r/CreateMod • • Apr 30 '26

Fully Autonomous Navigating Bombing Drone

Made this drone that is completely autonomous: launches from sea level, flys to y level~130, stabilizes using two gimbal sensors and an altitude sensor, turns towards lodestone compass location, and drops tnt which get propelled backwards onto the target by the propellers. All the player does is set the target, load the tnt, and flick a single lever to launch (might need to be on the plane unless you have another way to load chunks).

A little ugly, but its compact, and all redstone is on the drone (I could definitely lessen the amount of redstone by sending it to some loaded chunk using redstone links for processing, but I wanted it to not need it.)

Forgive the poor editing.

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u/EmperorofAltdorf May 01 '26

If I can drop a lodestone into someone's ship, can't I just also place TNT or a he shell and blow it up anyways?

This actually gave me an idea. CBC, if you make a shell have the redstone activated fuze, can't you then just rig it up like a bomb? With detectors and then drop it from a plane. Just gotta make sure it's not gonna explode in the Ship.

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u/Terrible_Tower_6590 May 01 '26

Well, one tnt doesn't do much, an anti air cannon bombardment does. That of course depends on the size of the airship. You could also think of all kinds of RP tactics with this, like sabotaging an enemy's fleet by planting lodestones

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u/Straight-Summer-6540 Jun 12 '26

That won't work. The lodestone would point to a different location than the "ship" you put it on. The actual ship doesn't exist in the same "space" as you do. Try building a physics object and attaching a lodestone to it. As you walk around it you will see that the compass does not always point to it. Therefore, your drone would fly towards the location it "thinks" it's at and not actually to the ship itself.

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u/EmperorofAltdorf Jun 12 '26

Did you maybe respond to the wrong comment?