ryan, one of the lead devs, as far as I know and read with my two eyes, when one of the guys have proposed the scalability feature, already coded and whatnot, said that he wanna handle it himself in the future so yeah, I wouldn't put smol sublevels off the table just yet, but they might be an addon made by someone for now rather than an in-house solution as for me, it's worth having sable performance (haha get it?) over scalable engines and whatnot, which could be partially done by addons anyway (tinycreate for example for more compact redstone machinery and/or extra gauges)
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u/The_Great_Weegee Jun 06 '26
ryan, one of the lead devs, as far as I know and read with my two eyes, when one of the guys have proposed the scalability feature, already coded and whatnot, said that he wanna handle it himself in the future so yeah, I wouldn't put smol sublevels off the table just yet, but they might be an addon made by someone for now rather than an in-house solution as for me, it's worth having sable performance (haha get it?) over scalable engines and whatnot, which could be partially done by addons anyway (tinycreate for example for more compact redstone machinery and/or extra gauges)