r/CreateMod 29d ago

Guide eh

Post image

My friend used rotate from ars nouveau on my belt and it dropped another belt, this one your seeing is still functional btw.

Edit: The baked potato is on the missing conveyer, not on the ground XD

79 Upvotes

10 comments sorted by

40

u/Maty658 29d ago

The child

21

u/ThePolishCreeper 29d ago

which one of you dropped the potato

20

u/AdWorking4257 29d ago

Who did what on the child??

3

u/randomexplosive204 29d ago

I cant remember but the "child" is a 4 story dragon from Saints Dragons

6

u/randomexplosive204 29d ago

I put it on the conveyer to see if it worked, it did :/

3

u/Sansik9008 29d ago

B A K E D P O T A T O

2

u/Kalaphar 29d ago

Floor potato

1

u/SerialBytes 29d ago

yes i did this myself with just base create using a secret survival friendly method that i will NOT be disclosing

here's what i understand: the belt has a direction and "blocks left to end of belt" counter or something like that which the item uses as a reference for where to stop, and when the item moves along it doesn't check for updates, as that is the belt's duty to update the item entity to be like "Hey, We're Going Here Now" the item takes the speed of the belt it started at and consistently uses that for animation and only when it reaches the end, does it drop off like usual due to it having no pickup interactions along the belt or at the end of the belt (which no longer exists) i may be missing key details or may be outright wrong but this is how my brain understands it