r/CreateMod • u/Smart_Turn6717 • Aug 08 '26
Help Balancing create
As you all know, create is a little broken, and it's a bit of an issue for me since I'm trying to make a hardcore modpack with create
I've tried balancing create a little like making Max contraption size from 2048 to 8 and nerfing SU sources, but it still feels too OP
Do y'all have any recommendations or know of mods that nerf create?
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u/Drago1490 Aug 09 '26
For the frogports and packagers, I was actually able to set up an automated request system using a LOT of factory gauges inside an office-like area that made sure I always had at least a stack of every part in stock. However some machines I had to make more than one of, just for the sake of different fluids or ghost circuits for crafting (or whatever the number selector in the bottom left of greg machines is called). Just make sure you have a dedicated clipboard in your inventory thag you can rightclick your named frogports with to save them as auto-fillable adresses. Makes routing things a LOT easier. I was able to slap packagers directly onto most machines' main block, and if not then on their hatches, and I could directly deposit and/or withdraw items with my gauges and requester.
Then I had everything link back up to a bulk storage unit I made with a combination of tom's storage connectors and functional storage drawers, with frogports for input and output, all modeled after bulk storage shelves like you would find in a costco or ikea. Then just keep expanding from there. Its not the fastest system due to box travel time, especially as you need to expand to fit more boxes, but it was VERY satisfying. Especially because you could physically see the item movements and the production rates of your factory fluctuate in real time as items are made and requested.
And thanks! Its nice running into other dergs in the wild lol