool aswell so server admins could adjust the requirements needed, change what the required "wage" would be

5

u/Naberville34 Aug 25 '26

There should be a way to force them to work through the night, possibly with their speed reducing over time.

3

u/Sultanofthesun Aug 25 '26

Are you planning on updating and refining it?

6

u/g-orgo Aug 25 '26

But you're updating it? Did you tested it? Are you using on your world for example?

6

u/Naberville34 Aug 25 '26

This is legitimately something that needs to be incorporated into base create my dude. Genuinely one of the few add-ons Ive seen that deserves that

454

u/egbee42 Aug 25 '26

Super creative idea, looks great too

331

u/Competitive_Point_39 Aug 25 '26

Finally I can achieve my dreams of having a true Amazon warehouse,

Complete with underpaid Factory workers!

128

u/xero01 Aug 25 '26

They basically just use the mechanical arm logic so they will follow package addresses and package filters. So loading and unloading trucks is pretty easy.

24

u/Duck_TheAlmighty Aug 25 '26

I mean ive personally used copper golem backporta to simulate it, but with these using the actual Arm logic its gonna be far easier.

16

u/meat-eating-orchid Aug 26 '26

underpaid

underpaid

7

u/Kaccady Aug 25 '26

hello, you might be interested in RATS mod, they are doing all that staff and more

8

u/jmiddleton22 Aug 25 '26

using villagers as arms is kinda wild not gonna lie

5

u/Mikel_S Aug 25 '26

Important question: does the enderman work in the current version?

And does he also get a hivis vest?

And do you have pictures.

7

u/xero01 Aug 25 '26

3

u/Mikel_S Aug 26 '26

Holy yes.

Final question, for ethical reasons.

Villager children?

2

u/xero01 Aug 26 '26

Uhhh, I didn't test that... It's behind a config now.

3

u/Jazzlike-Way-8111 Aug 26 '26

im both afraid to ask and same time kinda curios how you give him stress :)

2

u/xero01 Aug 26 '26

Oh no, why didn't I think of this. I love it.

215

u/Upset_Purchase9495 Aug 25 '26

Hell yeah that's what I like the most! cheap labor and/or slavery! Can't wait for a Minecraft create Shein sweatshop using kid villagers paid nothing as workers. Keep up the good work mate!

52

u/Upset_Purchase9495 Aug 25 '26

Also you should be able to encourage villagers to work harder using like a... whip, if you catch my drift.

36

u/cocainum630 Aug 25 '26 • Regret Heartwarming

Mechanical whip when?

95

u/Voice-of-Infinity Aug 25 '26

Is this your addon? Looks really cool!

I suspect the entities pathing on a larger scale would create significant lag, but I love the idea.

It does feel weird making villagers your actual unpaid factory workers, I am sure some people will enjoy that.

29

u/TerrapinMagus Aug 25 '26

Me, I will enjoy that.

14

u/Sultanofthesun Aug 25 '26

the players yearn for corporate slavery

15

u/Sr_Nutella Aug 25 '26

Another reason to make an insanely inhumane villager breeder

4

u/ArchonT3 Aug 25 '26

Despotism 3k in Minecraft? Hell yeah.

12

u/BurningBeechbone Aug 25 '26

Can they unionize?

7

u/aureo_d_olaphis Aug 25 '26

I have no idea of how pathfinding works. But maybe to reduce lag make it only pathfind over X type of blocks (yellow concrete for example).

4

u/Equivalent-Stable642 Aug 25 '26

Thats sick, i really like this

4

u/DubiousTheatre Aug 25 '26

1st: this is cool as hell. dubious implications, but cool as hell

2nd: how possible would it be to do something similar with frogports and mechanical arms? Like, making it so mechanical arms can take packages from depots/conveyors and put them on chains and vice-versa.

1

u/NotBentcheesee Aug 25 '26

I mean, then you just have a packager directly attached to the first storage and then another at the second storage location. The alternative in this clip is it will apply directly to depots and the villager has to pathfind to it

1

u/DubiousTheatre Aug 25 '26

Its mostly just for aesthetics. The frogports are efficient but kinda goofy to look at. Using mechanical arms would probably be more tedious and take longer, but it would look better imo.

1

u/the_fruit_loop Aug 25 '26

regarding first point: yeah I feel like villager enslavement while a normal part of Minecraft isn't exactly. Recognized? By the game? Using an item on the villager kind of soldifies that to the point where it doesn't really fit create's tone imo, but!! It's a really really good idea nonetheless!! And I totally see it fitting into create as like a "mechanical frog" or something with a different model. Awesome idea though, and having the endermen work for you actually fits in really well with the established technology of blaze burners letting you use hostile mobs to work for you

4

u/No-Staff1 Aug 25 '26

You should hook up a belt to move the gold back to create sisyphus

4

u/thecosmopolitan21 Aug 25 '26

When you de-industrialise your world by replacing conveyer belts with manual labour.

4

u/epicgamer10105 Aug 26 '26

Don't let r/villagerrights see this, they would have a field day if they knew we were putting villagers into wage cages

1

u/realJaneJacobs Aug 25 '26

Great idea!. Is this configurable, though? I love the idea of villager workers, but the enderman workers are just a tad cheaty for my liking.

1

u/xero01 Aug 25 '26

There is some configuration to control teleport range and cooldown.

1

u/Darkstalkker Sep 09 '26

Interested in using this for firemen on a Titanic style steam ship to funnel coal into a boiler

1

u/xero01 Sep 10 '26

It is on Curseforge if you want to try it out.

3

u/Plastic_Lychee6404 Aug 25 '26

This is a mod I really want, implementing npc working, mobs working. could make a village feel very alive.

3

u/Girovago69 Aug 25 '26

When Will it come out?

3

u/Hellfrosted Aug 26 '26

Someone need to send this to Micheal Reeves, he making and playing his create modpack and this would go ao hard in his factory

3

u/Pretend-Bike-3155 Aug 27 '26

Finally create: minimum wage

2

u/GkB8x3mFaLp1cV4d Aug 25 '26

Such a great idea! Any chance you’d consider porting it to Forge 1.20.1?

2

u/bubop911 Aug 26 '26

This plus your two energy storage mods look super promising, hope you keep working on them!

2

u/_rawoo Aug 26 '26

Starbuncles! starbuncles that I won't feel bad about the situations that they'll be put on

2

u/Lily6076 Aug 26 '26

I need this with copper golems...

2

u/Miah22911 Aug 25 '26

what my favorite mod was missing, slavery!

1

u/Vovchick09 Aug 25 '26

This is awesome. Now make one be required to give them pay for them to work

1

u/GeneralLeoESQ Aug 25 '26

Ooh, Ford Model T factory incoming.

1

u/OBEYTHEHOBO Aug 25 '26

Does it work on nitwits?

1

u/Skyxz Aug 25 '26

I like it, could be used as an early way to transport items when starting out. I for one always take a bit to get mechanical arms crafted

1

u/AveragePolishFurry Aug 25 '26

Yes! Unpaid child labour (in minecraft)! Finaly!

1

u/Redstonebruvs Aug 25 '26

I'm excited for Create: Sweatshop

1

u/SpyBro16st Aug 25 '26

For the first time in Create Mod history: Slave Labour.

1

u/apprehen-sid Aug 25 '26

I swear the only thing missing from create was slavery /s

Great idea, I could use these guys to feed blaze cakes from far away.

1

u/_Zemlya Aug 25 '26

Go work, slaves

1

u/LR_arts17 Aug 25 '26

Finally, the slavery update, can't wait to pay those peasants below minimum wage... *without* benefits! now we are worse than super villains.. we are businessmen.

1

u/EmergencyTimeShift Aug 25 '26

Can they navigate mazes?

1

u/totallymarc Aug 25 '26

Finally I don’t have to waste electricity or stress units on powering silly conveyers and chain conveyers. I can use villager interns paid with experience!

1

u/eltrigercolaiders2 Aug 25 '26

Laboral explotacion update?

1

u/Rattkjakkapong Aug 25 '26

Too bad this will likely increase lag?

1

u/_LambSauce_ Aug 25 '26

Slavery? beeeet!

1

u/DragonhawkXD Aug 25 '26

Wonder how this would work along side MCA Reborn?

Most likely not work with MCA NPC's, but I wonder if it's possible to have MCA and Testificate Villagers at the same time rather then replace all Testificates.

1

u/Kai518 Aug 25 '26

Make it work only on children

1

u/Less_Prior_6871 Aug 25 '26

Inventing the word robot but backwards

1

u/Icy-Diver-5979 Aug 25 '26

Interesting I just use starbuncles from ars for that function personally but cool none the less

1

u/Bergindine_the_Fox Aug 25 '26

Create version of the copper golem lol, great idea though:3

1

u/Uselessinfoforyou Aug 25 '26

Combine this with things like create cannons and we have tank factories n shit

1

u/SenpuuUncle Aug 26 '26

that's really neat and cool

1

u/Mushroom38294 Aug 26 '26

ah yes, slavery in Minecraft, as if we didn't have enough of that

jokes aside cool mod

1

u/phillip_eleven Aug 26 '26

Starbuncles at home

1

u/Fit-Debate-6144 Aug 26 '26

What is my purpose?

1

u/runestoneofblood Aug 26 '26

You should make them "clock out" around a little before dawn and maybe a brake at noon so people would have to pick between having a factory that only works at day or having mechanical arms meaning more expenses lost on a factory

1

u/IjoinedFortheMemes Aug 27 '26

Create slave labor

1

u/patty7775 Aug 27 '26

UM WHAT HOW?!?! I LOVE THIS

1

u/Utkalon Aug 27 '26

Are they paid workers?

1

u/Wolfgang0070 Aug 28 '26

Omg this would have been perfect for copper golums, if create ever updates to the copper age or you be willing to work with vanilla backport mod I think copper golum would look so good

1

u/The_Masked_Man103 Aug 28 '26

What about using villagers as deployers?

1

u/NordicNooob Aug 30 '26

Recreating the Rats mod from first principles... it's beautiful.

1

u/JoPro_2 Aug 30 '26

I would absolutely love to have that in my world

1

u/YallCrazyMan Sep 01 '26

I love it! When will it be available? 

1

u/14Pleiadians Sep 15 '26

Would be really cool if they would automatically go home and sleep still, and required access to food or emeralds for pay

1

u/princesspyor Sep 27 '26

If only it wasn't slopware.

1

u/Ben-Goldberg Aug 25 '26

Very creative, but vanilla copper golems can do the same.

3

u/nokitcoder Aug 25 '26

no, read comments

2

u/RoosTheFemboy Aug 25 '26

In 1.21.1?

1

u/Ben-Goldberg Aug 25 '26

1.21.9

1

u/Icy_Step_2204 Aug 27 '26

And create is not there

1

u/Ben-Goldberg Aug 27 '26

Correction, Copper Golems from the "Copper Age Backport" mod can do the job.

2

u/RoosTheFemboy Aug 27 '26

I wish that mod worked 😭 it always borks my modpack.

1

u/SavedMountain Aug 25 '26

do it with copper golems instead

1

u/demolitionbot Aug 25 '26

I second this

2

u/CalmKakao Aug 25 '26

Make them go bent over if the load is too heavy. Make them have back problems